engine/include/util/model_loader.h

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#ifndef ENGINE_INCLUDE_UTIL_MODEL_LOADER_H_
#define ENGINE_INCLUDE_UTIL_MODEL_LOADER_H_
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#include <string>
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#include "scene.h"
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namespace engine {
namespace util {
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Entity LoadMeshFromFile(Scene* parent, const std::string& path, bool is_static = false);
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} // namespace util
} // namespace engine
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#endif