engine/include/systems/ui_render_system.h

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#pragma once
#include <glm/mat4x4.hpp>
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#include "ecs.h"
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#include "scene.h"
#include "gfx.h"
namespace engine {
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class UIRenderSystem : public System {
public:
UIRenderSystem(Scene* scene);
~UIRenderSystem();
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void OnComponentInsert(Entity entity) override;
void OnUpdate(float ts) override;
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private:
};
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} // namespace engine