engine/include/files.h

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#pragma once
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#include <cstdint>
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#include <memory>
#include <string>
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#include <vector>
namespace engine {
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std::unique_ptr<std::vector<char>> readTextFile(const std::string& path);
std::unique_ptr<std::vector<uint8_t>> readBinaryFile(const std::string& path);
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// Read an image file into a vector byte buffer. PNG and JPG support at a
// minimum. Output format is R8G8B8A8_UINT
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std::unique_ptr<std::vector<uint8_t>> readImageFile(const std::string& path, int& width, int& height);
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} // namespace engine