2023-09-12 18:03:23 +00:00
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#pragma once
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#include <glm/mat4x4.hpp>
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2023-09-19 07:40:45 +00:00
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#include "ecs.h"
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2023-09-12 18:03:23 +00:00
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#include "scene.h"
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#include "gfx.h"
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namespace engine {
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2024-03-31 10:11:22 +00:00
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class UIRenderSystem : public System {
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public:
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UIRenderSystem(Scene* scene);
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~UIRenderSystem();
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2023-09-12 18:03:23 +00:00
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2024-03-31 10:11:22 +00:00
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void OnComponentInsert(Entity entity) override;
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void OnUpdate(float ts) override;
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2023-09-12 18:03:23 +00:00
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2024-03-31 10:11:22 +00:00
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private:
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};
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2023-09-12 18:03:23 +00:00
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2024-03-31 10:11:22 +00:00
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} // namespace engine
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