2022-09-02 23:02:09 +00:00
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cmake_minimum_required(VERSION 3.4)
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2022-09-02 11:06:59 +00:00
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# options
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project(engine LANGUAGES CXX
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VERSION "0.1.0"
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)
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add_library(${PROJECT_NAME} SHARED
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"src/window.cpp"
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"src/input.cpp" #TODO make input_manager
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"src/object.cpp"
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"src/sceneroot.cpp"
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"src/components/component.cpp"
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"src/components/transform.cpp" # TODO move functionality into "Object" class
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"src/components/camera.cpp"
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"src/components/mesh_renderer.cpp"
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"src/components/text_ui_renderer.cpp"
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"src/components/custom.cpp"
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"src/resources/resource.cpp"
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"src/resources/mesh.cpp"
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"src/resources/shader.cpp"
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"src/resources/texture.cpp"
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"src/resources/font.cpp"
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"src/resource_manager.cpp"
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# PUBLIC API
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2022-09-02 23:02:09 +00:00
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"include/export.h"
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2022-09-02 11:06:59 +00:00
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"include/log.hpp"
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"include/window.hpp"
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"include/inputs/keyboard.hpp"
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"include/inputs/mouse.hpp"
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"include/input.hpp"
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"include/object.hpp"
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"include/sceneroot.hpp"
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"include/components/component.hpp"
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"include/components/transform.hpp"
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"include/components/camera.hpp"
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"include/components/mesh_renderer.hpp"
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"include/components/text_ui_renderer.hpp"
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"include/components/custom.hpp"
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"include/resources/resource.hpp"
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"include/resources/mesh.hpp"
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"include/resources/shader.hpp"
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"include/resources/texture.hpp"
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"include/resources/font.hpp"
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"include/resource_manager.hpp"
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2022-09-02 23:02:09 +00:00
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)
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2022-09-02 11:06:59 +00:00
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# compiling options:
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2022-09-02 23:02:09 +00:00
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
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2022-09-02 11:06:59 +00:00
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
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if (MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W3)
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target_compile_options(${PROJECT_NAME} PRIVATE /MP)
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endif()
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target_include_directories(${PROJECT_NAME} PUBLIC include)
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target_include_directories(${PROJECT_NAME} PRIVATE src)
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# Pass some project information into the source code
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configure_file(config.h.in config.h)
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2022-09-02 23:02:09 +00:00
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target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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2022-09-02 11:06:59 +00:00
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# libraries:
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# MinGW library if using it
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if (MINGW)
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target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
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endif()
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# SDL2:
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set(SDL2_DISABLE_INSTALL ON)
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set(SDL_SHARED ON)
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set(SDL_STATIC OFF)
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set(SDL_TEST OFF)
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add_subdirectory(dependencies/SDL)
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target_include_directories(${PROJECT_NAME} PUBLIC dependencies/SDL/include)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
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# GLM:
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add_subdirectory(dependencies/glm)
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target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glm)
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# GLAD:
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set(GLAD_PROFILE "core" CACHE INTERNAL "" FORCE) # TODO remove this "CACHE INTERNAL..." thing
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set(GLAD_API "gl=3.3" CACHE INTERNAL "" FORCE)
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(GLAD_GENERATOR "c-debug" CACHE INTERNAL "" FORCE)
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else()
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set(GLAD_GENERATOR "c" CACHE INTERNAL "" FORCE)
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endif()
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set(GLAD_SPEC "gl" CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/glad)
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set_property(TARGET glad PROPERTY POSITION_INDEPENDENT_CODE ON)
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target_link_libraries(${PROJECT_NAME} PUBLIC glad)
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target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glad/include)
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# spdlog
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set(SPDLOG_BUILD_SHARED ON CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/spdlog)
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target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
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target_include_directories(${PROJECT_NAME} PUBLIC dependencies/spdlog/include)
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# freetype
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set(BUILD_SHARED_LIBS ON)
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add_subdirectory(dependencies/freetype)
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target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
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target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
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# stb
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target_include_directories(${PROJECT_NAME} PRIVATE dependencies/stb)
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2022-09-02 23:02:09 +00:00
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# public API:
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