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30 lines
518 B
C++
30 lines
518 B
C++
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#pragma once
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#include "ecs_system.hpp"
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#include "resources/texture.hpp"
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#include "log.hpp"
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namespace engine::ecs {
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struct MeshRendererComponent {
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int number;
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const resources::Texture* texture;
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};
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class RendererSystem : public EcsSystem<MeshRendererComponent> {
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public:
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void onUpdate(float ts) override
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{
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for (const auto& [id, data] : m_components) {
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DEBUG("rendering entity {}\tts={}", id, ts);
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DEBUG(" with texture: {}, number = {}", (void*)data.texture, data.number);
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}
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}
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};
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}
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