2024-03-31 10:11:22 +00:00
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#pragma once
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2022-12-20 23:51:04 +00:00
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#include <memory>
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2023-05-01 13:13:35 +00:00
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#include "resources/shader.h"
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#include "resources/texture.h"
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2022-12-20 23:51:04 +00:00
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2023-11-05 01:04:05 +00:00
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// a material is just a shader with assigned textures/parameters
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2023-05-01 12:55:49 +00:00
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namespace engine {
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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// copyable
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class Material {
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2023-11-05 01:04:05 +00:00
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public:
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Material(Renderer* renderer, std::shared_ptr<engine::Shader> shader);
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~Material();
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Material& operator=(const Material&) = delete;
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void SetAlbedoTexture(std::shared_ptr<Texture> texture);
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void SetNormalTexture(std::shared_ptr<Texture> texture);
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2024-03-19 11:32:51 +00:00
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void SetOcclusionRoughnessMetallicTexture(std::shared_ptr<Texture> texture);
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2023-11-05 01:04:05 +00:00
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const gfx::DescriptorSet* GetDescriptorSet() { return material_set_; }
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Shader* GetShader() { return shader_.get(); }
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2022-12-20 23:51:04 +00:00
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2023-11-05 01:04:05 +00:00
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private:
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const std::shared_ptr<Shader> shader_;
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std::shared_ptr<Texture> texture_albedo_;
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std::shared_ptr<Texture> texture_normal_;
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2024-03-19 11:32:51 +00:00
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std::shared_ptr<Texture> texture_occlusion_roughness_metallic_;
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2022-12-20 23:51:04 +00:00
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2023-11-05 01:04:05 +00:00
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const gfx::DescriptorSet* material_set_ = nullptr;
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2022-12-22 11:27:16 +00:00
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2023-11-05 01:04:05 +00:00
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Renderer* const renderer_;
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2023-05-01 12:55:49 +00:00
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};
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2022-12-20 23:51:04 +00:00
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2024-03-31 10:11:22 +00:00
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} // namespace engine
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