2023-02-24 16:35:27 +00:00
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#pragma once
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#include "ecs_system.hpp"
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namespace engine {
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class UISystem : public System {
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public:
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UISystem(Scene* scene);
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2023-04-29 14:22:25 +00:00
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void OnUpdate(float ts) override;
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2023-02-24 16:35:27 +00:00
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private:
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};
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}
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