2022-12-15 15:54:11 +00:00
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#pragma once
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#include "gfx_device.hpp"
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2023-01-08 15:22:44 +00:00
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#include <string>
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2022-12-15 15:54:11 +00:00
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namespace engine::resources {
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class Texture {
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public:
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2023-01-26 21:17:07 +00:00
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enum class Filtering {
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OFF,
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BILINEAR,
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TRILINEAR,
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ANISOTROPIC,
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};
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Texture(GFXDevice* gfxDevice, const std::string& path, Filtering filtering, bool useMipmaps, bool useLinearMagFilter);
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2022-12-15 15:54:11 +00:00
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~Texture();
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Texture(const Texture&) = delete;
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Texture& operator=(const Texture&) = delete;
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gfx::Texture* getHandle();
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private:
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GFXDevice* m_gfxDevice;
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gfx::Texture* m_gpuTexture;
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};
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}
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