engine/include/systems/render2d.hpp

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2023-04-24 10:53:43 +00:00
#pragma once
#include "ecs_system.hpp"
namespace engine {
class Render2DSystem : public System {
public:
Render2DSystem(Scene* scene);
~Render2DSystem();
void onUpdate(float ts) override;
private:
};
}