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30 lines
759 B
C
30 lines
759 B
C
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#pragma once
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#include <string>
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struct SDL_Window; // forward-dec
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namespace engine {
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class Application; // forward-dec
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class ApplicationComponent {
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// a class that extends many classes in the engine to expose 'global' functionality to lower-tier classes
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// if multithreading is ever implemented, this class must do synchronization as its instantiations may run concurrently
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private:
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Application& app_;
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protected:
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ApplicationComponent(Application& app) : app_(app) {}
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std::string GetResourcePath(const std::string& relative_path) const;
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SDL_Window* GetWindowHandle() const;
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const char* GetAppName() const;
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const char* GetAppVersion() const;
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public:
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ApplicationComponent() = delete;
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};
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} // namespace engine
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