2022-09-02 11:06:59 +00:00
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#pragma once
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2022-09-07 09:02:01 +00:00
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#include "engine_api.h"
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2022-09-02 23:02:09 +00:00
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2022-09-02 11:06:59 +00:00
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class Object;
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class Window;
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class Input;
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class ResourceManager;
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2022-09-03 04:56:51 +00:00
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class ENGINE_API Component {
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2022-09-02 11:06:59 +00:00
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public:
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enum class TypeEnum {
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TRANSFORM,
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CAMERA,
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RENDERER,
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UI,
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CUSTOM,
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};
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Component(Object* parent, TypeEnum type);
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Component(const Component&) = delete;
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Component& operator=(const Component&) = delete;
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virtual ~Component() = 0;
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int getID();
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TypeEnum getType();
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Object& parent;
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protected:
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Window& win;
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Input& inp;
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ResourceManager& res;
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private:
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static int s_next_component_id;
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int m_id = s_next_component_id;
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TypeEnum m_type;
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};
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