2022-11-29 14:22:03 +00:00
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#pragma once
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2022-11-30 10:36:50 +00:00
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#include <vector>
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2022-11-30 00:46:03 +00:00
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#include <memory>
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2022-11-29 14:22:03 +00:00
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namespace engine {
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2022-11-30 00:46:03 +00:00
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class Scene; // "scene.hpp"
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2022-11-29 14:22:03 +00:00
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class SceneManager {
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public:
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SceneManager();
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~SceneManager();
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SceneManager(const SceneManager&) = delete;
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SceneManager& operator=(const SceneManager&) = delete;
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2022-11-30 10:36:50 +00:00
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void createScene(std::unique_ptr<Scene>&& scene);
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void updateActiveScene();
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2022-11-29 14:22:03 +00:00
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private:
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2022-11-30 10:36:50 +00:00
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std::vector<std::unique_ptr<Scene>> m_scenes;
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int m_activeSceneIndex = -1;
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2022-11-29 14:22:03 +00:00
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};
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}
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