engine/include/application.hpp

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#pragma once
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#include "resource_manager.hpp"
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#include "gfx.hpp"
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#include <memory>
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#include <string>
#include <filesystem>
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#include <unordered_map>
#include <assert.h>
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namespace engine {
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class Window; // "window.hpp"
class GFXDevice; // "gfx_device.hpp"
class InputManager; // "input_manager.hpp"
class SceneManager; // "scene_manager.hpp"
namespace resources {
class Shader;
class Texture;
}
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class Application {
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public:
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Application(const char* appName, const char* appVersion, gfx::GraphicsSettings graphicsSettings);
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~Application();
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Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
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/* resource stuff */
template <typename T>
void registerResourceManager()
{
size_t hash = typeid(T).hash_code();
assert(m_resourceManagers.contains(hash) == false && "Registering resource manager type more than once.");
m_resourceManagers.emplace(hash, std::make_unique<ResourceManager<T>>());
}
template <typename T>
std::shared_ptr<T> addResource(const std::string& name, std::unique_ptr<T>&& resource)
{
auto resourceManager = getResourceManager<T>();
return resourceManager->add(name, std::move(resource));
}
template <typename T>
std::shared_ptr<T> getResource(const std::string& name)
{
auto resourceManager = getResourceManager<T>();
return resourceManager->get(name);
}
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/* methods */
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void gameLoop();
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void setFrameLimiter(bool on) { m_enableFrameLimiter = on; }
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/* getters */
Window* window() { return m_window.get(); }
GFXDevice* gfx() { return m_gfx.get(); }
InputManager* inputManager() { return m_inputManager.get(); }
SceneManager* sceneManager() { return m_sceneManager.get(); }
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std::string getResourcePath(const std::string relativePath) { return (m_resourcesPath / relativePath).string(); }
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private:
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std::unique_ptr<Window> m_window;
std::unique_ptr<GFXDevice> m_gfx;
std::unique_ptr<InputManager> m_inputManager;
std::unique_ptr<SceneManager> m_sceneManager;
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std::filesystem::path m_resourcesPath;
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bool m_enableFrameLimiter = true;
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/* resource stuff */
std::unordered_map<size_t, std::unique_ptr<IResourceManager>> m_resourceManagers{};
template <typename T>
ResourceManager<T>* getResourceManager()
{
size_t hash = typeid(T).hash_code();
auto it = m_resourceManagers.find(hash);
if (it == m_resourceManagers.end()) {
throw std::runtime_error("Cannot find resource manager.");
}
auto ptr = it->second.get();
auto castedPtr = dynamic_cast<ResourceManager<T>*>(ptr);
assert(castedPtr != nullptr);
return castedPtr;
}
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};
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}