engine/test/src/main.cpp

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#include "config.h"
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#include "game.hpp"
#include "logger.hpp"
#include "window.hpp"
#include <exception>
int main(int argc, char* argv[])
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{
bool enableFrameLimiter = true;
if (argc == 2) {
const std::string arg { argv[1] };
if (arg == "nofpslimit") enableFrameLimiter = false;
}
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engine::setupLog(PROJECT_NAME);
INFO("{} v{}", PROJECT_NAME, PROJECT_VERSION);
try {
playGame(enableFrameLimiter);
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}
catch (const std::exception& e) {
CRITICAL("{}", e.what());
engine::Window::errorBox(e.what());
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#ifndef NDEBUG
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fputs(e.what(), stderr);
fputc('\n', stderr);
#endif
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}