2022-09-03 23:36:17 +00:00
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#pragma once
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2022-10-04 10:54:23 +00:00
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#include <memory>
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2022-09-03 23:36:17 +00:00
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namespace engine {
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2022-10-04 10:54:23 +00:00
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class Window;
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2022-10-27 16:58:30 +00:00
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class Input;
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class ResourceManager;
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class SceneRoot;
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2022-10-04 10:54:23 +00:00
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class Application {
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public:
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Application(const char* appName, const char* appVersion);
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2022-09-03 23:36:17 +00:00
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2022-10-04 10:54:23 +00:00
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Application(const Application&) = delete;
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Application& operator=(const Application&) = delete;
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2022-09-03 23:36:17 +00:00
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2022-10-04 10:54:23 +00:00
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~Application();
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void gameLoop();
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2022-10-31 16:21:07 +00:00
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Window* window()
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{
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return m_win;
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}
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Input* input()
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{
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return m_input;
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}
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ResourceManager* resources()
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{
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return m_res;
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}
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SceneRoot* scene()
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{
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return m_scene;
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}
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2022-10-04 10:54:23 +00:00
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private:
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2022-10-31 16:21:07 +00:00
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Window* m_win;
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Input* m_input;
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ResourceManager* m_res;
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SceneRoot* m_scene;
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2022-11-23 15:40:10 +00:00
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bool m_enableFrameLimiter = true;
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2022-10-04 10:54:23 +00:00
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};
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2022-09-03 23:36:17 +00:00
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2022-09-13 18:25:18 +00:00
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}
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