engine/include/resources/shader.hpp

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#pragma once
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#include "engine_api.h"
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#include "resource.hpp"
#include <glm/mat4x4.hpp>
#include <string>
#include <map>
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namespace engine::gfx {
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struct Pipeline;
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}
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namespace engine::resources {
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class ENGINE_API Shader : public Resource {
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public:
Shader(const std::filesystem::path& resPath);
~Shader() override;
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struct UniformBuffer {
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glm::mat4 p;
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};
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gfx::Pipeline* getPipeline()
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{
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return m_pipeline;
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}
private:
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gfx::Pipeline* m_pipeline = nullptr;
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};
}