engine/include/system_custom_behaviour.h

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#pragma once
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#include <unordered_map>
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#include "ecs.h"
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/* This system allows for one-off custom components that execute arbitrary code
* It is similar to Unity's 'MonoBehavior' system */
namespace engine {
class CustomBehaviourSystem : public System {
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private:
std::unordered_map<Entity, bool> m_entity_is_initialised{};
public:
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CustomBehaviourSystem(Scene* scene);
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~CustomBehaviourSystem();
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void onUpdate(float ts) override;
void onComponentInsert(Entity entity) override;
};
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} // namespace engine