engine/include/components/mesh_renderer.hpp

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#pragma once
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#include "engine_api.h"
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#include "component.hpp"
#include "resources/shader.hpp"
#include "resources/mesh.hpp"
#include "resources/texture.hpp"
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#include <vector>
#include <string>
#include <memory>
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namespace engine::components {
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class ENGINE_API Renderer : public Component {
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public:
Renderer(Object*);
~Renderer() override;
// called every frame, do not call manually
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void render(glm::mat4 model, glm::mat4 view);
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void setMesh(const std::string& name);
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void setTexture(const std::string& name, bool invertV = false);
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std::shared_ptr<resources::Mesh> m_mesh = nullptr;
std::shared_ptr<resources::Texture> m_texture;
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private:
std::shared_ptr<resources::Shader> m_shader;
};
}