2023-05-01 12:55:49 +00:00
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#ifndef ENGINE_INCLUDE_RESOURCES_MATERIAL_H_
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#define ENGINE_INCLUDE_RESOURCES_MATERIAL_H_
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2022-12-20 23:51:04 +00:00
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#include <memory>
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2023-05-01 13:13:35 +00:00
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#include "resources/shader.h"
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#include "resources/texture.h"
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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namespace engine {
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namespace resources {
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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// copyable
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class Material {
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public:
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Material(std::shared_ptr<Shader> shader);
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~Material() = default;
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Material(const Material&);
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Material& operator=(const Material&) = delete;
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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auto GetShader() { return shader_.get(); }
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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std::shared_ptr<Texture> texture_;
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2022-12-22 11:27:16 +00:00
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2023-05-01 12:55:49 +00:00
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private:
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const std::shared_ptr<Shader> shader_;
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};
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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} // namespace resources
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} // namespace engine
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2022-12-20 23:51:04 +00:00
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2023-05-01 12:55:49 +00:00
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#endif
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