engine/include/systems/transform.h

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#ifndef ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
#define ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
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#include "ecs_system.h"
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namespace engine {
class TransformSystem : public System {
public:
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TransformSystem(Scene* scene);
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void OnUpdate(float ts) override;
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uint32_t GetChildEntity(uint32_t parent, const std::string& tag);
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};
}
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#endif