engine/test/src/camera_controller.hpp

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#pragma once
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#include "ecs_system.h"
#include "event_system.h"
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#include "components/transform.h"
#include "systems/collisions.h"
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struct CameraControllerComponent {
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float m_cameraSensitivity = 0.007f;
float m_yaw = 0.0f;
float m_pitch = 0.0f;
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const float walk_speed = 4.0f;
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bool isGrounded = false;
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float dy = 0.0f;
float standingHeight = 0.0f;
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const float thrust = 25.0f;
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glm::vec3 lastCollisionNormal{};
glm::vec3 lastCollisionPoint{};
bool justCollided = false;
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};
class CameraControllerSystem : public engine::System, public engine::EventHandler<engine::PhysicsSystem::CollisionEvent> {
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public:
CameraControllerSystem(engine::Scene* scene);
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// engine::System overrides
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void OnUpdate(float ts) override;
// engine::EventHandler overrides
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void OnEvent(engine::PhysicsSystem::CollisionEvent info) override;
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engine::TransformComponent* t = nullptr;
engine::ColliderComponent* col = nullptr;
CameraControllerComponent* c = nullptr;
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};