2024-06-02 11:55:04 +00:00
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#include "system_custom_behaviour.h"
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2023-05-25 17:35:32 +00:00
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#include <typeinfo>
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2024-06-02 11:55:04 +00:00
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#include "component_custom.h"
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#include "component_transform.h"
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2023-05-25 17:35:32 +00:00
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#include "scene.h"
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namespace engine {
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2024-07-29 17:58:33 +00:00
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CustomBehaviourSystem::CustomBehaviourSystem(Scene* scene) : System(scene, {typeid(TransformComponent).hash_code(), typeid(CustomComponent).hash_code()})
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{
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// constructor here
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2023-05-25 17:35:32 +00:00
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}
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CustomBehaviourSystem::~CustomBehaviourSystem() {}
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2024-07-29 17:58:33 +00:00
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void CustomBehaviourSystem::onUpdate(float ts)
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{
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for (Entity entity : m_entities) {
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auto c = m_scene->GetComponent<CustomComponent>(entity);
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assert(c != nullptr);
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assert(c->impl != nullptr);
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bool& entity_initialised = m_entity_is_initialised.at(entity);
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if (entity_initialised == false) {
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c->impl->m_entity = entity;
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c->impl->m_scene = m_scene;
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c->impl->init();
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entity_initialised = true;
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}
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c->impl->update(ts);
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2023-08-01 15:13:33 +00:00
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}
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2023-05-25 17:35:32 +00:00
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}
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2024-07-29 17:58:33 +00:00
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void CustomBehaviourSystem::onComponentInsert(Entity entity) { m_entity_is_initialised.emplace(entity, false); }
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2023-05-27 12:07:25 +00:00
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2024-07-29 17:58:33 +00:00
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} // namespace engine
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