engine/test/res/models/room/room.dae

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<?xml version="1.0" encoding="utf-8"?>
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<created>2022-11-21T16:37:30</created>
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</instance_geometry>
</node>
<node id="WindowFrame" name="WindowFrame" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 5.96046e-8 0 0 0 1</matrix>
<instance_geometry url="#WindowFrane_001-mesh" name="WindowFrame">
<bind_material>
<technique_common>
<instance_material symbol="Window_material-material" target="#Window_material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
<node id="Windows_Sill_001" name="Windows_Sill.001" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 -0.1 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Windows_Sill_001-mesh" name="Windows_Sill.001">
<bind_material>
<technique_common>
<instance_material symbol="Sill_material-material" target="#Sill_material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Window_R_001" name="Window.R.001" type="NODE">
<matrix sid="transform">1 0 0 0.59 0 1 0 -0.0625 0 0 1 0.02499998 0 0 0 1</matrix>
<instance_geometry url="#Window_R_001-mesh" name="Window.R.001">
<bind_material>
<technique_common>
<instance_material symbol="Window_material-material" target="#Window_material-material"/>
<instance_material symbol="Glass_material-material" target="#Glass_material-material"/>
<instance_material symbol="Plastic_material-material" target="#Plastic_material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
<node id="Handle_003" name="Handle.003" type="NODE">
<matrix sid="transform">1 0 0 -0.035 0 1 0 -0.03550005 0 0 1 0.475 0 0 0 1</matrix>
<instance_geometry url="#Handle_003-mesh" name="Handle.003">
<bind_material>
<technique_common>
<instance_material symbol="Plastic_Handle_material-material" target="#Plastic_Handle_material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
<node id="Window_L_001" name="Window.L.001" type="NODE">
<matrix sid="transform">1 0 0 -0.59 0 1 0 -0.023 0 0 1 0.02499998 0 0 0 1</matrix>
<instance_geometry url="#Window_L_001-mesh" name="Window.L.001">
<bind_material>
<technique_common>
<instance_material symbol="Window_material-material" target="#Window_material-material"/>
<instance_material symbol="Glass_material-material" target="#Glass_material-material"/>
<instance_material symbol="Plastic_material-material" target="#Plastic_material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
<node id="Handle_002" name="Handle.002" type="NODE">
<matrix sid="transform">1 0 0 0.03500003 0 1 0 -0.03550005 0 0 1 0.475 0 0 0 1</matrix>
<instance_geometry url="#Handle_002-mesh" name="Handle.002">
<bind_material>
<technique_common>
<instance_material symbol="Plastic_Handle_material-material" target="#Plastic_Handle_material-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
</node>
</node>
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6799492 -0.2782431 0.6784171 8.768666 0.7332592 0.2578804 -0.6291491 -8.269499 1.05905e-4 0.9252451 0.3793699 5.858897 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Cylinder_003" name="Cylinder.003" type="NODE">
<matrix sid="transform">-0.03143414 -0.01814851 0 0.01914874 0.01814851 -0.03143414 0 -0.7866859 0 0 0.05883634 2.328265 0 0 0 1</matrix>
<instance_geometry url="#Cylinder_004-mesh" name="Cylinder.003">
<bind_material>
<technique_common>
<instance_material symbol="Brown-material" target="#Brown-material"/>
<instance_material symbol="Material-material" target="#Material-material"/>
<instance_material symbol="Material_001-material" target="#Material_001-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>