engine/include/engine.hpp

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#pragma once
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#include <memory>
namespace engine {
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class Window; // "window.hpp"
class GFXDevice; // "gfx_device.hpp"
class InputManager; // "input_manager.hpp"
class SceneManager; // "scene_manager.hpp"
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class Application {
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public:
Application(const char* appName, const char* appVersion);
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~Application();
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Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
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/* methods */
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void gameLoop();
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/* getters */
Window* window() { return m_window.get(); }
GFXDevice* gfx() { return m_gfx.get(); }
InputManager* inputManager() { return m_inputManager.get(); }
SceneManager* sceneManager() { return m_sceneManager.get(); }
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private:
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std::unique_ptr<Window> m_window;
std::unique_ptr<GFXDevice> m_gfx;
std::unique_ptr<InputManager> m_inputManager;
std::unique_ptr<SceneManager> m_sceneManager;
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};
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}