engine/include/component_custom.h

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2024-06-01 22:03:39 +00:00
#pragma once
#include <functional>
namespace engine {
struct CustomComponent {
std::function<void(void)> on_init; // void on_init(void);
std::function<void(float)> on_update; // void on_update(float ts);
};
} // namespace engine