engine/include/resources/mesh.hpp

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#pragma once
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#include "engine_api.h"
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#include "resource.hpp"
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#include "gfx.hpp"
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#include <glm/vec3.hpp>
#include <glm/vec2.hpp>
#include <vector>
#include <memory>
struct Vertex {
glm::vec3 pos;
glm::vec3 norm;
glm::vec2 uv;
};
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namespace engine {
class GFXDevice;
}
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namespace engine::resources {
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class ENGINE_API Mesh : public Resource {
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public:
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Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices);
Mesh(GFXDevice* gfx, const std::filesystem::path& resPath);
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~Mesh() override;
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void drawMesh(const gfx::Pipeline* pipeline);
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std::vector<Vertex> m_vertices;
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std::vector<uint32_t> m_indices;
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private:
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const gfx::Buffer* vb;
const gfx::Buffer* ib;
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GFXDevice* gfx;
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void initMesh();
};
}