2023-05-01 12:55:49 +00:00
|
|
|
#ifndef ENGINE_INCLUDE_RESOURCES_MESH_H_
|
|
|
|
#define ENGINE_INCLUDE_RESOURCES_MESH_H_
|
2022-12-20 23:51:04 +00:00
|
|
|
|
|
|
|
#include <glm/vec2.hpp>
|
|
|
|
#include <glm/vec3.hpp>
|
2023-01-08 15:22:44 +00:00
|
|
|
#include <vector>
|
2022-12-20 23:51:04 +00:00
|
|
|
|
2023-05-01 12:55:49 +00:00
|
|
|
#include "gfx.hpp"
|
|
|
|
#include "gfx_device.hpp"
|
|
|
|
|
2022-12-20 23:51:04 +00:00
|
|
|
namespace engine {
|
2023-01-08 15:22:44 +00:00
|
|
|
|
2023-05-01 12:55:49 +00:00
|
|
|
struct Vertex {
|
|
|
|
glm::vec3 pos;
|
|
|
|
glm::vec3 norm;
|
|
|
|
glm::vec2 uv;
|
|
|
|
};
|
2023-01-08 15:22:44 +00:00
|
|
|
|
2023-05-01 12:55:49 +00:00
|
|
|
} // namespace engine
|
2022-12-20 23:51:04 +00:00
|
|
|
|
2023-05-01 12:55:49 +00:00
|
|
|
namespace engine {
|
|
|
|
namespace resources {
|
2022-12-20 23:51:04 +00:00
|
|
|
|
|
|
|
class Mesh {
|
2023-05-01 12:55:49 +00:00
|
|
|
public:
|
|
|
|
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
|
|
|
|
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices,
|
|
|
|
const std::vector<uint32_t>& indices)
|
|
|
|
: gfx_(gfx) {
|
|
|
|
InitMesh(vertices, indices);
|
|
|
|
}
|
|
|
|
~Mesh();
|
|
|
|
Mesh(const Mesh&) = delete;
|
|
|
|
Mesh& operator=(const Mesh&) = delete;
|
|
|
|
|
|
|
|
const gfx::Buffer* GetVB();
|
|
|
|
const gfx::Buffer* GetIB();
|
|
|
|
uint32_t GetCount();
|
|
|
|
|
|
|
|
private:
|
|
|
|
GFXDevice* const gfx_;
|
|
|
|
|
|
|
|
const gfx::Buffer* vb_;
|
|
|
|
const gfx::Buffer* ib_;
|
|
|
|
uint32_t count_;
|
|
|
|
|
|
|
|
void InitMesh(const std::vector<Vertex>& vertices,
|
|
|
|
const std::vector<uint32_t>& indices);
|
2022-12-20 23:51:04 +00:00
|
|
|
};
|
|
|
|
|
2023-05-01 12:55:49 +00:00
|
|
|
} // namespace resources
|
|
|
|
} // namespace engine
|
|
|
|
|
|
|
|
#endif
|