engine/include/components/transform.hpp

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#pragma once
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#include "export.h"
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#include "component.hpp"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <vector>
#include <string>
#include <memory>
namespace components {
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class ENGINE_API Transform : public Component {
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// Scale, rotate (XYZ), translate
private:
glm::mat4 m_transformMatrix{1.0f};
public:
Transform(Object*);
~Transform() override;
glm::vec3 position{0.0f};
glm::quat rotation{};
glm::vec3 scale{1.0f};
};
}