engine/include/systems/render.hpp

36 lines
613 B
C++
Raw Normal View History

2023-01-02 17:24:20 +00:00
#pragma once
#include "ecs_system.hpp"
#include "scene.hpp"
#include "log.hpp"
#include "components/transform.hpp"
#include "components/renderable.hpp"
namespace engine {
class RenderSystem : public System {
public:
2023-01-05 13:21:33 +00:00
RenderSystem(Scene* scene);
2023-01-02 17:24:20 +00:00
2023-01-02 21:11:29 +00:00
void onUpdate(float ts) override;
2023-01-02 17:24:20 +00:00
void setCameraEntity(uint32_t entity);
2023-01-05 13:21:33 +00:00
private:
struct {
// only uses transform component, which is required for all entities anyway
uint32_t camEntity = 0;
2023-01-22 18:20:10 +00:00
float verticalFovDegrees = 70.0f;
2023-01-05 13:21:33 +00:00
float clipNear = 0.1f;
float clipFar = 1000.0f;
} m_camera;
float m_viewportAspectRatio = 1.0f;
2023-01-02 17:24:20 +00:00
};
}