engine/include/resources/font.hpp

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#pragma once
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#include "engine_api.h"
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#include "resource.hpp"
#include <glad/glad.h>
#include <glm/vec2.hpp>
#include <map>
namespace resources {
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class ENGINE_API Font : public Resource {
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public:
struct Character {
unsigned int textureID; // openGL texture handle
glm::ivec2 size;
glm::ivec2 bearing; // offset from baseline to top-left of glyph
long advance; // offset to the next glyph
};
Font(const std::filesystem::path& resPath);
~Font() override;
Character getChar(char c);
private:
std::map<char, Character> m_characters;
};
}