2024-03-31 10:11:22 +00:00
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#pragma once
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2023-01-02 17:24:20 +00:00
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2023-01-02 21:11:29 +00:00
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#include <memory>
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2023-01-02 17:24:20 +00:00
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2023-05-01 13:13:35 +00:00
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#include "resources/material.h"
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#include "resources/mesh.h"
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2023-05-01 12:55:49 +00:00
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2023-01-02 17:24:20 +00:00
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namespace engine {
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2023-09-12 18:03:23 +00:00
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struct MeshRenderableComponent {
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2024-03-31 10:11:22 +00:00
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std::shared_ptr<Mesh> mesh;
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std::shared_ptr<Material> material;
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bool visible = true; // for static meshes, changes to this may require the static render list to be rebuilt
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2023-05-01 12:55:49 +00:00
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};
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2023-01-02 21:11:29 +00:00
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2024-03-31 10:11:22 +00:00
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} // namespace engine
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