diff --git a/src/gfx_device_vulkan.cpp b/src/gfx_device_vulkan.cpp index e8e49c2..788b039 100644 --- a/src/gfx_device_vulkan.cpp +++ b/src/gfx_device_vulkan.cpp @@ -6,7 +6,6 @@ * This feature uses the device extension VK_EXT_memory_priority. Depth buffers have a priority of 0.9f. * Other, non-essential allocations will have a priority of 0.5f. * - * */ #include diff --git a/src/systems/render.cpp b/src/systems/render.cpp index d29bfca..77f4d29 100644 --- a/src/systems/render.cpp +++ b/src/systems/render.cpp @@ -54,7 +54,7 @@ namespace engine { RenderData::SetOneBuffer setOneBuffer{ .view = viewMatrix }; - //m_gfx->writeDescriptorBuffer(renderData.setOneBuffer, 0, sizeof(RenderData::SetOneBuffer), &setOneBuffer); + m_gfx->writeDescriptorBuffer(renderData.setOneBuffer, 0, sizeof(RenderData::SetOneBuffer), &setOneBuffer); /* render all renderable entities */