diff --git a/test/src/game.cpp b/test/src/game.cpp index 1af7f40..154d586 100644 --- a/test/src/game.cpp +++ b/test/src/game.cpp @@ -156,8 +156,10 @@ void PlayGame(GameSettings settings) { engine::util::LoadMeshFromFile(my_scene, app.GetResourcePath("models/test_scene.dae")); - engine::util::LoadMeshFromFile( + auto cobbleHouse = engine::util::LoadMeshFromFile( my_scene, app.GetResourcePath("models/cobble_house/cobble_house.dae")); + my_scene->GetComponent(cobbleHouse)->position += glm::vec3{ + 33.0f, 0.1f, 35.0f}; /* some text */ {