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https://github.com/bailwillharr/engine.git
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idk
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3692dcf64f
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@ -29,6 +29,7 @@
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#include "scene.h"
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#include "scene_manager.h"
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#include "window.h"
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#include "util/gltf_loader.h"
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#ifdef _MSC_VER
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#include <windows.h>
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@ -326,19 +327,15 @@ void Application::GameLoop()
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ImGui::Checkbox("Show entity hitboxes", &debug_menu_state.show_entity_boxes);
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ImGui::Checkbox("Show bounding volumes", &debug_menu_state.show_bounding_volumes);
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ImGui::Separator();
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#ifndef _WIN32
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ImGui::BeginDisabled();
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#endif
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if (!scene) ImGui::BeginDisabled();
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// load gltf file dialog
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if (ImGui::Button("Load glTF")) {
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#ifdef _WIN32
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std::string path = std::filesystem::path(openGLTFDialog()).string();
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LOG_ERROR("Not yet implemented!");
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util::LoadGLTF(*scene, std::filesystem::path(path).string(), false);
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#endif
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}
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#ifndef _WIN32
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ImGui::EndDisabled();
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#endif
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if (!scene) ImGui::EndDisabled();
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}
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ImGui::End();
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}
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@ -583,7 +583,8 @@ void GFXDevice::ChangePresentMode(gfx::PresentMode mode)
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pimpl->swapchainIsOutOfDate = true;
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}
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gfx::PresentMode GFXDevice::GetPresentMode() {
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gfx::PresentMode GFXDevice::GetPresentMode()
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{
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switch (pimpl->swapchain.presentMode) {
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case VK_PRESENT_MODE_FIFO_KHR:
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return gfx::PresentMode::kDoubleBufferedVsync;
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@ -736,7 +737,7 @@ gfx::DrawBuffer* GFXDevice::BeginRender(bool window_resized)
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createSwapchain(&pimpl->swapchain, pimpl->swapchainInfo);
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}
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// THIS FUNCTION BLOCKS UNTIL AN IMAGE IS AVAILABLE (it waits for vsync)
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res = vkAcquireNextImageKHR(pimpl->device.device, pimpl->swapchain.swapchain, 1000000000LL, frameData.presentSemaphore, VK_NULL_HANDLE,
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res = vkAcquireNextImageKHR(pimpl->device.device, pimpl->swapchain.swapchain, 1'000'000'000LL, frameData.presentSemaphore, VK_NULL_HANDLE,
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&swapchainImageIndex);
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if (res != VK_SUBOPTIMAL_KHR && res != VK_ERROR_OUT_OF_DATE_KHR) VKCHECK(res);
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if (res == VK_ERROR_OUT_OF_DATE_KHR) pimpl->swapchainIsOutOfDate = true;
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@ -1594,7 +1595,7 @@ void GFXDevice::UpdateDescriptorCombinedImageSampler(const gfx::DescriptorSet* s
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assert(image != nullptr);
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assert(sampler != nullptr);
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if (pimpl->FRAMECOUNT != 0) abort(); // TODO. This is annoying
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// if (pimpl->FRAMECOUNT != 0) abort(); // TODO. This is annoying
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VkDescriptorImageInfo imageInfo{};
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imageInfo.sampler = sampler->sampler;
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@ -1620,6 +1621,8 @@ gfx::UniformBuffer* GFXDevice::CreateUniformBuffer(uint64_t size, const void* in
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{
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assert(initialData != nullptr);
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if (pimpl->FRAMECOUNT != 0) abort();
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gfx::UniformBuffer* out = new gfx::UniformBuffer{};
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/* first make staging buffer */
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@ -1778,7 +1781,7 @@ gfx::Image* GFXDevice::CreateImage(uint32_t w, uint32_t h, gfx::ImageFormat inpu
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{
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assert(imageData != nullptr);
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if (pimpl->FRAMECOUNT != 0) abort(); // TODO. This is annoying
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// if (pimpl->FRAMECOUNT != 0) abort(); // TODO. This is annoying
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gfx::Image* out = new gfx::Image{};
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@ -10,7 +10,8 @@
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namespace engine {
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Font::Font(const std::string& path) {
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Font::Font(const std::string& path)
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{
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font_buffer_ = util::ReadBinaryFile(path);
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font_info_ = std::make_unique<stbtt_fontinfo>();
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@ -23,8 +24,8 @@ Font::Font(const std::string& path) {
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Font::~Font() { LOG_DEBUG("Destroyed font"); }
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std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(
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const std::string& text, float height_px, int& width_out, int& height_out) {
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std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(const std::string& text, float height_px, int& width_out, int& height_out)
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{
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const float sf = stbtt_ScaleForPixelHeight(font_info_.get(), height_px);
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int ascent, descent, line_gap;
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@ -44,8 +45,7 @@ std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(
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const int glyph_index = GetGlyphIndex(static_cast<int>(text.at(i)));
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int advanceWidth, leftSideBearing;
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stbtt_GetGlyphHMetrics(font_info_.get(), glyph_index, &advanceWidth,
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&leftSideBearing);
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stbtt_GetGlyphHMetrics(font_info_.get(), glyph_index, &advanceWidth, &leftSideBearing);
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if (i == 0 && leftSideBearing < 0) {
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// if the character extends before the current point
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@ -59,24 +59,22 @@ std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(
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if (stbtt_IsGlyphEmpty(font_info_.get(), glyph_index) == 0) {
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renderInfo.isEmpty = false;
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} else {
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}
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else {
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renderInfo.isEmpty = true;
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}
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if (!renderInfo.isEmpty) {
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renderInfo.bitmap = stbtt_GetGlyphBitmap(
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font_info_.get(), sf, sf, glyph_index, &renderInfo.width,
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&renderInfo.height, &renderInfo.xoff, &renderInfo.yoff);
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renderInfo.bitmap =
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stbtt_GetGlyphBitmap(font_info_.get(), sf, sf, glyph_index, &renderInfo.width, &renderInfo.height, &renderInfo.xoff, &renderInfo.yoff);
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}
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characterRenderInfos.push_back(renderInfo);
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}
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const size_t bitmap_width = std::ceil(static_cast<float>(width) * sf);
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const size_t bitmap_height =
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std::ceil(static_cast<float>(ascent - descent) * sf);
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auto bitmap =
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std::make_unique<std::vector<uint8_t>>(bitmap_width * bitmap_height * 4);
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const size_t bitmap_width = static_cast<size_t>(std::ceil(static_cast<float>(width) * sf));
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const size_t bitmap_height = static_cast<size_t>(std::ceil(static_cast<float>(ascent - descent) * sf));
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auto bitmap = std::make_unique<std::vector<uint8_t>>(bitmap_width * bitmap_height * 4);
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for (size_t i = 0; i < bitmap->size() / 4; i++) {
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bitmap->at(i * 4 + 0) = 0x00;
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@ -96,8 +94,7 @@ std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(
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// copy the 8bpp char bitmap to the 4bpp output
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for (int y = 0; y < char_bitmap_height; y++) {
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for (int x = 0; x < char_bitmap_width; x++) {
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const int out_index =
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((bitmap_width * (top_left_y + y)) + (top_left_x + x)) * 4;
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const size_t out_index = ((bitmap_width * (static_cast<size_t>(top_left_y) + y)) + (static_cast<size_t>(top_left_x) + x)) * 4;
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const uint8_t pixel = renderInfo.bitmap[y * char_bitmap_width + x];
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(*bitmap)[out_index + 0] = pixel;
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(*bitmap)[out_index + 1] = pixel;
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@ -112,17 +109,18 @@ std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(
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top_left_x += renderInfo.advance - renderInfo.xoff;
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}
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width_out = bitmap_width;
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height_out = bitmap_height;
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width_out = static_cast<int>(bitmap_width);
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height_out = static_cast<int>(bitmap_height);
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return bitmap;
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}
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int Font::GetGlyphIndex(int unicode_codepoint) {
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int Font::GetGlyphIndex(int unicode_codepoint)
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{
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if (unicode_to_glyph_.contains(unicode_codepoint)) {
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return unicode_to_glyph_.at(unicode_codepoint);
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} else {
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const int glyph_index =
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stbtt_FindGlyphIndex(font_info_.get(), unicode_codepoint);
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}
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else {
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const int glyph_index = stbtt_FindGlyphIndex(font_info_.get(), unicode_codepoint);
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if (glyph_index == 0) {
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throw std::runtime_error("Glyph not found in font!");
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}
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@ -15,7 +15,7 @@ struct Color {
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uint8_t r, g, b, a;
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Color(const std::vector<double>& doubles)
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{
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if (doubles.size() != 4) throw std::runtime_error("Invalid color doubles array");
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assert(doubles.size() == 4 && "Invalid color doubles array");
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r = static_cast<uint8_t>(lround(doubles[0] * 255.0));
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g = static_cast<uint8_t>(lround(doubles[1] * 255.0));
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b = static_cast<uint8_t>(lround(doubles[2] * 255.0));
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@ -244,6 +244,8 @@ Device createDevice(VkInstance instance, const DeviceRequirements& requirements,
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}
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}
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// TODO: Remove optional extensions. They'll never be handled anyway. Just stick to well-supported extensions.
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bool formatsSupported = true;
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for (const FormatRequirements& formatRequirements : requirements.formats) {
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VkFormatFeatureFlags requiredLinearFlags = formatRequirements.properties.linearTilingFeatures;
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Binary file not shown.
BIN
test/res/models/floor2.glb
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BIN
test/res/models/floor2.glb
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@ -97,7 +97,7 @@ void PlayGame(GameSettings settings)
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main_scene->AddComponent<CameraControllerComponent>(camera);
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/* floor */
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engine::Entity floor = engine::util::LoadGLTF(*main_scene, app.GetResourcePath("models/floor.glb"), true);
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engine::Entity floor = engine::util::LoadGLTF(*main_scene, app.GetResourcePath("models/floor2.glb"), true);
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//main_scene->GetComponent<engine::MeshRenderableComponent>(main_scene->GetEntity("Cube", floor))->visible = false;
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engine::Entity monke = engine::util::LoadGLTF(*main_scene, app.GetResourcePath("models/monke.glb"), true);
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@ -159,13 +159,13 @@ void PlayGame(GameSettings settings)
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engine::Entity box = engine::util::LoadGLTF(*main_scene, app.GetResourcePath("models/box.glb"), true);
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main_scene->GetPosition(box) = glm::vec3{ -5.0f, -17.0f, 0.1f };
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main_scene->GetScale(box) *= 10.0f;
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main_scene->GetRotation(box) = glm::angleAxis(glm::pi<float>(), glm::vec3{ 0.0f, 0.0f, 1.0f });
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main_scene->GetRotation(box) = glm::angleAxis(glm::pi<float>() * 0.0f, glm::vec3{ 0.0f, 0.0f, 1.0f });
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main_scene->GetRotation(box) *= glm::angleAxis(glm::half_pi<float>(), glm::vec3{ 1.0f, 0.0f, 0.0f });
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}
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start_scene->GetSystem<CameraControllerSystem>()->next_scene_ = main_scene;
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main_scene->GetSystem<CameraControllerSystem>()->next_scene_ = start_scene;
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app.scene_manager()->SetActiveScene(main_scene);
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app.scene_manager()->SetActiveScene(start_scene);
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app.GameLoop();
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}
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