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Fix tone mapping
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@ -122,7 +122,7 @@ void main() {
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lighting += mix(ambient_light, texture(globalSetSkybox, R).rgb, metallic) * ao * diffuse_brdf; // this is NOT physically-based, it just looks cool
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// tone mapping
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const vec3 hdr_color = min(emission + lighting, 1.0);
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const vec3 hdr_color = emission + lighting;
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outColor = vec4(hdr_color / (hdr_color + 1.0), 1.0);
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//outColor = vec4(vec3(1.0 - shadow), 1.0);
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}
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