more reformatting

This commit is contained in:
Bailey Harrison 2023-05-01 13:14:46 +01:00
parent a93687d2bd
commit 3ad0b8b6f8
6 changed files with 177 additions and 177 deletions

View File

@ -87,79 +87,79 @@ class Window {
// retrieves y coordinate of the mouse
int GetMouseY() const;
// retrieves mouse x coordinate normalised for OpenGL
float getMouseNormX() const;
float GetMouseNormX() const;
// retrieves mouse y coordinate normalised for OpenGL
float getMouseNormY() const;
float GetMouseNormY() const;
// retrieves dx of the mouse since the last frame
int getMouseDX() const;
int GetMouseDX() const;
// retrieves dy of the mouse since the last frame
int getMouseDY() const;
int GetMouseDY() const;
// retrieves amount scrolled vertically
float getMouseScrollX() const;
float GetMouseScrollX() const;
// retrieves amount scrolled horizontally
float getMouseScrollY() const;
float GetMouseScrollY() const;
// joystick/gamepad events (maybe), other misc events
// returns the performance counter value in nanoseconds;
uint64_t getNanos() const;
uint64_t GetNanos() const;
// get the time recorded at the end of the last frame
uint64_t getLastFrameStamp() const;
uint64_t GetLastFrameStamp() const;
// returns the number of frames elapsed since window creation
uint64_t getFrameCount() const;
uint64_t getStartTime() const;
uint64_t GetFrameCount() const;
uint64_t GetStartTime() const;
float dt() const; // returns delta time in seconds
uint64_t getFPS() const;
uint64_t getAvgFPS() const;
uint64_t GetFPS() const;
uint64_t GetAvgFPS() const;
void resetAvgFPS();
void ResetAvgFPS();
bool infoBox(const std::string& title, const std::string& msg);
bool InfoBox(const std::string& title, const std::string& msg);
/* STATIC METHODS */
static void errorBox(const std::string& message);
static void ErrorBox(const std::string& message);
private:
SDL_Window* m_handle;
SDL_Window* handle_;
bool m_shouldClose = false;
bool should_close_ = false;
std::string m_title;
std::string title_;
bool m_resizable;
bool resizable_;
bool m_fullscreen = false;
bool m_justResized = false;
bool m_keyboardFocus = true;
bool fullscreen_ = false;
bool just_resized_ = false;
bool keyboard_focus_ = true;
// size in screen coordinates
glm::ivec2 m_winSize = glm::vec2(1024, 768);
glm::ivec2 win_size_ = glm::vec2(1024, 768);
// performance counter frequency
uint64_t m_counterFreq;
uint64_t counter_freq_;
// number of frames swapped
uint64_t m_frames = 0;
uint64_t frames_ = 0;
// frame count offset for fpsAvg
uint64_t m_avgFpsStartCount = 0;
uint64_t avg_fps_start_count_ = 0;
// in nanoseconds
uint64_t m_startTime;
uint64_t start_time_;
// in nanoseconds
uint64_t m_lastFrameStamp;
uint64_t last_frame_stamp_;
// in nanoseconds; elapsed time between frames
uint64_t m_lastFrameTime = 1; // not 0 to avoid division by zero
uint64_t last_frame_time_ = 1; // not 0 to avoid division by zero
// in nanoseconds
uint64_t m_avgFpsStart;
uint64_t avg_fps_start_;
// input stuff
enum class ButtonDelta { SAME = 0, PRESSED, RELEASED };
enum class ButtonDelta { kSame = 0, kPressed, kReleased };
struct {
std::array<bool, SDL_NUM_SCANCODES> keys;
std::array<enum ButtonDelta, SDL_NUM_SCANCODES> deltas;
} m_keyboard{};
} keyboard_{};
struct {
std::array<bool, static_cast<int>(inputs::MouseButton::M_SIZE)> buttons;
@ -171,20 +171,20 @@ class Window {
float xscroll;
float yscroll;
bool captured = false;
} m_mouse{};
} mouse_{};
// private methods
void onResize(Sint32 width, Sint32 height);
void resetInputDeltas();
void OnResize(Sint32 width, Sint32 height);
void ResetInputDeltas();
// event methods (like callbacks)
void onWindowEvent(SDL_WindowEvent& e);
void onKeyEvent(SDL_KeyboardEvent& e);
void onMouseButtonEvent(SDL_MouseButtonEvent& e);
void onMouseMotionEvent(SDL_MouseMotionEvent& e);
void onMouseWheelEvent(SDL_MouseWheelEvent& e);
void OnWindowEvent(SDL_WindowEvent& e);
void OnKeyEvent(SDL_KeyboardEvent& e);
void OnMouseButtonEvent(SDL_MouseButtonEvent& e);
void OnMouseMotionEvent(SDL_MouseMotionEvent& e);
void OnMouseWheelEvent(SDL_MouseWheelEvent& e);
};
} // namespace engine

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@ -175,7 +175,7 @@ namespace engine {
auto beginFrame = std::chrono::steady_clock::now();
auto endFrame = beginFrame + FRAMETIME_LIMIT;
auto lastTick = window_->getNanos();
auto lastTick = window_->GetNanos();
// single-threaded game loop
while (window_->IsRunning()) {
@ -184,15 +184,15 @@ namespace engine {
scene_manager_->UpdateActiveScene(window_->dt());
if(window_->GetKeyPress(inputs::Key::K_F)) [[unlikely]] {
window_->infoBox("fps", std::to_string(window_->getFPS()) + " fps " + std::to_string(window_->dt() * 1000.0f) + " ms");
window_->InfoBox("fps", std::to_string(window_->GetFPS()) + " fps " + std::to_string(window_->dt() * 1000.0f) + " ms");
}
uint64_t now = window_->getNanos();
uint64_t now = window_->GetNanos();
if (now - lastTick >= 1000000000LL * 5LL) [[unlikely]] {
lastTick = now;
LOG_INFO("fps: {}", window_->getAvgFPS());
LOG_INFO("fps: {}", window_->GetAvgFPS());
gfxdev()->LogPerformanceInfo();
window_->resetAvgFPS();
window_->ResetAvgFPS();
}
/* poll events */

View File

@ -81,13 +81,13 @@ float InputManager::GetDeviceAxis(enum InputDevice device, int axis) const
case InputDevice::kMouse:
switch (static_cast<inputs::MouseAxis>(axis)) {
case inputs::MouseAxis::X:
return static_cast<float>(win_->getMouseDX());
return static_cast<float>(win_->GetMouseDX());
case inputs::MouseAxis::Y:
return static_cast<float>(win_->getMouseDY());
return static_cast<float>(win_->GetMouseDY());
case inputs::MouseAxis::X_SCR:
return win_->getMouseScrollX();
return win_->GetMouseScrollX();
case inputs::MouseAxis::Y_SCR:
return win_->getMouseScrollY();
return win_->GetMouseScrollY();
default: break;
}
break;

View File

@ -8,7 +8,7 @@ static const uint64_t BILLION = 1000000000;
namespace engine {
Window::Window(const std::string& title, bool resizable, bool fullscreen)
: m_title(title), m_resizable(resizable), m_fullscreen(fullscreen)
: title_(title), resizable_(resizable), fullscreen_(fullscreen)
{
// init SDL
@ -17,107 +17,107 @@ namespace engine {
throw std::runtime_error(errMsg);
}
m_counterFreq = SDL_GetPerformanceFrequency();
m_startTime = getNanos();
m_lastFrameStamp = m_startTime - 1;
m_avgFpsStart = m_startTime;
counter_freq_ = SDL_GetPerformanceFrequency();
start_time_ = GetNanos();
last_frame_stamp_ = start_time_ - 1;
avg_fps_start_ = start_time_;
Uint32 windowFlags = SDL_WINDOW_SHOWN;
// use Vulkan 1.3
windowFlags |= SDL_WINDOW_VULKAN;
if (m_resizable) {
if (resizable_) {
windowFlags |= SDL_WINDOW_RESIZABLE;
}
if (m_fullscreen) {
if (fullscreen_) {
windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
// create the window
m_handle = SDL_CreateWindow(
m_title.c_str(),
handle_ = SDL_CreateWindow(
title_.c_str(),
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
static_cast<int>(m_winSize.x),
static_cast<int>(m_winSize.y),
static_cast<int>(win_size_.x),
static_cast<int>(win_size_.y),
windowFlags);
if (m_handle == NULL) {
if (handle_ == NULL) {
SDL_Quit();
throw std::runtime_error("Unable to create window: " + std::string(SDL_GetError()));
}
const int WINDOWED_MIN_WIDTH = 640;
const int WINDOWED_MIN_HEIGHT = 480;
SDL_SetWindowMinimumSize(m_handle, WINDOWED_MIN_WIDTH, WINDOWED_MIN_HEIGHT);
SDL_SetWindowMinimumSize(handle_, WINDOWED_MIN_WIDTH, WINDOWED_MIN_HEIGHT);
// get window size
int winWidth, winHeight;
SDL_GetWindowSize(m_handle, &winWidth, &winHeight);
SDL_GetWindowSize(handle_, &winWidth, &winHeight);
onResize(winWidth, winHeight);
OnResize(winWidth, winHeight);
}
Window::~Window()
{
SDL_DestroyWindow(m_handle);
SDL_DestroyWindow(handle_);
SDL_Quit();
}
// private methods
void Window::onResize(Sint32 width, Sint32 height)
void Window::OnResize(Sint32 width, Sint32 height)
{
// get window size
m_winSize.x = static_cast<int>(width);
m_winSize.y = static_cast<int>(height);
win_size_.x = static_cast<int>(width);
win_size_.y = static_cast<int>(height);
m_justResized = true;
just_resized_ = true;
}
void Window::resetInputDeltas()
void Window::ResetInputDeltas()
{
m_justResized = false;
just_resized_ = false;
m_keyboard.deltas.fill(ButtonDelta::SAME);
keyboard_.deltas.fill(ButtonDelta::kSame);
m_mouse.deltas.fill(ButtonDelta::SAME);
m_mouse.dx = 0;
m_mouse.dy = 0;
m_mouse.xscroll = 0.0f;
m_mouse.yscroll = 0.0f;
mouse_.deltas.fill(ButtonDelta::kSame);
mouse_.dx = 0;
mouse_.dy = 0;
mouse_.xscroll = 0.0f;
mouse_.yscroll = 0.0f;
}
// TODO event methods (like callbacks)
void Window::onWindowEvent(SDL_WindowEvent& e)
void Window::OnWindowEvent(SDL_WindowEvent& e)
{
switch (e.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
onResize(e.data1, e.data2);
OnResize(e.data1, e.data2);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
m_keyboardFocus = true;
keyboard_focus_ = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
m_keyboardFocus = false;
keyboard_focus_ = false;
break;
}
}
void Window::onKeyEvent(SDL_KeyboardEvent& e)
void Window::OnKeyEvent(SDL_KeyboardEvent& e)
{
bool keyWasDown = m_keyboard.keys[e.keysym.scancode];
bool keyWasDown = keyboard_.keys[e.keysym.scancode];
bool keyIsDown = (e.state == SDL_PRESSED);
m_keyboard.keys[e.keysym.scancode] = keyIsDown;
keyboard_.keys[e.keysym.scancode] = keyIsDown;
if (keyIsDown != keyWasDown) { // (if key was pressed or released)
m_keyboard.deltas[e.keysym.scancode] = keyIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
keyboard_.deltas[e.keysym.scancode] = keyIsDown ? ButtonDelta::kPressed : ButtonDelta::kReleased;
}
}
void Window::onMouseButtonEvent(SDL_MouseButtonEvent& e)
void Window::OnMouseButtonEvent(SDL_MouseButtonEvent& e)
{
enum inputs::MouseButton button = inputs::MouseButton::M_INVALID;
switch (e.button) {
@ -138,34 +138,34 @@ namespace engine {
break;
}
int buttonIndex = static_cast<int>(button);
bool buttonWasDown = m_mouse.buttons.at(buttonIndex);
bool buttonWasDown = mouse_.buttons.at(buttonIndex);
bool buttonIsDown = (e.state == SDL_PRESSED);
m_mouse.buttons.at(buttonIndex) = buttonIsDown;
mouse_.buttons.at(buttonIndex) = buttonIsDown;
if (buttonIsDown != buttonWasDown) { // (if button was pressed or released)
// only sets delta if it hasn't already been set this frame (to detect very fast presses)
if (m_mouse.deltas[buttonIndex] == ButtonDelta::SAME) {
m_mouse.deltas[buttonIndex] = buttonIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
if (mouse_.deltas[buttonIndex] == ButtonDelta::kSame) {
mouse_.deltas[buttonIndex] = buttonIsDown ? ButtonDelta::kPressed : ButtonDelta::kReleased;
}
}
}
void Window::onMouseMotionEvent(SDL_MouseMotionEvent& e)
void Window::OnMouseMotionEvent(SDL_MouseMotionEvent& e)
{
m_mouse.x = e.x;
m_mouse.y = e.y;
m_mouse.dx = e.xrel;
m_mouse.dy = e.yrel;
mouse_.x = e.x;
mouse_.y = e.y;
mouse_.dx = e.xrel;
mouse_.dy = e.yrel;
}
void Window::onMouseWheelEvent(SDL_MouseWheelEvent& e)
void Window::OnMouseWheelEvent(SDL_MouseWheelEvent& e)
{
if (e.direction == SDL_MOUSEWHEEL_NORMAL) {
m_mouse.xscroll = e.preciseX;
m_mouse.yscroll = e.preciseY;
mouse_.xscroll = e.preciseX;
mouse_.yscroll = e.preciseY;
}
else { // flipped
m_mouse.xscroll = -e.preciseX;
m_mouse.yscroll = -e.preciseY;
mouse_.xscroll = -e.preciseX;
mouse_.yscroll = -e.preciseY;
}
}
@ -173,23 +173,23 @@ namespace engine {
SDL_Window* Window::GetHandle() const
{
return m_handle;
return handle_;
}
std::string Window::GetTitle() const
{
return m_title;
return title_;
}
void Window::GetInputAndEvents()
{
m_frames++;
uint64_t currentFrameStamp = getNanos();
m_lastFrameTime = currentFrameStamp - m_lastFrameStamp;
m_lastFrameStamp = currentFrameStamp;
frames_++;
uint64_t currentFrameStamp = GetNanos();
last_frame_time_ = currentFrameStamp - last_frame_stamp_;
last_frame_stamp_ = currentFrameStamp;
resetInputDeltas();
ResetInputDeltas();
// loop through all available events
SDL_Event e;
@ -201,25 +201,25 @@ namespace engine {
break;
case SDL_WINDOWEVENT:
onWindowEvent(e.window);
OnWindowEvent(e.window);
break;
case SDL_KEYDOWN: // FALL THROUGH
case SDL_KEYUP:
onKeyEvent(e.key);
OnKeyEvent(e.key);
break;
case SDL_MOUSEBUTTONDOWN: // FALL THROUGH
case SDL_MOUSEBUTTONUP:
onMouseButtonEvent(e.button);
OnMouseButtonEvent(e.button);
break;
case SDL_MOUSEMOTION:
onMouseMotionEvent(e.motion);
OnMouseMotionEvent(e.motion);
break;
case SDL_MOUSEWHEEL:
onMouseWheelEvent(e.wheel);
OnMouseWheelEvent(e.wheel);
break;
}
@ -229,85 +229,85 @@ namespace engine {
void Window::SetTitle(std::string title)
{
SDL_SetWindowTitle(m_handle, title.c_str());
SDL_SetWindowTitle(handle_, title.c_str());
}
bool Window::GetWindowResized() const
{
return m_justResized;
return just_resized_;
}
void Window::SetResizedFlag()
{
m_justResized = true;
just_resized_ = true;
}
void Window::Show()
{
SDL_ShowWindow(m_handle);
SDL_ShowWindow(handle_);
}
void Window::Hide()
{
SDL_HideWindow(m_handle);
SDL_HideWindow(handle_);
}
void Window::Focus()
{
SDL_RaiseWindow(m_handle);
m_keyboardFocus = true;
SDL_RaiseWindow(handle_);
keyboard_focus_ = true;
}
bool Window::HasFocus() const
{
return m_keyboardFocus;
return keyboard_focus_;
}
void Window::SetCloseFlag()
{
m_shouldClose = true;
should_close_ = true;
}
bool Window::IsRunning() const
{
return !m_shouldClose;
return !should_close_;
}
void Window::SetFullscreen(bool fullscreen, bool exclusive)
{
if (m_resizable) {
if (resizable_) {
SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(SDL_GetWindowDisplayIndex(m_handle), &mode);
SDL_SetWindowDisplayMode(m_handle, &mode);
SDL_GetDesktopDisplayMode(SDL_GetWindowDisplayIndex(handle_), &mode);
SDL_SetWindowDisplayMode(handle_, &mode);
if (SDL_SetWindowFullscreen(m_handle, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) {
if (SDL_SetWindowFullscreen(handle_, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) {
throw std::runtime_error("Unable to set window to fullscreen/windowed");
}
m_fullscreen = fullscreen;
fullscreen_ = fullscreen;
if (fullscreen) {
int width, height;
SDL_GetWindowSize(m_handle, &width, &height);
onResize(width, height);
SDL_GetWindowSize(handle_, &width, &height);
OnResize(width, height);
}
}
}
void Window::ToggleFullscreen()
{
SetFullscreen(!m_fullscreen, true);
SetFullscreen(!fullscreen_, true);
}
bool Window::IsFullscreen() const
{
return m_fullscreen;
return fullscreen_;
}
bool Window::SetRelativeMouseMode(bool enabled)
{
m_mouse.captured = enabled;
mouse_.captured = enabled;
int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled));
if (code != 0) {
throw std::runtime_error("Unable to set relative mouse mode");
@ -319,142 +319,142 @@ namespace engine {
bool Window::MouseCaptured()
{
return m_mouse.captured;
return mouse_.captured;
}
// getting input
bool Window::GetKey(inputs::Key key) const
{
return m_keyboard.keys[static_cast<int>(key)];
return keyboard_.keys[static_cast<int>(key)];
}
bool Window::GetKeyPress(inputs::Key key) const
{
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED;
return keyboard_.deltas[static_cast<int>(key)] == ButtonDelta::kPressed;
}
bool Window::GetKeyRelease(inputs::Key key) const
{
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED;
return keyboard_.deltas[static_cast<int>(key)] == ButtonDelta::kReleased;
}
// TODO mouse input
bool Window::GetButton(inputs::MouseButton button) const
{
return m_mouse.buttons[static_cast<int>(button)];
return mouse_.buttons[static_cast<int>(button)];
}
bool Window::GetButtonPress(inputs::MouseButton button) const
{
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED;
return mouse_.deltas[static_cast<int>(button)] == ButtonDelta::kPressed;
}
bool Window::GetButtonRelease(inputs::MouseButton button) const
{
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED;
return mouse_.deltas[static_cast<int>(button)] == ButtonDelta::kReleased;
}
int Window::GetMouseX() const
{
return static_cast<int>(m_mouse.x);
return static_cast<int>(mouse_.x);
}
int Window::GetMouseY() const
{
return static_cast<int>(m_mouse.y);
return static_cast<int>(mouse_.y);
}
float Window::getMouseNormX() const
float Window::GetMouseNormX() const
{
return ((float)m_mouse.x * 2.0f / (float)m_winSize.x) - 1.0f;
return ((float)mouse_.x * 2.0f / (float)win_size_.x) - 1.0f;
}
float Window::getMouseNormY() const
float Window::GetMouseNormY() const
{
return ((float)m_mouse.y * -2.0f / (float)m_winSize.y) + 1.0f;
return ((float)mouse_.y * -2.0f / (float)win_size_.y) + 1.0f;
}
int Window::getMouseDX() const
int Window::GetMouseDX() const
{
return static_cast<int>(m_mouse.dx);
return static_cast<int>(mouse_.dx);
}
int Window::getMouseDY() const
int Window::GetMouseDY() const
{
return static_cast<int>(m_mouse.dy);
return static_cast<int>(mouse_.dy);
}
float Window::getMouseScrollX() const
float Window::GetMouseScrollX() const
{
return m_mouse.xscroll;
return mouse_.xscroll;
}
float Window::getMouseScrollY() const
float Window::GetMouseScrollY() const
{
return m_mouse.yscroll;
return mouse_.yscroll;
}
// TODO game pad
// get timer value
uint64_t Window::getNanos() const
uint64_t Window::GetNanos() const
{
uint64_t count;
count = SDL_GetPerformanceCounter();
if (m_counterFreq == BILLION) {
if (counter_freq_ == BILLION) {
return count;
}
else {
return count * (BILLION / m_counterFreq);
return count * (BILLION / counter_freq_);
}
}
uint64_t Window::getLastFrameStamp() const
uint64_t Window::GetLastFrameStamp() const
{
return m_lastFrameStamp;
return last_frame_stamp_;
}
uint64_t Window::getFrameCount() const
uint64_t Window::GetFrameCount() const
{
return m_frames;
return frames_;
}
uint64_t Window::getStartTime() const
uint64_t Window::GetStartTime() const
{
return m_startTime;
return start_time_;
}
float Window::dt() const
{
return (float)m_lastFrameTime / (float)BILLION;
return (float)last_frame_time_ / (float)BILLION;
}
uint64_t Window::getFPS() const
uint64_t Window::GetFPS() const
{
if (m_lastFrameTime == 0) return 0;
return BILLION / m_lastFrameTime;
if (last_frame_time_ == 0) return 0;
return BILLION / last_frame_time_;
}
uint64_t Window::getAvgFPS() const
uint64_t Window::GetAvgFPS() const
{
uint64_t delta_t = getNanos() - m_avgFpsStart;
uint64_t delta_t = GetNanos() - avg_fps_start_;
if (delta_t == 0) return 0;
return BILLION * (m_frames - m_avgFpsStartCount) / delta_t;
return BILLION * (frames_ - avg_fps_start_count_) / delta_t;
}
void Window::resetAvgFPS()
void Window::ResetAvgFPS()
{
m_avgFpsStart = getNanos();
m_avgFpsStartCount = getFrameCount();
avg_fps_start_ = GetNanos();
avg_fps_start_count_ = GetFrameCount();
}
bool Window::infoBox(const std::string& title, const std::string& msg)
bool Window::InfoBox(const std::string& title, const std::string& msg)
{
if (IsFullscreen() == false) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), handle_);
return true;
}
else {
@ -465,7 +465,7 @@ namespace engine {
/* STATIC METHODS */
// Display an error message box
void Window::errorBox(const std::string& message)
void Window::ErrorBox(const std::string& message)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL);
}

View File

@ -154,7 +154,7 @@ void CameraControllerSystem::OnUpdate(float ts)
" y: " + std::to_string(t->position.y) +
" z: " + std::to_string(t->position.z)
};
//scene_->app()->window()->infoBox("POSITION", pos_string);
//scene_->app()->window()->InfoBox("POSITION", pos_string);
LOG_INFO("position: " + pos_string);
}

View File

@ -34,7 +34,7 @@ int main(int argc, char* argv[])
}
catch (const std::exception& e) {
LOG_CRITICAL("{}", e.what());
engine::Window::errorBox(e.what());
engine::Window::ErrorBox(e.what());
return EXIT_FAILURE;
}