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Begin adding 2d render system
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parent
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commit
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@ -17,6 +17,7 @@ set(SRC_FILES
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src/systems/transform.cpp
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src/systems/transform.cpp
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src/systems/render.cpp
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src/systems/render.cpp
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src/systems/render2d.cpp
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src/systems/ui.cpp
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src/systems/ui.cpp
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src/systems/collisions.cpp
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src/systems/collisions.cpp
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@ -56,6 +57,7 @@ set(INCLUDE_FILES
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include/systems/transform.hpp
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include/systems/transform.hpp
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include/systems/render.hpp
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include/systems/render.hpp
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include/systems/render2d.hpp
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include/systems/ui.hpp
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include/systems/ui.hpp
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include/systems/collisions.hpp
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include/systems/collisions.hpp
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@ -8,6 +8,8 @@
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#include <cstdint>
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#include <cstdint>
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#include <assert.h>
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#include <assert.h>
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#include <typeinfo>
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namespace engine {
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namespace engine {
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class Scene;
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class Scene;
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20
include/systems/render2d.hpp
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include/systems/render2d.hpp
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#pragma once
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#include "ecs_system.hpp"
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namespace engine {
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class Render2DSystem : public System {
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public:
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Render2DSystem(Scene* scene);
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~Render2DSystem();
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void onUpdate(float ts) override;
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private:
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};
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}
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22
src/systems/render2d.cpp
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22
src/systems/render2d.cpp
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#include "systems/render2d.hpp"
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#include "components/transform.hpp"
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namespace engine {
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Render2DSystem::Render2DSystem(Scene* scene)
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: System(scene, { typeid(TransformComponent).hash_code() })
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{
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}
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Render2DSystem::~Render2DSystem()
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{
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}
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void Render2DSystem::onUpdate(float ts)
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{
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(void)ts;
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}
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}
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