mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
Fix window resize in wayland
This commit is contained in:
parent
f9422346bd
commit
5b60668f71
2
dependencies/SDL
vendored
2
dependencies/SDL
vendored
@ -1 +1 @@
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Subproject commit 2f4a7bbcedaaf49c8bf87e34081120a6a49a0d26
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Subproject commit 859844eae358447be8d66e6da59b6fb3df0ed778
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2
dependencies/VulkanMemoryAllocator
vendored
2
dependencies/VulkanMemoryAllocator
vendored
@ -1 +1 @@
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Subproject commit c351692490513cdb0e5a2c925aaf7ea4a9b672f4
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Subproject commit a6bfc237255a6bac1513f7c1ebde6d8aed6b5191
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@ -23,7 +23,7 @@ class GFXDevice {
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void ShutdownImguiBackend();
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void CmdRenderImguiDrawData(gfx::DrawBuffer* draw_buffer, ImDrawData* draw_data);
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gfx::DrawBuffer* BeginRender();
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gfx::DrawBuffer* BeginRender(bool window_resized);
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/* - draw_buffer MUST be a valid pointer returned by BeginRender().
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- draw_buffer is invalid after this function has been called. */
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@ -35,10 +35,8 @@ class Renderer : private ApplicationComponent {
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~Renderer();
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void PreRender(bool window_is_resized, glm::mat4 camera_transform);
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// staticList can be nullptr to render nothing
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void Render(const RenderList* static_list, const RenderList* dynamic_list, const std::vector<Line>& debug_lines);
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void Render(bool window_is_resized, glm::mat4 camera_transform, const RenderList* static_list, const RenderList* dynamic_list, const std::vector<Line>& debug_lines);
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// getters
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@ -413,8 +413,7 @@ void Application::GameLoop()
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static_list = mesh_render_system->GetStaticRenderList();
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dynamic_list = mesh_render_system->GetDynamicRenderList();
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}
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renderer_->PreRender(window()->GetWindowResized(), camera_transform);
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renderer_->Render(static_list, dynamic_list, debug_lines);
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renderer_->Render(window()->GetWindowResized(), camera_transform, static_list, dynamic_list, debug_lines);
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debug_lines.clear(); // gets remade every frame :0
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/* poll events */
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@ -621,7 +621,7 @@ void GFXDevice::CmdRenderImguiDrawData(gfx::DrawBuffer* draw_buffer, ImDrawData*
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ImGui_ImplVulkan_RenderDrawData(draw_data, draw_buffer->frameData.drawBuf);
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}
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gfx::DrawBuffer* GFXDevice::BeginRender()
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gfx::DrawBuffer* GFXDevice::BeginRender(bool window_resized)
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{
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VkResult res;
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@ -703,6 +703,12 @@ gfx::DrawBuffer* GFXDevice::BeginRender()
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uint32_t swapchainImageIndex;
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if (window_resized && pimpl->FRAMECOUNT != 0) { // resize flag is true on first frame
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pimpl->swapchainIsOutOfDate = true;
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LOG_TRACE("Window resized, framecount == {}", pimpl->FRAMECOUNT);
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}
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// THIS FUNCTION BLOCKS UNTIL AN IMAGE IS AVAILABLE (it waits for vsync)
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do {
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if (pimpl->swapchainIsOutOfDate) {
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// re-create swapchain
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@ -714,7 +720,8 @@ gfx::DrawBuffer* GFXDevice::BeginRender()
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res = vkAcquireNextImageKHR(pimpl->device.device, pimpl->swapchain.swapchain, 1000000000LL, frameData.presentSemaphore, VK_NULL_HANDLE,
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&swapchainImageIndex);
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if (res != VK_SUBOPTIMAL_KHR && res != VK_ERROR_OUT_OF_DATE_KHR) VKCHECK(res);
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if (res == VK_SUCCESS) pimpl->swapchainIsOutOfDate = false;
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if (res == VK_ERROR_OUT_OF_DATE_KHR) pimpl->swapchainIsOutOfDate = true;
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if (res == VK_SUCCESS || res == VK_SUBOPTIMAL_KHR) pimpl->swapchainIsOutOfDate = false;
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} while (pimpl->swapchainIsOutOfDate);
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/* record command buffer */
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@ -970,8 +977,8 @@ void GFXDevice::FinishRender(gfx::DrawBuffer* drawBuffer)
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.pImageIndices = &swapchainImageIndex,
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.pResults = nullptr};
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res = vkQueuePresentKHR(pimpl->device.queues.presentQueue, &presentInfo);
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if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR) {
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// flag to re-create the swapchain before next render
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if (res == VK_ERROR_OUT_OF_DATE_KHR) {
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// flag to re-create the swapchain next frame
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pimpl->swapchainIsOutOfDate = true;
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}
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else if (res != VK_SUCCESS)
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@ -249,8 +249,9 @@ Renderer::~Renderer()
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device_->DestroyDescriptorSetLayout(global_uniform.layout);
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}
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void Renderer::PreRender(bool window_is_resized, glm::mat4 camera_transform)
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void Renderer::Render(bool window_is_resized, glm::mat4 camera_transform, const RenderList* static_list, const RenderList* dynamic_list, const std::vector<Line>& debug_lines)
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{
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if (window_is_resized) {
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uint32_t w, h;
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device_->GetViewportSize(&w, &h);
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@ -265,10 +266,6 @@ void Renderer::PreRender(bool window_is_resized, glm::mat4 camera_transform)
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const glm::mat4 view_matrix = glm::inverse(camera_transform);
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frame_uniform.uniform_buffer_data.data = view_matrix;
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device_->WriteUniformBuffer(frame_uniform.uniform_buffer, 0, sizeof(frame_uniform.uniform_buffer_data), &frame_uniform.uniform_buffer_data);
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}
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void Renderer::Render(const RenderList* static_list, const RenderList* dynamic_list, const std::vector<Line>& debug_lines)
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{
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if (rendering_started == false) {
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// render to shadow map
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@ -292,7 +289,7 @@ void Renderer::Render(const RenderList* static_list, const RenderList* dynamic_l
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last_bound_pipeline_ = nullptr;
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gfx::DrawBuffer* draw_buffer = device_->BeginRender();
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gfx::DrawBuffer* draw_buffer = device_->BeginRender(window_is_resized);
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if (static_list) {
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if (!static_list->empty()) {
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@ -271,7 +271,8 @@ engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
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}
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// occlusion roughness metallic
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materials.back()->SetOcclusionRoughnessMetallicTexture(scene.app()->GetResource<Texture>("builtin.white")); // default ao = 1.0, rough = 1.0, metal = 1.0
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materials.back()->SetOcclusionRoughnessMetallicTexture(
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scene.app()->GetResource<Texture>("builtin.white")); // default ao = 1.0, rough = 1.0, metal = 1.0
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if (material.pbrMetallicRoughness.metallicRoughnessTexture.index != -1) {
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if (material.pbrMetallicRoughness.metallicRoughnessTexture.texCoord == 0) {
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LOG_DEBUG("Setting occlusion roughness metallic texture!");
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@ -283,7 +284,8 @@ engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
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}
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else {
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LOG_DEBUG("Creating occlusion roughness metallic texture...");
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const std::vector<double> mr_values{1.0f /* no AO */, material.pbrMetallicRoughness.roughnessFactor, material.pbrMetallicRoughness.metallicFactor, 1.0f};
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const std::vector<double> mr_values{1.0f /* no AO */, material.pbrMetallicRoughness.roughnessFactor, material.pbrMetallicRoughness.metallicFactor,
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1.0f};
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Color mr(mr_values);
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if (metal_rough_textures.contains(mr) == false) {
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const uint8_t pixel[4] = {mr.r, mr.g, mr.b, mr.a};
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@ -302,7 +304,8 @@ engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
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if (material.occlusionTexture.index != -1) {
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if (material.occlusionTexture.texCoord == 0) {
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if (material.occlusionTexture.index != material.pbrMetallicRoughness.metallicRoughnessTexture.index) {
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throw std::runtime_error(std::string("Material ") + material.name + std::string(" has an ambient occlusion texture different to the metal-rough texture."));
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throw std::runtime_error(std::string("Material ") + material.name +
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std::string(" has an ambient occlusion texture different to the metal-rough texture."));
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}
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}
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else {
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@ -518,8 +521,8 @@ engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
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assert(num_unq_vertices >= 0);
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// get new vertices into the vector
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vertices.resize(num_unq_vertices);
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for (size_t i = 0; i < num_unq_vertices; ++i) {
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vertices.resize(static_cast<size_t>(num_unq_vertices));
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for (size_t i = 0; i < static_cast<size_t>(num_unq_vertices); ++i) {
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vertices[i] = vertex_data_out[i];
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}
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@ -578,6 +581,7 @@ engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
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// glTF uses the Y-up convention so the parent object must be rotated to Z-up
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const Entity parent = scene.CreateEntity(name, 0, glm::vec3{}, glm::quat{glm::one_over_root_two<float>(), glm::one_over_root_two<float>(), 0.0f, 0.0f});
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scene.GetTransform(parent)->is_static = isStatic;
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std::vector<Entity> entities(model.nodes.size(), 0);
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std::function<void(Entity, const tg::Node&)> generateEntities = [&](Entity parent_entity, const tg::Node& node) -> void {
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@ -1,5 +1,7 @@
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#include <assert.h>
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#include <cstdio> // snprintf for vma
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#include <volk.h>
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#define VMA_STATIC_VULKAN_FUNCTIONS 0
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@ -19,8 +19,6 @@ namespace engine {
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sc->device = info.device;
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sc->allocator = info.allocator;
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LOG_DEBUG("Recreating swapchain!\n");
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// get surface caps and features
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VkResult res;
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res = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(info.physicalDevice, info.surface, &sc->surfaceCapabilities);
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@ -249,6 +247,8 @@ namespace engine {
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}
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LOG_INFO("Recreating swapchain! w: {} h: {}\n", sc->extent.width, sc->extent.height);
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}
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void destroySwapchain(const Swapchain& sc)
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187
src/window.cpp
187
src/window.cpp
@ -5,12 +5,13 @@
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#include <imgui/imgui_impl_sdl2.h>
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#include "log.h"
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static const uint64_t BILLION = 1000000000;
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namespace engine {
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Window::Window(const std::string& title, bool resizable, bool fullscreen)
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: title_(title), resizable_(resizable), fullscreen_(fullscreen)
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Window::Window(const std::string& title, bool resizable, bool fullscreen) : title_(title), resizable_(resizable), fullscreen_(fullscreen)
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{
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// init SDL
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@ -38,11 +39,7 @@ namespace engine {
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}
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// create the window
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handle_ = SDL_CreateWindow(
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title_.c_str(),
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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static_cast<int>(win_size_.x),
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static_cast<int>(win_size_.y),
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handle_ = SDL_CreateWindow(title_.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, static_cast<int>(win_size_.x), static_cast<int>(win_size_.y),
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windowFlags);
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if (handle_ == NULL) {
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SDL_Quit();
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@ -58,7 +55,6 @@ namespace engine {
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SDL_GetWindowSize(handle_, &winWidth, &winHeight);
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OnResize(winWidth, winHeight);
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}
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Window::~Window()
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@ -95,9 +91,9 @@ namespace engine {
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void Window::OnWindowEvent(SDL_WindowEvent& e)
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{
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switch (e.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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LOG_TRACE("SDL size changed event!");
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OnResize(e.data1, e.data2);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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@ -195,15 +191,9 @@ namespace engine {
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// public methods
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SDL_Window* Window::GetHandle() const
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{
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return handle_;
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}
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SDL_Window* Window::GetHandle() const { return handle_; }
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std::string Window::GetTitle() const
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{
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return title_;
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}
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std::string Window::GetTitle() const { return title_; }
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void Window::GetInputAndEvents()
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{
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@ -246,36 +236,19 @@ namespace engine {
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case SDL_MOUSEWHEEL:
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OnMouseWheelEvent(e.wheel);
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break;
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}
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}
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}
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}
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void Window::SetTitle(std::string title) { SDL_SetWindowTitle(handle_, title.c_str()); }
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void Window::SetTitle(std::string title)
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{
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SDL_SetWindowTitle(handle_, title.c_str());
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}
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bool Window::GetWindowResized() const { return just_resized_; }
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bool Window::GetWindowResized() const
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{
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return just_resized_;
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}
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void Window::SetResizedFlag() { just_resized_ = true; }
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void Window::SetResizedFlag()
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{
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just_resized_ = true;
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}
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void Window::Show() { SDL_ShowWindow(handle_); }
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void Window::Show()
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{
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SDL_ShowWindow(handle_);
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}
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void Window::Hide()
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{
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SDL_HideWindow(handle_);
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}
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void Window::Hide() { SDL_HideWindow(handle_); }
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void Window::Focus()
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{
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@ -283,20 +256,11 @@ namespace engine {
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keyboard_focus_ = true;
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}
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bool Window::HasFocus() const
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{
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return keyboard_focus_;
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}
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bool Window::HasFocus() const { return keyboard_focus_; }
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void Window::SetCloseFlag()
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{
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should_close_ = true;
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}
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void Window::SetCloseFlag() { should_close_ = true; }
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bool Window::IsRunning() const
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{
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return !should_close_;
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}
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bool Window::IsRunning() const { return !should_close_; }
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void Window::SetFullscreen(bool fullscreen, bool exclusive)
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{
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@ -307,28 +271,17 @@ namespace engine {
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SDL_GetDesktopDisplayMode(SDL_GetWindowDisplayIndex(handle_), &mode);
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SDL_SetWindowDisplayMode(handle_, &mode);
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// this will only resize the window at the end of the frame
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if (SDL_SetWindowFullscreen(handle_, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) {
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throw std::runtime_error("Unable to set window to fullscreen/windowed");
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}
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fullscreen_ = fullscreen;
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if (fullscreen) {
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int width, height;
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SDL_GetWindowSize(handle_, &width, &height);
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OnResize(width, height);
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}
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}
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}
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void Window::ToggleFullscreen()
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{
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SetFullscreen(!fullscreen_, true);
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}
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void Window::ToggleFullscreen() { SetFullscreen(!fullscreen_, true); }
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bool Window::IsFullscreen() const
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{
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return fullscreen_;
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}
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bool Window::IsFullscreen() const { return fullscreen_; }
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bool Window::SetRelativeMouseMode(bool enabled)
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{
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@ -342,84 +295,39 @@ namespace engine {
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}
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}
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bool Window::MouseCaptured()
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{
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return mouse_.captured;
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}
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bool Window::MouseCaptured() { return mouse_.captured; }
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// getting input
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bool Window::GetKey(inputs::Key key) const
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{
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return keyboard_.keys[static_cast<int>(key)];
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}
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bool Window::GetKey(inputs::Key key) const { return keyboard_.keys[static_cast<int>(key)]; }
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bool Window::GetKeyPress(inputs::Key key) const
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{
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return keyboard_.deltas[static_cast<int>(key)] == ButtonDelta::kPressed;
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}
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bool Window::GetKeyPress(inputs::Key key) const { return keyboard_.deltas[static_cast<int>(key)] == ButtonDelta::kPressed; }
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bool Window::GetKeyRelease(inputs::Key key) const
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{
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return keyboard_.deltas[static_cast<int>(key)] == ButtonDelta::kReleased;
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}
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bool Window::GetKeyRelease(inputs::Key key) const { return keyboard_.deltas[static_cast<int>(key)] == ButtonDelta::kReleased; }
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// TODO mouse input
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bool Window::GetButton(inputs::MouseButton button) const
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{
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return mouse_.buttons[static_cast<int>(button)];
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}
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bool Window::GetButton(inputs::MouseButton button) const { return mouse_.buttons[static_cast<int>(button)]; }
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bool Window::GetButtonPress(inputs::MouseButton button) const
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{
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return mouse_.deltas[static_cast<int>(button)] == ButtonDelta::kPressed;
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}
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bool Window::GetButtonPress(inputs::MouseButton button) const { return mouse_.deltas[static_cast<int>(button)] == ButtonDelta::kPressed; }
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bool Window::GetButtonRelease(inputs::MouseButton button) const
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{
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return mouse_.deltas[static_cast<int>(button)] == ButtonDelta::kReleased;
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}
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bool Window::GetButtonRelease(inputs::MouseButton button) const { return mouse_.deltas[static_cast<int>(button)] == ButtonDelta::kReleased; }
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int Window::GetMouseX() const
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{
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return static_cast<int>(mouse_.x);
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}
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int Window::GetMouseX() const { return static_cast<int>(mouse_.x); }
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int Window::GetMouseY() const
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{
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return static_cast<int>(mouse_.y);
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}
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int Window::GetMouseY() const { return static_cast<int>(mouse_.y); }
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float Window::GetMouseNormX() const
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{
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return ((float)mouse_.x * 2.0f / (float)win_size_.x) - 1.0f;
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}
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float Window::GetMouseNormX() const { return ((float)mouse_.x * 2.0f / (float)win_size_.x) - 1.0f; }
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float Window::GetMouseNormY() const
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{
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return ((float)mouse_.y * -2.0f / (float)win_size_.y) + 1.0f;
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}
|
||||
float Window::GetMouseNormY() const { return ((float)mouse_.y * -2.0f / (float)win_size_.y) + 1.0f; }
|
||||
|
||||
int Window::GetMouseDX() const
|
||||
{
|
||||
return static_cast<int>(mouse_.dx);
|
||||
}
|
||||
int Window::GetMouseDX() const { return static_cast<int>(mouse_.dx); }
|
||||
|
||||
int Window::GetMouseDY() const
|
||||
{
|
||||
return static_cast<int>(mouse_.dy);
|
||||
}
|
||||
int Window::GetMouseDY() const { return static_cast<int>(mouse_.dy); }
|
||||
|
||||
float Window::GetMouseScrollX() const
|
||||
{
|
||||
return mouse_.xscroll;
|
||||
}
|
||||
float Window::GetMouseScrollX() const { return mouse_.xscroll; }
|
||||
|
||||
float Window::GetMouseScrollY() const
|
||||
{
|
||||
return mouse_.yscroll;
|
||||
}
|
||||
float Window::GetMouseScrollY() const { return mouse_.yscroll; }
|
||||
|
||||
// TODO game pad
|
||||
|
||||
@ -437,25 +345,13 @@ namespace engine {
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t Window::GetLastFrameStamp() const
|
||||
{
|
||||
return last_frame_stamp_;
|
||||
}
|
||||
uint64_t Window::GetLastFrameStamp() const { return last_frame_stamp_; }
|
||||
|
||||
uint64_t Window::GetFrameCount() const
|
||||
{
|
||||
return frames_;
|
||||
}
|
||||
uint64_t Window::GetFrameCount() const { return frames_; }
|
||||
|
||||
uint64_t Window::GetStartTime() const
|
||||
{
|
||||
return start_time_;
|
||||
}
|
||||
uint64_t Window::GetStartTime() const { return start_time_; }
|
||||
|
||||
float Window::dt() const
|
||||
{
|
||||
return (float)last_frame_time_ / (float)BILLION;
|
||||
}
|
||||
float Window::dt() const { return (float)last_frame_time_ / (float)BILLION; }
|
||||
|
||||
uint64_t Window::GetFPS() const
|
||||
{
|
||||
@ -490,9 +386,6 @@ namespace engine {
|
||||
/* STATIC METHODS */
|
||||
|
||||
// Display an error message box
|
||||
void Window::ErrorBox(const std::string& message)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL);
|
||||
}
|
||||
void Window::ErrorBox(const std::string& message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL); }
|
||||
|
||||
}
|
||||
} // namespace engine
|
||||
|
@ -64,7 +64,7 @@ void CameraControllerSystem::OnUpdate(float ts)
|
||||
|
||||
// jumping
|
||||
if (scene_->app()->input_manager()->GetButtonPress("jump") && (c->grounded || c->noclip)) {
|
||||
c->vel.z += CameraControllerComponent::kJumpHeight; // m/s
|
||||
c->vel.z += CameraControllerComponent::kJumpVelocity; // m/s
|
||||
}
|
||||
|
||||
// update position with velocity:
|
||||
|
@ -16,7 +16,7 @@ struct CameraControllerComponent {
|
||||
static constexpr float kSpeedForwardBack = 4.0f;
|
||||
static constexpr float kSpeedStrafe = 4.0f;
|
||||
static constexpr float kSprintMultiplier = 2.0f;
|
||||
static constexpr float kJumpHeight = /*4.4f*/ 8.8f;
|
||||
static constexpr float kJumpVelocity = 4.4f;
|
||||
|
||||
// collision
|
||||
static constexpr float kPlayerHeight = 2.0f; // 71.0f * 25.4f / 1000.0f;
|
||||
@ -25,6 +25,7 @@ struct CameraControllerComponent {
|
||||
static constexpr size_t kNumHorizontalRays = 20;
|
||||
|
||||
static constexpr float kGravAccel = -9.81f;
|
||||
// static constexpr float kGravAccel = -1.625f; // moon gravity
|
||||
static constexpr float kMaxDistanceFromOrigin = 200.0f;
|
||||
|
||||
bool noclip = false;
|
||||
|
Loading…
Reference in New Issue
Block a user