diff --git a/test/src/game.cpp b/test/src/game.cpp index 03e54ca..51bd396 100644 --- a/test/src/game.cpp +++ b/test/src/game.cpp @@ -118,8 +118,8 @@ void PlayGame(GameSettings settings) { floor_collider->aabb = {{0.0f, 0.0f, 0.0f}, {100.0f, 0.1f, 100.0f}}; } - engine::util::LoadMeshFromFile(my_scene, - app.GetResourcePath("models/test_scene.dae")); + //engine::util::LoadMeshFromFile(my_scene, + // app.GetResourcePath("models/test_scene.dae")); auto cobbleHouse = engine::util::LoadMeshFromFile( my_scene, app.GetResourcePath("models/cobble_house/cobble_house.dae"));