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https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
add text to demo
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parent
cdb57ede9f
commit
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@ -31,7 +31,7 @@ class Scene {
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/* ecs stuff */
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/* ecs stuff */
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uint32_t CreateEntity(const std::string& tag, uint32_t parent = 0, const glm::vec3& pos = {});
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uint32_t CreateEntity(const std::string& tag, uint32_t parent = 0, const glm::vec3& pos = glm::vec3{0.0f, 0.0f, 0.0f});
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uint32_t GetEntity(const std::string& tag, uint32_t parent = 0);
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uint32_t GetEntity(const std::string& tag, uint32_t parent = 0);
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@ -125,23 +125,26 @@ void PlayGame(GameSettings settings) {
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my_scene, app.GetResourcePath("models/cobble_house/cobble_house.dae"));
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my_scene, app.GetResourcePath("models/cobble_house/cobble_house.dae"));
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my_scene->GetComponent<engine::TransformComponent>(cobbleHouse)->position +=
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my_scene->GetComponent<engine::TransformComponent>(cobbleHouse)->position +=
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glm::vec3{33.0f, 0.1f, 35.0f};
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glm::vec3{33.0f, 0.1f, 35.0f};
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auto cobbleCustom = my_scene->AddComponent<engine::CustomComponent>(cobbleHouse);
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auto cobbleCustom =
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my_scene->AddComponent<engine::CustomComponent>(cobbleHouse);
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cobbleCustom->onInit = [](void) {
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cobbleCustom->onInit = [](void) {
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LOG_INFO("Cobble house spin component initialised!");
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LOG_INFO("Cobble house spin component initialised!");
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};
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};
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cobbleCustom->onUpdate = [&](float ts) {
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cobbleCustom->onUpdate = [&](float ts) {
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static auto t = my_scene->GetComponent<engine::TransformComponent>(cobbleHouse);
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static auto t =
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my_scene->GetComponent<engine::TransformComponent>(cobbleHouse);
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t->rotation *= glm::angleAxis(ts, glm::vec3{0.0f, 0.0f, 1.0f});
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t->rotation *= glm::angleAxis(ts, glm::vec3{0.0f, 0.0f, 1.0f});
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};
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};
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/* some text */
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/* some text */
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{
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{
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int width, height;
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int width, height;
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auto bitmap = app.GetResource<engine::resources::Font>("builtin.mono")
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auto bitmap =
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->GetTextBitmap("ABCDEFGHIJKLMNOPQRSTUVWXYZ12345",
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app.GetResource<engine::resources::Font>("builtin.mono")
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1080.0f, width, height);
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->GetTextBitmap("Welcome 2 my gaem", 128.0f, width, height);
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uint32_t textbox = my_scene->CreateEntity("textbox");
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uint32_t textbox =
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my_scene->CreateEntity("textbox", 0, glm::vec3{0.0f, 0.8f, 0.0f});
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auto textbox_renderable =
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auto textbox_renderable =
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my_scene->AddComponent<engine::RenderableComponent>(textbox);
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my_scene->AddComponent<engine::RenderableComponent>(textbox);
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textbox_renderable->material =
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textbox_renderable->material =
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@ -152,8 +155,11 @@ void PlayGame(GameSettings settings) {
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&app.render_data_, bitmap->data(), width, height,
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&app.render_data_, bitmap->data(), width, height,
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engine::resources::Texture::Filtering::kAnisotropic);
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engine::resources::Texture::Filtering::kAnisotropic);
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textbox_renderable->mesh = GenSphereMesh(app.gfxdev(), 1.0f, 5);
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textbox_renderable->mesh = GenSphereMesh(app.gfxdev(), 1.0f, 5);
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my_scene->GetComponent<engine::TransformComponent>(textbox)->scale.y =
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auto textTransform =
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(float)height / (float)width;
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my_scene->GetComponent<engine::TransformComponent>(textbox);
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textTransform->scale.y =
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(static_cast<float>(height) / static_cast<float>(width));
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textTransform->scale *= 0.5f;
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textbox_renderable->shown = true;
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textbox_renderable->shown = true;
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auto textboxComponent =
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auto textboxComponent =
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