commit more files

This commit is contained in:
Bailey Harrison 2023-04-29 15:57:32 +01:00
parent bbc9af3b11
commit a93687d2bd
8 changed files with 48 additions and 48 deletions

View File

@ -5,7 +5,7 @@
namespace engine { namespace engine {
inline bool versionFromCharArray(const char* version, int* major, int* minor, inline bool VersionFromCharArray(const char* version, int* major, int* minor,
int* patch) { int* patch) {
if (sscanf(version, "%d.%d.%d", major, minor, patch) != 3) { if (sscanf(version, "%d.%d.%d", major, minor, patch) != 3) {
*major = 0; *major = 0;

View File

@ -75,7 +75,7 @@ namespace engine {
RegisterResourceManager<resources::Mesh>(); RegisterResourceManager<resources::Mesh>();
// initialise the render data // initialise the render data
render_data_.gfxdev = std::make_unique<GFXDevice>(appName, appVersion, window_->getHandle(), graphicsSettings); render_data_.gfxdev = std::make_unique<GFXDevice>(appName, appVersion, window_->GetHandle(), graphicsSettings);
std::vector<gfx::DescriptorSetLayoutBinding> globalSetBindings; std::vector<gfx::DescriptorSetLayoutBinding> globalSetBindings;
{ {
@ -178,12 +178,12 @@ namespace engine {
auto lastTick = window_->getNanos(); auto lastTick = window_->getNanos();
// single-threaded game loop // single-threaded game loop
while (window_->isRunning()) { while (window_->IsRunning()) {
/* logic */ /* logic */
scene_manager_->UpdateActiveScene(window_->dt()); scene_manager_->UpdateActiveScene(window_->dt());
if(window_->getKeyPress(inputs::Key::K_F)) [[unlikely]] { if(window_->GetKeyPress(inputs::Key::K_F)) [[unlikely]] {
window_->infoBox("fps", std::to_string(window_->getFPS()) + " fps " + std::to_string(window_->dt() * 1000.0f) + " ms"); window_->infoBox("fps", std::to_string(window_->getFPS()) + " fps " + std::to_string(window_->dt() * 1000.0f) + " ms");
} }
@ -196,7 +196,7 @@ namespace engine {
} }
/* poll events */ /* poll events */
window_->getInputAndEvents(); window_->GetInputAndEvents();
/* fps limiter */ /* fps limiter */
if (enable_frame_limiter_) { if (enable_frame_limiter_) {

View File

@ -104,9 +104,9 @@ bool InputManager::GetDeviceButton(enum InputDevice device, int button) const
{ {
switch (device) { switch (device) {
case InputDevice::kMouse: case InputDevice::kMouse:
return win_->getButton(static_cast<inputs::MouseButton>(button)); return win_->GetButton(static_cast<inputs::MouseButton>(button));
case InputDevice::kKeyboard: case InputDevice::kKeyboard:
return win_->getKey(static_cast<inputs::Key>(button)); return win_->GetKey(static_cast<inputs::Key>(button));
case InputDevice::kController: case InputDevice::kController:
break; break;
default: break; default: break;
@ -118,9 +118,9 @@ bool InputManager::getDeviceButtonDown(enum InputDevice device, int button) cons
{ {
switch (device) { switch (device) {
case InputDevice::kMouse: case InputDevice::kMouse:
return win_->getButtonPress(static_cast<enum inputs::MouseButton>(button)); return win_->GetButtonPress(static_cast<enum inputs::MouseButton>(button));
case InputDevice::kKeyboard: case InputDevice::kKeyboard:
return win_->getKeyPress(static_cast<enum inputs::Key>(button)); return win_->GetKeyPress(static_cast<enum inputs::Key>(button));
case InputDevice::kController: case InputDevice::kController:
break; break;
default: break; default: break;
@ -132,9 +132,9 @@ bool InputManager::GetDeviceButtonUp(enum InputDevice device, int button) const
{ {
switch (device) { switch (device) {
case InputDevice::kMouse: case InputDevice::kMouse:
return win_->getButtonRelease(static_cast<enum inputs::MouseButton>(button)); return win_->GetButtonRelease(static_cast<enum inputs::MouseButton>(button));
case InputDevice::kKeyboard: case InputDevice::kKeyboard:
return win_->getKeyRelease(static_cast<enum inputs::Key>(button)); return win_->GetKeyRelease(static_cast<enum inputs::Key>(button));
case InputDevice::kController: case InputDevice::kController:
break; break;
default: break; default: break;

View File

@ -38,7 +38,7 @@ namespace engine {
glm::mat4 viewMatrix = glm::inverse(cameraTransform->worldMatrix); glm::mat4 viewMatrix = glm::inverse(cameraTransform->worldMatrix);
if (scene_->app()->window()->getWindowResized()) { if (scene_->app()->window()->GetWindowResized()) {
uint32_t w, h; uint32_t w, h;
m_gfx->GetViewportSize(&w, &h); m_gfx->GetViewportSize(&w, &h);
m_viewportAspectRatio = (float)w / (float)h; m_viewportAspectRatio = (float)w / (float)h;

View File

@ -130,9 +130,9 @@ namespace engine {
// get the both the engine and application versions // get the both the engine and application versions
int appVersionMajor = 0, appVersionMinor = 0, appVersionPatch = 0; int appVersionMajor = 0, appVersionMinor = 0, appVersionPatch = 0;
versionFromCharArray(appVersion, &appVersionMajor, &appVersionMinor, &appVersionPatch); VersionFromCharArray(appVersion, &appVersionMajor, &appVersionMinor, &appVersionPatch);
int engineVersionMajor = 0, engineVersionMinor = 0, engineVersionPatch = 0; int engineVersionMajor = 0, engineVersionMinor = 0, engineVersionPatch = 0;
versionFromCharArray(ENGINE_VERSION, &engineVersionMajor, &engineVersionMinor, &engineVersionPatch); VersionFromCharArray(ENGINE_VERSION, &engineVersionMajor, &engineVersionMinor, &engineVersionPatch);
VkApplicationInfo applicationInfo{ VkApplicationInfo applicationInfo{
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,

View File

@ -171,17 +171,17 @@ namespace engine {
// public methods // public methods
SDL_Window* Window::getHandle() const SDL_Window* Window::GetHandle() const
{ {
return m_handle; return m_handle;
} }
std::string Window::getTitle() const std::string Window::GetTitle() const
{ {
return m_title; return m_title;
} }
void Window::getInputAndEvents() void Window::GetInputAndEvents()
{ {
m_frames++; m_frames++;
@ -197,7 +197,7 @@ namespace engine {
switch (e.type) { switch (e.type) {
case SDL_QUIT: case SDL_QUIT:
setCloseFlag(); SetCloseFlag();
break; break;
case SDL_WINDOWEVENT: case SDL_WINDOWEVENT:
@ -227,53 +227,53 @@ namespace engine {
} }
void Window::setTitle(std::string title) void Window::SetTitle(std::string title)
{ {
SDL_SetWindowTitle(m_handle, title.c_str()); SDL_SetWindowTitle(m_handle, title.c_str());
} }
bool Window::getWindowResized() const bool Window::GetWindowResized() const
{ {
return m_justResized; return m_justResized;
} }
void Window::setResizedFlag() void Window::SetResizedFlag()
{ {
m_justResized = true; m_justResized = true;
} }
void Window::show() void Window::Show()
{ {
SDL_ShowWindow(m_handle); SDL_ShowWindow(m_handle);
} }
void Window::hide() void Window::Hide()
{ {
SDL_HideWindow(m_handle); SDL_HideWindow(m_handle);
} }
void Window::focus() void Window::Focus()
{ {
SDL_RaiseWindow(m_handle); SDL_RaiseWindow(m_handle);
m_keyboardFocus = true; m_keyboardFocus = true;
} }
bool Window::hasFocus() const bool Window::HasFocus() const
{ {
return m_keyboardFocus; return m_keyboardFocus;
} }
void Window::setCloseFlag() void Window::SetCloseFlag()
{ {
m_shouldClose = true; m_shouldClose = true;
} }
bool Window::isRunning() const bool Window::IsRunning() const
{ {
return !m_shouldClose; return !m_shouldClose;
} }
void Window::setFullscreen(bool fullscreen, bool exclusive) void Window::SetFullscreen(bool fullscreen, bool exclusive)
{ {
if (m_resizable) { if (m_resizable) {
@ -295,17 +295,17 @@ namespace engine {
} }
} }
void Window::toggleFullscreen() void Window::ToggleFullscreen()
{ {
setFullscreen(!m_fullscreen, true); SetFullscreen(!m_fullscreen, true);
} }
bool Window::isFullscreen() const bool Window::IsFullscreen() const
{ {
return m_fullscreen; return m_fullscreen;
} }
bool Window::setRelativeMouseMode(bool enabled) bool Window::SetRelativeMouseMode(bool enabled)
{ {
m_mouse.captured = enabled; m_mouse.captured = enabled;
int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled)); int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled));
@ -317,51 +317,51 @@ namespace engine {
} }
} }
bool Window::mouseCaptured() bool Window::MouseCaptured()
{ {
return m_mouse.captured; return m_mouse.captured;
} }
// getting input // getting input
bool Window::getKey(inputs::Key key) const bool Window::GetKey(inputs::Key key) const
{ {
return m_keyboard.keys[static_cast<int>(key)]; return m_keyboard.keys[static_cast<int>(key)];
} }
bool Window::getKeyPress(inputs::Key key) const bool Window::GetKeyPress(inputs::Key key) const
{ {
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED; return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED;
} }
bool Window::getKeyRelease(inputs::Key key) const bool Window::GetKeyRelease(inputs::Key key) const
{ {
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED; return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED;
} }
// TODO mouse input // TODO mouse input
bool Window::getButton(inputs::MouseButton button) const bool Window::GetButton(inputs::MouseButton button) const
{ {
return m_mouse.buttons[static_cast<int>(button)]; return m_mouse.buttons[static_cast<int>(button)];
} }
bool Window::getButtonPress(inputs::MouseButton button) const bool Window::GetButtonPress(inputs::MouseButton button) const
{ {
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED; return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED;
} }
bool Window::getButtonRelease(inputs::MouseButton button) const bool Window::GetButtonRelease(inputs::MouseButton button) const
{ {
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED; return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED;
} }
int Window::getMouseX() const int Window::GetMouseX() const
{ {
return static_cast<int>(m_mouse.x); return static_cast<int>(m_mouse.x);
} }
int Window::getMouseY() const int Window::GetMouseY() const
{ {
return static_cast<int>(m_mouse.y); return static_cast<int>(m_mouse.y);
} }
@ -453,7 +453,7 @@ namespace engine {
bool Window::infoBox(const std::string& title, const std::string& msg) bool Window::infoBox(const std::string& title, const std::string& msg)
{ {
if (isFullscreen() == false) { if (IsFullscreen() == false) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle);
return true; return true;
} }

View File

@ -82,7 +82,7 @@ void CameraControllerSystem::OnUpdate(float ts)
c->dy = JUMPVEL; c->dy = JUMPVEL;
} }
if (scene_->app()->window()->getButton(engine::inputs::MouseButton::M_LEFT)) { if (scene_->app()->window()->GetButton(engine::inputs::MouseButton::M_LEFT)) {
c->dy += dt * c->thrust; c->dy += dt * c->thrust;
} }
@ -148,7 +148,7 @@ void CameraControllerSystem::OnUpdate(float ts)
/* user interface inputs */ /* user interface inputs */
if (scene_->app()->window()->getKeyPress(engine::inputs::Key::K_P)) { if (scene_->app()->window()->GetKeyPress(engine::inputs::Key::K_P)) {
std::string pos_string{ std::string pos_string{
"x: " + std::to_string(t->position.x) + "x: " + std::to_string(t->position.x) +
" y: " + std::to_string(t->position.y) + " y: " + std::to_string(t->position.y) +
@ -158,17 +158,17 @@ void CameraControllerSystem::OnUpdate(float ts)
LOG_INFO("position: " + pos_string); LOG_INFO("position: " + pos_string);
} }
if (scene_->app()->window()->getKeyPress(engine::inputs::Key::K_R)) { if (scene_->app()->window()->GetKeyPress(engine::inputs::Key::K_R)) {
t->position = { 0.0f, 5.0f, 0.0f }; t->position = { 0.0f, 5.0f, 0.0f };
c->dy = 0.0f; c->dy = 0.0f;
} }
if (scene_->app()->input_manager()->GetButtonPress("fullscreen")) { if (scene_->app()->input_manager()->GetButtonPress("fullscreen")) {
scene_->app()->window()->toggleFullscreen(); scene_->app()->window()->ToggleFullscreen();
} }
if (scene_->app()->input_manager()->GetButtonPress("exit")) { if (scene_->app()->input_manager()->GetButtonPress("exit")) {
scene_->app()->window()->setCloseFlag(); scene_->app()->window()->SetCloseFlag();
} }
c->justCollided = false; c->justCollided = false;

View File

@ -56,7 +56,7 @@ void playGame(GameSettings settings)
app.SetFrameLimiter(settings.enableFrameLimiter); app.SetFrameLimiter(settings.enableFrameLimiter);
// configure window // configure window
app.window()->setRelativeMouseMode(true); app.window()->SetRelativeMouseMode(true);
configureInputs(app.input_manager()); configureInputs(app.input_manager());