Clean up cmake lists

This commit is contained in:
Bailey Harrison 2023-05-09 09:47:52 +01:00
parent 56b8daa0bf
commit ad381c2f4f
2 changed files with 103 additions and 130 deletions

View File

@ -9,84 +9,69 @@ project(engine LANGUAGES CXX
VERSION "0.1.0"
)
# from command: find . -regex "^\.\/.*" | sort
set(SRC_FILES
src/ecs_system.cpp
src/application.cpp
src/libs/stb_image.cpp
src/systems/transform.cpp
src/systems/render.cpp
src/systems/render2d.cpp
src/systems/ui.cpp
src/systems/collisions.cpp
src/resources/shader.cpp
src/resources/material.cpp
src/resources/mesh.cpp
src/resources/texture.cpp
src/scene.cpp
src/gfx_device_vulkan.cpp
src/vulkan/device.cpp
src/vulkan/device.h
src/vulkan/gpu_allocator.cpp
src/vulkan/gpu_allocator.h
src/vulkan/instance.cpp
src/vulkan/instance.h
src/vulkan/swapchain.cpp
src/vulkan/swapchain.h
src/util/files.cpp
src/util/model_loader.cpp
src/scene_manager.cpp
src/input_manager.cpp
src/window.cpp
"src/application.cpp"
"src/ecs_system.cpp"
"src/gfx_device_vulkan.cpp"
"src/input_manager.cpp"
"src/libs/stb_image.cpp"
"src/resources/material.cpp"
"src/resources/mesh.cpp"
"src/resources/shader.cpp"
"src/resources/texture.cpp"
"src/scene.cpp"
"src/scene_manager.cpp"
"src/systems/collisions.cpp"
"src/systems/render.cpp"
"src/systems/render2d.cpp"
"src/systems/transform.cpp"
"src/systems/ui.cpp"
"src/util/files.cpp"
"src/util/model_loader.cpp"
"src/vulkan/device.cpp"
"src/vulkan/device.h"
"src/vulkan/gpu_allocator.cpp"
"src/vulkan/gpu_allocator.h"
"src/vulkan/instance.cpp"
"src/vulkan/instance.h"
"src/vulkan/swapchain.cpp"
"src/vulkan/swapchain.h"
"src/window.cpp"
)
set(INCLUDE_FILES
include/ecs_system.h
include/gfx_device.h
include/inputs/mouse.h
include/inputs/keyboard.h
include/input_manager.h
include/systems/transform.h
include/systems/render.h
include/systems/render2d.h
include/systems/ui.h
include/systems/collisions.h
include/resources/shader.h
include/resources/material.h
include/resources/mesh.h
include/resources/texture.h
include/event_system.h
include/engine_api.h
include/util/files.h
include/util/model_loader.h
include/util.h
include/logger.h
include/scene_manager.h
include/gfx.h
include/scene.h
include/window.h
include/log.h
include/resource_manager.h
include/application.h
include/components/transform.h
include/components/renderable.h
include/components/collider.h
include/components/ui_element.h
"include/application.h"
"include/components/collider.h"
"include/components/renderable.h"
"include/components/transform.h"
"include/components/ui_element.h"
"include/ecs_system.h"
"include/engine_api.h"
"include/event_system.h"
"include/gfx.h"
"include/gfx_device.h"
"include/input_manager.h"
"include/inputs/keyboard.h"
"include/inputs/mouse.h"
"include/log.h"
"include/logger.h"
"include/resource_manager.h"
"include/resources/material.h"
"include/resources/mesh.h"
"include/resources/shader.h"
"include/resources/texture.h"
"include/scene.h"
"include/scene_manager.h"
"include/systems/collisions.h"
"include/systems/render.h"
"include/systems/render2d.h"
"include/systems/transform.h"
"include/systems/ui.h"
"include/util.h"
"include/util/files.h"
"include/util/model_loader.h"
"include/window.h"
)
add_library(${PROJECT_NAME} STATIC
@ -135,12 +120,7 @@ if (ENGINE_BUILD_TEST)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:enginetest>)
endif()
# external libraries:
# MinGW library if using it
if (MINGW)
target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
endif()
# private libraries:
# Volk
set(VOLK_STATIC_DEFINES "")
@ -163,44 +143,16 @@ else()
target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared)
endif()
# SDL2:
find_package(SDL2)
if (SDL2_FOUND)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS})
else()
set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS ON)
add_subdirectory(dependencies/SDL)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
# GLM:
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/glm)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
# spdlog
set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include)
# freetype
#set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
#set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
#add_subdirectory(dependencies/freetype)
#target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
#target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
add_subdirectory(dependencies/freetype)
target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
# stb
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/stb)
@ -216,3 +168,28 @@ set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE)
add_subdirectory(dependencies/assimp)
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp)
# public libraries:
# SDL2:
set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS ON)
add_subdirectory(dependencies/SDL)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
# GLM:
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/glm)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
# spdlog
set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include)

View File

@ -7,27 +7,23 @@ project(enginetest LANGUAGES CXX
)
set(GAME_SOURCES
src/main.cpp
src/game.cpp
src/game.hpp
src/camera_controller.cpp
src/camera_controller.hpp
src/meshgen.cpp
src/meshgen.hpp
"src/camera_controller.cpp"
"src/camera_controller.hpp"
"src/game.cpp"
"src/game.hpp"
"src/main.cpp"
"src/meshgen.cpp"
"src/meshgen.hpp"
)
if (WIN32)
#add_executable(${PROJECT_NAME} WIN32 ${GAME_SOURCES} "game.rc")
add_executable(${PROJECT_NAME} ${GAME_SOURCES})
add_executable(${PROJECT_NAME} WIN32 ${GAME_SOURCES} "game.rc")
else()
add_executable(${PROJECT_NAME} ${GAME_SOURCES})
endif()
# compiling options:
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)