mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
Clean up cmake lists
This commit is contained in:
parent
56b8daa0bf
commit
ad381c2f4f
211
CMakeLists.txt
211
CMakeLists.txt
@ -9,84 +9,69 @@ project(engine LANGUAGES CXX
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VERSION "0.1.0"
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)
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# from command: find . -regex "^\.\/.*" | sort
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set(SRC_FILES
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src/ecs_system.cpp
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src/application.cpp
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src/libs/stb_image.cpp
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src/systems/transform.cpp
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src/systems/render.cpp
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src/systems/render2d.cpp
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src/systems/ui.cpp
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src/systems/collisions.cpp
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src/resources/shader.cpp
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src/resources/material.cpp
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src/resources/mesh.cpp
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src/resources/texture.cpp
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src/scene.cpp
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src/gfx_device_vulkan.cpp
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src/vulkan/device.cpp
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src/vulkan/device.h
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src/vulkan/gpu_allocator.cpp
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src/vulkan/gpu_allocator.h
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src/vulkan/instance.cpp
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src/vulkan/instance.h
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src/vulkan/swapchain.cpp
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src/vulkan/swapchain.h
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src/util/files.cpp
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src/util/model_loader.cpp
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src/scene_manager.cpp
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src/input_manager.cpp
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src/window.cpp
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"src/application.cpp"
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"src/ecs_system.cpp"
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"src/gfx_device_vulkan.cpp"
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"src/input_manager.cpp"
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"src/libs/stb_image.cpp"
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"src/resources/material.cpp"
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"src/resources/mesh.cpp"
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"src/resources/shader.cpp"
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"src/resources/texture.cpp"
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"src/scene.cpp"
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"src/scene_manager.cpp"
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"src/systems/collisions.cpp"
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"src/systems/render.cpp"
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"src/systems/render2d.cpp"
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"src/systems/transform.cpp"
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"src/systems/ui.cpp"
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"src/util/files.cpp"
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"src/util/model_loader.cpp"
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"src/vulkan/device.cpp"
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"src/vulkan/device.h"
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"src/vulkan/gpu_allocator.cpp"
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"src/vulkan/gpu_allocator.h"
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"src/vulkan/instance.cpp"
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"src/vulkan/instance.h"
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"src/vulkan/swapchain.cpp"
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"src/vulkan/swapchain.h"
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"src/window.cpp"
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)
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set(INCLUDE_FILES
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include/ecs_system.h
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include/gfx_device.h
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include/inputs/mouse.h
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include/inputs/keyboard.h
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include/input_manager.h
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include/systems/transform.h
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include/systems/render.h
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include/systems/render2d.h
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include/systems/ui.h
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include/systems/collisions.h
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include/resources/shader.h
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include/resources/material.h
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include/resources/mesh.h
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include/resources/texture.h
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include/event_system.h
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include/engine_api.h
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include/util/files.h
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include/util/model_loader.h
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include/util.h
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include/logger.h
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include/scene_manager.h
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include/gfx.h
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include/scene.h
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include/window.h
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include/log.h
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include/resource_manager.h
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include/application.h
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include/components/transform.h
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include/components/renderable.h
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include/components/collider.h
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include/components/ui_element.h
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"include/application.h"
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"include/components/collider.h"
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"include/components/renderable.h"
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"include/components/transform.h"
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"include/components/ui_element.h"
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"include/ecs_system.h"
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"include/engine_api.h"
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"include/event_system.h"
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"include/gfx.h"
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"include/gfx_device.h"
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"include/input_manager.h"
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"include/inputs/keyboard.h"
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"include/inputs/mouse.h"
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"include/log.h"
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"include/logger.h"
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"include/resource_manager.h"
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"include/resources/material.h"
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"include/resources/mesh.h"
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"include/resources/shader.h"
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"include/resources/texture.h"
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"include/scene.h"
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"include/scene_manager.h"
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"include/systems/collisions.h"
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"include/systems/render.h"
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"include/systems/render2d.h"
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"include/systems/transform.h"
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"include/systems/ui.h"
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"include/util.h"
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"include/util/files.h"
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"include/util/model_loader.h"
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"include/window.h"
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)
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add_library(${PROJECT_NAME} STATIC
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@ -135,12 +120,7 @@ if (ENGINE_BUILD_TEST)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:enginetest>)
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endif()
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# external libraries:
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# MinGW library if using it
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if (MINGW)
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target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
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endif()
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# private libraries:
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# Volk
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set(VOLK_STATIC_DEFINES "")
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@ -163,44 +143,16 @@ else()
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target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared)
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endif()
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# SDL2:
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find_package(SDL2)
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if (SDL2_FOUND)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS})
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else()
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set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
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set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
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set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
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set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS ON)
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add_subdirectory(dependencies/SDL)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
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endif()
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
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# GLM:
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/glm)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
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# spdlog
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set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/spdlog)
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target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include)
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# freetype
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#set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
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#set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
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#set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
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#set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
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#set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
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#set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
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#add_subdirectory(dependencies/freetype)
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#target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
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#target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
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set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
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set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
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set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
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set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
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set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/freetype)
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target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
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target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
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# stb
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/stb)
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@ -216,3 +168,28 @@ set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/assimp)
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include)
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target_link_libraries(${PROJECT_NAME} PRIVATE assimp)
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# public libraries:
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# SDL2:
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set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
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set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
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set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
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set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS ON)
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add_subdirectory(dependencies/SDL)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
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# GLM:
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/glm)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
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# spdlog
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set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/spdlog)
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target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include)
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@ -7,27 +7,23 @@ project(enginetest LANGUAGES CXX
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)
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set(GAME_SOURCES
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src/main.cpp
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src/game.cpp
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src/game.hpp
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src/camera_controller.cpp
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src/camera_controller.hpp
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src/meshgen.cpp
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src/meshgen.hpp
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"src/camera_controller.cpp"
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"src/camera_controller.hpp"
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"src/game.cpp"
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"src/game.hpp"
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"src/main.cpp"
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"src/meshgen.cpp"
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"src/meshgen.hpp"
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)
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if (WIN32)
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#add_executable(${PROJECT_NAME} WIN32 ${GAME_SOURCES} "game.rc")
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add_executable(${PROJECT_NAME} ${GAME_SOURCES})
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add_executable(${PROJECT_NAME} WIN32 ${GAME_SOURCES} "game.rc")
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else()
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add_executable(${PROJECT_NAME} ${GAME_SOURCES})
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endif()
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# compiling options:
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
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@ -57,4 +53,4 @@ get_target_property(ENGINE_SOURCE_DIR engine SOURCE_DIR)
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink
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${ENGINE_SOURCE_DIR}/res/engine $<TARGET_FILE_DIR:enginetest>/res/engine)
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${ENGINE_SOURCE_DIR}/res/engine $<TARGET_FILE_DIR:enginetest>/res/engine)
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