mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
Rename .hpps to .h
This commit is contained in:
parent
e1b0b79d32
commit
bf6c8d8a02
@ -48,45 +48,45 @@ set(SRC_FILES
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)
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set(INCLUDE_FILES
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include/ecs_system.hpp
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include/gfx_device.hpp
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include/ecs_system.h
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include/gfx_device.h
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include/inputs/mouse.hpp
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include/inputs/keyboard.hpp
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include/input_manager.hpp
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include/inputs/mouse.h
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include/inputs/keyboard.h
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include/input_manager.h
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include/systems/transform.hpp
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include/systems/render.hpp
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include/systems/render2d.hpp
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include/systems/ui.hpp
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include/systems/collisions.hpp
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include/systems/transform.h
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include/systems/render.h
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include/systems/render2d.h
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include/systems/ui.h
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include/systems/collisions.h
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include/resources/shader.hpp
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include/resources/material.hpp
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include/resources/mesh.hpp
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include/resources/texture.hpp
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include/resources/shader.h
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include/resources/material.h
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include/resources/mesh.h
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include/resources/texture.h
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include/event_system.hpp
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include/event_system.h
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include/engine_api.h
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include/util/files.hpp
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include/util/model_loader.hpp
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include/util/files.h
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include/util/model_loader.h
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include/util.hpp
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include/logger.hpp
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include/scene_manager.hpp
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include/gfx.hpp
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include/scene.hpp
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include/window.hpp
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include/log.hpp
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include/resource_manager.hpp
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include/application.hpp
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include/util.h
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include/logger.h
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include/scene_manager.h
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include/gfx.h
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include/scene.h
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include/window.h
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include/log.h
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include/resource_manager.h
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include/application.h
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include/components/transform.hpp
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include/components/renderable.hpp
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include/components/collider.hpp
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include/components/ui_element.hpp
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include/components/transform.h
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include/components/renderable.h
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include/components/collider.h
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include/components/ui_element.h
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)
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add_library(${PROJECT_NAME} STATIC
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@ -10,12 +10,12 @@
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#include <glm/mat4x4.hpp>
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#include "gfx.hpp"
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#include "gfx_device.hpp"
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#include "input_manager.hpp"
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#include "resource_manager.hpp"
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#include "scene_manager.hpp"
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#include "window.hpp"
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#include "gfx.h"
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#include "gfx_device.h"
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#include "input_manager.h"
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#include "resource_manager.h"
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#include "scene_manager.h"
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#include "window.h"
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namespace engine {
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@ -3,8 +3,8 @@
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#include <memory>
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#include "resources/material.hpp"
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#include "resources/mesh.hpp"
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#include "resources/material.h"
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#include "resources/mesh.h"
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namespace engine {
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@ -3,7 +3,7 @@
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#include <memory>
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#include "gfx.hpp"
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#include "gfx.h"
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struct SDL_Window; // <SDL_video.h>
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@ -5,9 +5,9 @@
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#include <string>
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#include <vector>
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#include "inputs/keyboard.hpp"
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#include "inputs/mouse.hpp"
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#include "window.hpp"
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#include "inputs/keyboard.h"
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#include "inputs/mouse.h"
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#include "window.h"
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namespace engine {
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@ -4,7 +4,7 @@
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#include <filesystem>
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#include <memory>
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#include "log.hpp"
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#include "log.h"
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#include <spdlog/sinks/basic_file_sink.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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@ -3,8 +3,8 @@
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#include <memory>
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#include "resources/shader.hpp"
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#include "resources/texture.hpp"
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#include "resources/shader.h"
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#include "resources/texture.h"
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namespace engine {
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namespace resources {
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@ -5,8 +5,8 @@
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#include <glm/vec3.hpp>
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#include <vector>
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#include "gfx.hpp"
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#include "gfx_device.hpp"
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#include "gfx.h"
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#include "gfx_device.h"
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namespace engine {
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@ -1,9 +1,9 @@
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#ifndef ENGINE_INCLUDE_RESOURCES_SHADER_H_
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#define ENGINE_INCLUDE_RESOURCES_SHADER_H_
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#include "application.hpp"
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#include "gfx.hpp"
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#include "gfx_device.hpp"
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#include "application.h"
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#include "gfx.h"
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#include "gfx_device.h"
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namespace engine {
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namespace resources {
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@ -3,8 +3,8 @@
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#include <string>
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#include "application.hpp"
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#include "gfx_device.hpp"
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#include "application.h"
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#include "gfx_device.h"
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namespace engine {
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namespace resources {
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@ -6,8 +6,8 @@
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#include <map>
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#include <typeinfo>
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#include "ecs_system.hpp"
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#include "event_system.hpp"
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#include "ecs_system.h"
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#include "event_system.h"
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namespace engine {
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@ -4,8 +4,8 @@
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#include <memory>
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#include <vector>
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#include "resource_manager.hpp"
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#include "scene.hpp"
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#include "resource_manager.h"
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#include "scene.h"
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namespace engine {
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@ -5,8 +5,8 @@
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#include <glm/mat4x4.hpp>
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#include <vector>
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#include "components/collider.hpp"
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#include "ecs_system.hpp"
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#include "components/collider.h"
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#include "ecs_system.h"
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namespace engine {
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@ -1,13 +1,13 @@
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#ifndef ENGINE_INCLUDE_SYSTEMS_RENDER_H_
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#define ENGINE_INCLUDE_SYSTEMS_RENDER_H_
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#include "components/renderable.hpp"
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#include "components/transform.hpp"
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#include "ecs_system.hpp"
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#include "gfx.hpp"
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#include "gfx_device.hpp"
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#include "log.hpp"
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#include "scene.hpp"
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#include "components/renderable.h"
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#include "components/transform.h"
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#include "ecs_system.h"
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#include "gfx.h"
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#include "gfx_device.h"
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#include "log.h"
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#include "scene.h"
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namespace engine {
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@ -1,7 +1,7 @@
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#ifndef ENGINE_INCLUDE_SYSTEMS_RENDER2D_H_
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#define ENGINE_INCLUDE_SYSTEMS_RENDER2D_H_
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#include "ecs_system.hpp"
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#include "ecs_system.h"
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namespace engine {
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@ -1,7 +1,7 @@
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#ifndef ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
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#define ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
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#include "ecs_system.hpp"
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#include "ecs_system.h"
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namespace engine {
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@ -1,7 +1,7 @@
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#ifndef ENGINE_INCLUDE_SYSTEMS_UI_H_
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#define ENGINE_INCLUDE_SYSTEMS_UI_H_
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#include "ecs_system.hpp"
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#include "ecs_system.h"
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namespace engine {
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@ -3,7 +3,7 @@
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#include <string>
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#include "scene.hpp"
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#include "scene.h"
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namespace engine {
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namespace util {
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@ -7,8 +7,8 @@
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#include <SDL.h>
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#include <glm/vec2.hpp>
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#include "inputs/keyboard.hpp"
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#include "inputs/mouse.hpp"
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#include "inputs/keyboard.h"
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#include "inputs/mouse.h"
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namespace engine {
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@ -1,4 +1,4 @@
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#include "application.hpp"
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#include "application.h"
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#include <filesystem>
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#include <memory>
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@ -8,17 +8,17 @@
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#include <glm/mat4x4.hpp>
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#include "gfx.hpp"
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#include "gfx_device.hpp"
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#include "input_manager.hpp"
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#include "log.hpp"
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#include "resources/material.hpp"
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#include "resources/mesh.hpp"
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#include "resources/shader.hpp"
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#include "resources/texture.hpp"
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#include "scene.hpp"
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#include "scene_manager.hpp"
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#include "window.hpp"
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#include "gfx.h"
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#include "gfx_device.h"
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#include "input_manager.h"
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#include "log.h"
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#include "resources/material.h"
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#include "resources/mesh.h"
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#include "resources/shader.h"
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#include "resources/texture.h"
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#include "scene.h"
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#include "scene_manager.h"
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#include "window.h"
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#ifdef _MSC_VER
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#include <windows.h>
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#include "ecs_system.hpp"
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#include "ecs_system.h"
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#include "scene.hpp"
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#include "scene.h"
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namespace engine {
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@ -36,15 +36,15 @@
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#include <volk.h>
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#include "gfx_device.hpp"
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#include "gfx_device.h"
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#include "vulkan/instance.h"
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#include "vulkan/device.h"
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#include "vulkan/gpu_allocator.h"
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#include "vulkan/swapchain.h"
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#include "util.hpp"
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#include "util.h"
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#include "config.h"
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#include "log.hpp"
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#include "util/files.hpp"
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#include "log.h"
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#include "util/files.h"
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inline static void checkVulkanError(VkResult errorCode, int lineNo)
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{
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@ -1,6 +1,6 @@
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#include "input_manager.hpp"
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#include "input_manager.h"
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#include "window.hpp"
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#include "window.h"
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#include <string>
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#include <stdexcept>
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@ -1,6 +1,6 @@
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#include "resources/material.hpp"
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#include "resources/material.h"
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#include "resources/shader.hpp"
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#include "resources/shader.h"
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namespace engine::resources {
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@ -1,7 +1,7 @@
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#include "resources/mesh.hpp"
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#include "resources/mesh.h"
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#include "log.hpp"
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#include "gfx_device.hpp"
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#include "log.h"
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#include "gfx_device.h"
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namespace engine::resources {
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@ -1,8 +1,8 @@
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#include "resources/shader.hpp"
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#include "resources/shader.h"
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#include "application.hpp"
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#include "gfx_device.hpp"
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#include "log.hpp"
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#include "application.h"
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#include "gfx_device.h"
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#include "log.h"
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#include <glm/mat4x4.hpp>
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#include "resources/texture.hpp"
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#include "resources/texture.h"
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#include "application.hpp"
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#include "util/files.hpp"
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#include "log.hpp"
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#include "application.h"
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#include "util/files.h"
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#include "log.h"
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#include <vector>
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@ -1,11 +1,11 @@
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#include "scene.hpp"
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#include "scene.h"
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#include "components/transform.hpp"
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#include "components/renderable.hpp"
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#include "components/collider.hpp"
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#include "systems/transform.hpp"
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#include "systems/render.hpp"
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#include "systems/collisions.hpp"
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#include "components/transform.h"
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#include "components/renderable.h"
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#include "components/collider.h"
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#include "systems/transform.h"
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#include "systems/render.h"
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#include "systems/collisions.h"
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namespace engine {
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#include "scene_manager.hpp"
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#include "scene_manager.h"
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#include "scene.hpp"
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#include "resources/texture.hpp"
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#include "scene.h"
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#include "resources/texture.h"
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#include <assert.h>
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#include "systems/collisions.hpp"
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#include "systems/collisions.h"
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#include "components/transform.hpp"
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#include "components/collider.hpp"
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#include "components/renderable.hpp"
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#include "scene.hpp"
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#include "components/transform.h"
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#include "components/collider.h"
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#include "components/renderable.h"
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#include "scene.h"
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#include "log.hpp"
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#include "log.h"
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#include <array>
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#include "systems/render.hpp"
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#include "systems/render.h"
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#include "application.hpp"
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#include "window.hpp"
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#include "gfx_device.hpp"
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#include "application.h"
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#include "window.h"
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#include "gfx_device.h"
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#include "resources/material.hpp"
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#include "resources/shader.hpp"
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#include "resources/texture.hpp"
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#include "resources/material.h"
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#include "resources/shader.h"
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#include "resources/texture.h"
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#include "resources/mesh.hpp"
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#include "resources/mesh.h"
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#include <glm/mat4x4.hpp>
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#include "systems/render2d.hpp"
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#include "systems/render2d.h"
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#include <typeinfo>
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#include "components/transform.hpp"
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#include "components/transform.h"
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namespace engine {
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#include "systems/transform.hpp"
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#include "systems/transform.h"
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#include "scene.hpp"
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#include "components/transform.hpp"
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#include "scene.h"
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#include "components/transform.h"
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#include <typeinfo>
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#include "systems/ui.hpp"
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#include "systems/ui.h"
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#include "components/ui_element.hpp"
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#include "components/ui_element.h"
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#include <typeinfo>
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#include "util/files.hpp"
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#include "util/files.h"
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#include "stb_image.h"
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#include "util/model_loader.hpp"
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#include "util/model_loader.h"
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#include "log.hpp"
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#include "log.h"
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#include "application.hpp"
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#include "application.h"
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#include "components/transform.hpp"
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#include "components/renderable.hpp"
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#include "components/transform.h"
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#include "components/renderable.h"
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#include "resources/texture.hpp"
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#include "resources/material.hpp"
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#include "resources/shader.hpp"
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#include "resources/mesh.hpp"
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#include "resources/texture.h"
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#include "resources/material.h"
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#include "resources/shader.h"
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#include "resources/mesh.h"
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#include <assimp/Importer.hpp>
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#include <assimp/LogStream.hpp>
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#include <cstring>
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#include <assert.h>
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|
||||
#include "log.hpp"
|
||||
#include "log.h"
|
||||
|
||||
#include "device.h"
|
||||
|
||||
|
@ -5,9 +5,9 @@
|
||||
|
||||
#include <SDL2/SDL_vulkan.h>
|
||||
|
||||
#include "util.hpp"
|
||||
#include "util.h"
|
||||
#include "config.h"
|
||||
#include "log.hpp"
|
||||
#include "log.h"
|
||||
|
||||
#include "instance.h"
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
#include <SDL2/SDL_vulkan.h>
|
||||
|
||||
#include "log.hpp"
|
||||
#include "log.h"
|
||||
|
||||
#include "swapchain.h"
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "window.hpp"
|
||||
#include "window.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
@ -1,21 +1,20 @@
|
||||
#include "camera_controller.hpp"
|
||||
|
||||
#include "application.hpp"
|
||||
#include "window.hpp"
|
||||
#include "input_manager.hpp"
|
||||
#include "scene_manager.hpp"
|
||||
#include "scene.hpp"
|
||||
#include "application.h"
|
||||
#include "window.h"
|
||||
#include "input_manager.h"
|
||||
#include "scene_manager.h"
|
||||
#include "scene.h"
|
||||
|
||||
#include "components/transform.hpp"
|
||||
#include "components/collider.hpp"
|
||||
#include "components/transform.h"
|
||||
#include "components/collider.h"
|
||||
#include "log.h"
|
||||
|
||||
#include <glm/trigonometric.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/rotate_vector.hpp>
|
||||
|
||||
#include <log.hpp>
|
||||
|
||||
CameraControllerSystem::CameraControllerSystem(engine::Scene* scene)
|
||||
: System(scene, { typeid(engine::TransformComponent).hash_code(), typeid(CameraControllerComponent).hash_code() })
|
||||
{
|
||||
|
@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "ecs_system.hpp"
|
||||
#include "event_system.hpp"
|
||||
#include "ecs_system.h"
|
||||
#include "event_system.h"
|
||||
|
||||
#include "components/transform.hpp"
|
||||
#include "systems/collisions.hpp"
|
||||
#include "components/transform.h"
|
||||
#include "systems/collisions.h"
|
||||
|
||||
struct CameraControllerComponent {
|
||||
float m_cameraSensitivity = 0.007f;
|
||||
|
@ -1,27 +1,21 @@
|
||||
#include "game.hpp"
|
||||
#include "config.h"
|
||||
|
||||
#include "camera_controller.hpp"
|
||||
#include "meshgen.hpp"
|
||||
|
||||
#include "application.hpp"
|
||||
#include "window.hpp"
|
||||
#include "input_manager.hpp"
|
||||
#include "scene_manager.hpp"
|
||||
#include "scene.hpp"
|
||||
|
||||
#include "components/transform.hpp"
|
||||
#include "components/collider.hpp"
|
||||
#include "components/renderable.hpp"
|
||||
|
||||
#include "systems/transform.hpp"
|
||||
#include "systems/render.hpp"
|
||||
|
||||
#include "resources/material.hpp"
|
||||
#include "resources/texture.hpp"
|
||||
|
||||
#include "util/model_loader.hpp"
|
||||
|
||||
#include "game.hpp"
|
||||
#include "application.h"
|
||||
#include "window.h"
|
||||
#include "input_manager.h"
|
||||
#include "scene_manager.h"
|
||||
#include "scene.h"
|
||||
#include "components/transform.h"
|
||||
#include "components/collider.h"
|
||||
#include "components/renderable.h"
|
||||
#include "systems/transform.h"
|
||||
#include "systems/render.h"
|
||||
#include "resources/material.h"
|
||||
#include "resources/texture.h"
|
||||
#include "util/model_loader.h"
|
||||
|
||||
static void configureInputs(engine::InputManager* inputManager)
|
||||
{
|
||||
|
@ -2,8 +2,8 @@
|
||||
#include "game.hpp"
|
||||
|
||||
// engine
|
||||
#include "logger.hpp"
|
||||
#include "window.hpp"
|
||||
#include "logger.h"
|
||||
#include "window.h"
|
||||
|
||||
// standard library
|
||||
#include <exception>
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "meshgen.hpp"
|
||||
|
||||
#include "resources/mesh.hpp"
|
||||
#include "resources/mesh.h"
|
||||
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/ext.hpp>
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "resources/mesh.hpp"
|
||||
#include "resources/mesh.h"
|
||||
|
||||
// generates a UV sphere
|
||||
std::unique_ptr<engine::resources::Mesh> genSphereMesh(engine::GFXDevice* gfx, float r, int detail, bool windInside = false, bool flipNormals = false);
|
||||
|
Loading…
Reference in New Issue
Block a user