mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
Add indexed buffer support
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a24b951df1
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@ -46,6 +46,6 @@ namespace engine::gfx {
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// handles (incomplete types)
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struct Pipeline;
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struct VertexBuffer;
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struct Buffer;
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}
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@ -20,18 +20,19 @@ namespace engine {
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~GFXDevice();
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// adds a vertex buffer draw call to the queue
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void drawBuffer(const gfx::Pipeline* pipeline, const gfx::VertexBuffer* vb);
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void drawBuffer(const gfx::Pipeline* pipeline, const gfx::Buffer* vertexBuffer, uint32_t count);
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void drawIndexed(const gfx::Pipeline* pipeline, const gfx::Buffer* vertexBuffer, const gfx::Buffer* indexBuffer, uint32_t indexCount);
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// Call once per frame. Executes all queued draw calls and renders to the screen.
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void draw();
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void renderFrame();
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// creates the equivalent of an OpenGL shader program & vertex attrib configuration
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gfx::Pipeline* createPipeline(const char* vertShaderPath, const char* fragShaderPath, const gfx::VertexFormat& vertexFormat);
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void destroyPipeline(const gfx::Pipeline* pipeline);
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// creates a vertex array for holding mesh data
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gfx::VertexBuffer* createVertexBuffer(uint32_t size, const void* vertices, const void* indices);
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void destroyVertexBuffer(const gfx::VertexBuffer* buffer);
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gfx::Buffer* createBuffer(gfx::BufferType type, uint64_t size, const void* data);
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void destroyBuffer(const gfx::Buffer* buffer);
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// wait until all the active GPU queues have finished working
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void waitIdle();
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@ -8,7 +8,8 @@
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#include <glm/glm.hpp>
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static engine::gfx::Pipeline* pipeline;
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static engine::gfx::VertexBuffer* buffer;
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static engine::gfx::Buffer* vb;
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static engine::gfx::Buffer* ib;
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namespace engine {
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@ -30,20 +31,23 @@ namespace engine {
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pipeline = m_gfx->createPipeline(resMan.getFilePath("shader.vert.spv").string().c_str(), resMan.getFilePath("shader.frag.spv").string().c_str(), vertFormat);
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const std::vector<Vertex> vertices = {
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{ { 0.0f, -0.5f}, {1.0f, 0.0f, 0.0f} },
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{ { 0.5f, -0.5f}, {1.0f, 0.0f, 0.0f} },
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{ { 0.5f, 0.5f}, {0.0f, 1.0f, 0.0f} },
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{ {-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f} }
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{ {-0.5f, -0.5f}, {0.0f, 0.0f, 1.0f} },
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{ {-0.5f, 0.5f}, {0.0f, 1.0f, 1.0f} },
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};
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const std::vector<uint16_t> indices{
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0, 1, 2,
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vb = m_gfx->createBuffer(gfx::BufferType::VERTEX, sizeof(Vertex) * vertices.size(), vertices.data());
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const std::vector<uint16_t> indices = {
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0, 1, 2, 2, 1, 3,
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};
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buffer = m_gfx->createVertexBuffer(sizeof(Vertex) * vertices.size(), vertices.data(), indices.data());
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ib = m_gfx->createBuffer(gfx::BufferType::INDEX, sizeof(uint16_t) * indices.size(), indices.data());
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}
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Application::~Application()
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{
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m_gfx->destroyVertexBuffer(buffer);
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m_gfx->destroyBuffer(vb);
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m_gfx->destroyBuffer(ib);
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m_gfx->destroyPipeline(pipeline);
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}
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@ -76,9 +80,9 @@ namespace engine {
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/* draw */
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m_gfx->drawBuffer(pipeline, buffer);
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m_gfx->drawIndexed(pipeline, vb, ib, 6);
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m_gfx->draw();
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m_gfx->renderFrame();
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/* poll events */
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m_win->getInputAndEvents();
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@ -57,19 +57,41 @@ namespace engine {
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GFXDevice::~GFXDevice()
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{
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TRACE("Destroying GFXDevice...");
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SDL_GL_DeleteContext(pimpl->context);
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}
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void GFXDevice::draw()
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{
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}
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void GFXDevice::createPipeline(const char* vertShaderPath, const char* fragShaderPath)
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void GFXDevice::drawBuffer(const gfx::Pipeline* pipeline, const gfx::Buffer* vertexBuffer, uint32_t count)
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{
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}
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bool GFXDevice::createBuffer(const gfx::BufferDesc& desc, const void* data, gfx::BufferHandle* out)
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void GFXDevice::drawIndexed(const gfx::Pipeline* pipeline, const gfx::Buffer* vertexBuffer, const gfx::Buffer* indexBuffer, uint32_t indexCount)
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{
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return false;
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}
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void GFXDevice::renderFrame()
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{
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}
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gfx::Pipeline* GFXDevice::createPipeline(const char* vertShaderPath, const char* fragShaderPath, const gfx::VertexFormat& vertexFormat)
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{
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return nullptr;
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}
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void GFXDevice::destroyPipeline(const gfx::Pipeline* pipeline)
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{
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}
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gfx::Buffer* GFXDevice::createBuffer(gfx::BufferType type, uint64_t size, const void* data)
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{
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return nullptr;
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}
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void GFXDevice::destroyBuffer(const gfx::Buffer* buffer)
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{
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}
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void GFXDevice::waitIdle()
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@ -66,6 +66,12 @@ namespace engine {
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VkSemaphore releaseSemaphore = VK_NULL_HANDLE; // waits until rendering finishes
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};
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struct DrawCall {
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const gfx::Buffer* vertexBuffer = nullptr;
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const gfx::Buffer* indexBuffer = nullptr; // if this is nullptr, don't use indexed
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uint32_t count = 0;
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};
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enum class QueueFlags : uint32_t {
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GRAPHICS = (1 << 0),
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TRANSFER = (1 << 1),
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@ -74,10 +80,11 @@ namespace engine {
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// handles
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struct gfx::VertexBuffer {
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struct gfx::Buffer {
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gfx::BufferType type;
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VkBuffer buffer = VK_NULL_HANDLE;
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VmaAllocation allocation = nullptr;
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uint32_t size;
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VkDeviceSize size = 0;
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};
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struct gfx::Pipeline {
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@ -101,6 +108,18 @@ namespace engine {
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}
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throw std::runtime_error("Unknown vertex attribute format");
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}
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static VkBufferUsageFlagBits getBufferUsageFlag(gfx::BufferType type)
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{
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switch (type) {
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case gfx::BufferType::VERTEX:
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return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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case gfx::BufferType::INDEX:
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return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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}
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throw std::runtime_error("Unknown buffer type");
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}
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}
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// functions
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@ -596,7 +615,7 @@ namespace engine {
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VkFence inFlightFence = VK_NULL_HANDLE;
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std::map<const gfx::Pipeline*, std::queue<const gfx::VertexBuffer*>> drawQueues{};
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std::map<const gfx::Pipeline*, std::queue<DrawCall>> drawQueues{};
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};
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@ -1016,12 +1035,34 @@ namespace engine {
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vkDestroyInstance(pimpl->instance, nullptr);
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}
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void GFXDevice::drawBuffer(const gfx::Pipeline* pipeline, const gfx::VertexBuffer* vb)
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void GFXDevice::drawBuffer(const gfx::Pipeline* pipeline, const gfx::Buffer* vertexBuffer, uint32_t count)
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{
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pimpl->drawQueues[pipeline].push(vb);
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assert(vertexBuffer->type == gfx::BufferType::VERTEX);
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DrawCall call{
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.vertexBuffer = vertexBuffer,
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.indexBuffer = nullptr, // don't use indexed drawing
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.count = count,
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};
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pimpl->drawQueues[pipeline].push(call);
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}
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void GFXDevice::draw()
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void GFXDevice::drawIndexed(const gfx::Pipeline* pipeline, const gfx::Buffer* vertexBuffer, const gfx::Buffer* indexBuffer, uint32_t count)
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{
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assert(vertexBuffer->type == gfx::BufferType::VERTEX);
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assert(indexBuffer->type == gfx::BufferType::INDEX);
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DrawCall call{
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.vertexBuffer = vertexBuffer,
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.indexBuffer = indexBuffer, // don't use indexed drawing
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.count = count,
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};
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pimpl->drawQueues[pipeline].push(call);
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}
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void GFXDevice::renderFrame()
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{
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VkResult res;
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@ -1086,9 +1127,15 @@ namespace engine {
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for (auto& [pipeline, queue] : pimpl->drawQueues) {
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vkCmdBindPipeline(pimpl->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->handle);
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while (queue.empty() == false) {
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const gfx::VertexBuffer* buffer = queue.front();
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vkCmdBindVertexBuffers(pimpl->commandBuffer, 0, 1, &buffer->buffer, offsets);
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vkCmdDraw(pimpl->commandBuffer, buffer->size, 1, 0, 0);
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DrawCall call = queue.front();
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vkCmdBindVertexBuffers(pimpl->commandBuffer, 0, 1, &call.vertexBuffer->buffer, offsets);
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if (call.indexBuffer == nullptr) {
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// do a simple draw call
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vkCmdDraw(pimpl->commandBuffer, call.count, 1, 0, 0);
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} else {
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vkCmdBindIndexBuffer(pimpl->commandBuffer, call.indexBuffer->buffer, 0, VK_INDEX_TYPE_UINT16);
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vkCmdDrawIndexed(pimpl->commandBuffer, call.count, 1, 0, 0, 0);
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}
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queue.pop();
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}
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}
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@ -1318,13 +1365,15 @@ namespace engine {
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delete pipeline;
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}
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gfx::VertexBuffer* GFXDevice::createVertexBuffer(uint32_t size, const void* vertices, const void* indices)
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gfx::Buffer* GFXDevice::createBuffer(gfx::BufferType type, uint64_t size, const void* data)
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{
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VkResult res;
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auto out = new gfx::VertexBuffer{};
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auto out = new gfx::Buffer{};
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out->size = size;
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out->type = type;
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VkBuffer stagingBuffer;
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VmaAllocation stagingAllocation;
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@ -1344,10 +1393,10 @@ namespace engine {
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res = vmaCreateBuffer(pimpl->allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer, &stagingAllocation, nullptr);
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assert(res == VK_SUCCESS);
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void* data;
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res = vmaMapMemory(pimpl->allocator, stagingAllocation, &data);
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void* dataDest;
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res = vmaMapMemory(pimpl->allocator, stagingAllocation, &dataDest);
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assert(res == VK_SUCCESS);
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memcpy(data, vertices, out->size);
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memcpy(dataDest, data, out->size);
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vmaUnmapMemory(pimpl->allocator, stagingAllocation);
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}
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@ -1355,7 +1404,7 @@ namespace engine {
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{
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VkBufferCreateInfo gpuBufferInfo{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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gpuBufferInfo.size = out->size;
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gpuBufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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gpuBufferInfo.usage = vkinternal::getBufferUsageFlag(type) | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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gpuBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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gpuBufferInfo.flags = 0;
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@ -1376,7 +1425,7 @@ namespace engine {
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return out;
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}
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void GFXDevice::destroyVertexBuffer(const gfx::VertexBuffer* buffer)
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void GFXDevice::destroyBuffer(const gfx::Buffer* buffer)
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{
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vmaDestroyBuffer(pimpl->allocator, buffer->buffer, buffer->allocation);
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delete buffer;
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