mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
Convert back to a static library
This commit is contained in:
parent
50ca206428
commit
d7a79abb1c
@ -6,7 +6,7 @@ project(engine LANGUAGES CXX
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VERSION "0.1.0"
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)
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add_library(${PROJECT_NAME} SHARED
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add_library(${PROJECT_NAME} STATIC
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"src/engine.cpp"
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"src/window.cpp"
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@ -74,6 +74,8 @@ add_library(${PROJECT_NAME} SHARED
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
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set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
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@ -143,8 +145,8 @@ add_subdirectory(dependencies/glm)
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target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glm)
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# spdlog
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set(SPDLOG_BUILD_SHARED ON CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS ON)
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set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/spdlog)
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target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
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target_include_directories(${PROJECT_NAME} PUBLIC dependencies/spdlog/include)
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@ -2,9 +2,12 @@
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#include "engine_api.h"
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namespace engine {
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class Window;
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class Input;
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}
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class Object;
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class Window;
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class Input;
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class ResourceManager;
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class ENGINE_API Component {
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@ -30,8 +33,8 @@ public:
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Object& parent;
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protected:
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Window& win;
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Input& inp;
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engine::Window& win;
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engine::Input& inp;
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ResourceManager& res;
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private:
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@ -11,3 +11,5 @@
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# define ENGINE_API
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# endif
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#endif
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#define ENGINE_API
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@ -8,7 +8,7 @@
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struct SDL_Window;
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namespace engine::gfx {
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namespace engine {
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class ENGINE_API GFXDevice {
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@ -9,81 +9,85 @@
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#include <array>
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#include <string>
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class Window;
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namespace engine {
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enum class InputDevice : int {
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MOUSE,
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KEYBOARD,
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CONTROLLER,
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SIZE
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};
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class Window;
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// This class should be used to get platform/input-device independent input
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class ENGINE_API Input {
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public:
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// requires a window reference to get input from
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Input(const Window& win);
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Input(const Input&) = delete;
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Input& operator=(const Input&) = delete;
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~Input();
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// Add a mouse input
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void addInputButton(const std::string& name, inputs::MouseButton button);
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void addInputAxis(const std::string& name, inputs::MouseAxis axis);
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void addInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low);
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// Add a keyboard input
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void addInputButton(const std::string& name, inputs::Key button);
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void addInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low);
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void delInputButton(int index);
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void delInputAxis(int index);
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void setDeviceActive(enum InputDevice device, bool active);
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bool getDeviceActive(enum InputDevice device) const;
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float getAxis(const std::string& axisName) const;
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bool getButton(const std::string& buttonName) const;
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bool getButtonPress(const std::string& buttonName) const;
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bool getButtonRelease(const std::string& buttonName) const;
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private:
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struct ButtonEntry {
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std::string name;
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enum InputDevice device;
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int button; // enumeration of device buttons or axes
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enum class InputDevice : int {
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MOUSE,
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KEYBOARD,
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CONTROLLER,
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SIZE
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};
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struct AxisEntry {
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std::string name;
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enum InputDevice device;
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int axis;
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bool isButtonAxis;
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int high;
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int low;
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// This class should be used to get platform/input-device independent input
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class ENGINE_API Input {
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public:
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// requires a window reference to get input from
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Input(const Window& win);
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Input(const Input&) = delete;
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Input& operator=(const Input&) = delete;
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~Input();
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// Add a mouse input
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void addInputButton(const std::string& name, inputs::MouseButton button);
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void addInputAxis(const std::string& name, inputs::MouseAxis axis);
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void addInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low);
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// Add a keyboard input
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void addInputButton(const std::string& name, inputs::Key button);
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void addInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low);
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void delInputButton(int index);
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void delInputAxis(int index);
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void setDeviceActive(enum InputDevice device, bool active);
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bool getDeviceActive(enum InputDevice device) const;
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float getAxis(const std::string& axisName) const;
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bool getButton(const std::string& buttonName) const;
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bool getButtonPress(const std::string& buttonName) const;
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bool getButtonRelease(const std::string& buttonName) const;
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private:
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struct ButtonEntry {
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std::string name;
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enum InputDevice device;
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int button; // enumeration of device buttons or axes
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};
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struct AxisEntry {
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std::string name;
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enum InputDevice device;
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int axis;
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bool isButtonAxis;
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int high;
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int low;
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};
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const Window& m_win;
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std::vector<struct ButtonEntry> m_buttonEntries;
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std::vector<struct AxisEntry> m_axisEntries;
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std::array<bool, static_cast<int>(InputDevice::SIZE)> m_enabledDevices;
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// private methods
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float getDeviceAxis(enum InputDevice device, int axis) const;
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bool getDeviceButton(enum InputDevice device, int button) const;
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bool getDeviceButtonDown(enum InputDevice device, int button) const;
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bool getDeviceButtonUp(enum InputDevice device, int button) const;
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float getButtonAxis(enum InputDevice device, int high, int low) const;
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void addInputButton(const std::string& name, InputDevice device, int button);
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void addInputAxis(const std::string& name, InputDevice device, int axis);
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void addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low);
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};
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const Window& m_win;
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std::vector<struct ButtonEntry> m_buttonEntries;
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std::vector<struct AxisEntry> m_axisEntries;
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std::array<bool, static_cast<int>(InputDevice::SIZE)> m_enabledDevices;
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// private methods
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float getDeviceAxis(enum InputDevice device, int axis) const;
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bool getDeviceButton(enum InputDevice device, int button) const;
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bool getDeviceButtonDown(enum InputDevice device, int button) const;
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bool getDeviceButtonUp(enum InputDevice device, int button) const;
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float getButtonAxis(enum InputDevice device, int high, int low) const;
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void addInputButton(const std::string& name, InputDevice device, int button);
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void addInputAxis(const std::string& name, InputDevice device, int axis);
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void addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low);
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};
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}
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@ -12,8 +12,10 @@
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#include <memory>
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#include <stdexcept>
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class Window;
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class Input;
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namespace engine {
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class Window;
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class Input;
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}
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class ResourceManager;
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class SceneRoot;
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@ -28,8 +30,8 @@ namespace components {
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}
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struct GameIO {
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Window * const win;
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Input * const input;
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engine::Window * const win;
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engine::Input * const input;
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ResourceManager * const resMan;
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};
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@ -43,8 +45,8 @@ public:
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Object& operator=(const Object&) = delete;
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~Object();
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Window& win;
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Input& inp;
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engine::Window& win;
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engine::Input& inp;
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ResourceManager& res;
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SceneRoot& root;
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@ -17,183 +17,187 @@
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ENGINE_API extern const uint64_t BILLION;
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class ENGINE_API Window {
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namespace engine {
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public:
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Window(const std::string& title);
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Window(const Window&) = delete;
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Window& operator=(const Window&) = delete;
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~Window();
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class ENGINE_API Window {
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// Return the title name
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std::string getTitle() const;
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public:
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Window(const std::string& title);
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Window(const Window&) = delete;
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Window& operator=(const Window&) = delete;
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~Window();
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// Update the window state to capture any events that have occurred.
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// Run this on every frame.
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void getInputAndEvents();
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// Return the title name
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std::string getTitle() const;
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void setTitle(std::string title);
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// Update the window state to capture any events that have occurred.
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// Run this on every frame.
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void getInputAndEvents();
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// Hides the window (it will appear closed to the user).
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void hide();
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// Shows the window again.
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void show();
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// Raises the window above other windows and sets the input focus
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void focus();
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// Returns true if the window has focus
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bool hasFocus() const;
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void setTitle(std::string title);
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// Sets the close flag, check this with shouldClose()
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void setCloseFlag();
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// Returns true if the window should remain open
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bool isRunning() const;
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// Hides the window (it will appear closed to the user).
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void hide();
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// Shows the window again.
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void show();
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// Raises the window above other windows and sets the input focus
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void focus();
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// Returns true if the window has focus
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bool hasFocus() const;
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void setFullscreen(bool fullscreen, bool exclusive=true);
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void toggleFullscreen();
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// Sets the close flag, check this with shouldClose()
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void setCloseFlag();
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// Returns true if the window should remain open
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bool isRunning() const;
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bool isFullscreen() const;
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void setFullscreen(bool fullscreen, bool exclusive = true);
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void toggleFullscreen();
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// Relative mouse mode captures the cursor for FPS style use. Returns false if unsupported.
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bool setRelativeMouseMode(bool enabled);
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bool isFullscreen() const;
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// returns true if relative mouse mode is enabled
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bool mouseCaptured();
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// Relative mouse mode captures the cursor for FPS style use. Returns false if unsupported.
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bool setRelativeMouseMode(bool enabled);
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// window events
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// returns true if relative mouse mode is enabled
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bool mouseCaptured();
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// Returns true if the window was just resized during the previous frame
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bool getWindowResized() const;
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// Set the window resized flag (to recalculate aspect ratios and such)
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inline void setResizedFlag()
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{
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m_justResized = true;
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}
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// window events
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// keyboard events
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// Returns true if the window was just resized during the previous frame
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bool getWindowResized() const;
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// Set the window resized flag (to recalculate aspect ratios and such)
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inline void setResizedFlag()
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{
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m_justResized = true;
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}
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// returns true if key is down
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bool getKey(inputs::Key key) const;
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// returns true if key was just pressed
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bool getKeyPress(inputs::Key key) const;
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// returns true if key was just released
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bool getKeyRelease(inputs::Key key) const;
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// keyboard events
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// mouse events
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// returns true if key is down
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bool getKey(inputs::Key key) const;
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// returns true if key was just pressed
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bool getKeyPress(inputs::Key key) const;
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// returns true if key was just released
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bool getKeyRelease(inputs::Key key) const;
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// returns true if button is down
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bool getButton(inputs::MouseButton button) const;
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// returns true if button was just pressed
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bool getButtonPress(inputs::MouseButton button) const;
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// returns true if button was just released
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bool getButtonRelease(inputs::MouseButton button) const;
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// mouse events
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// retrieves x coordinate of the mouse
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int getMouseX() const;
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// retrieves y coordinate of the mouse
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int getMouseY() const;
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// retrieves mouse x coordinate normalised for OpenGL
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float getMouseNormX() const;
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// retrieves mouse y coordinate normalised for OpenGL
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float getMouseNormY() const;
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// retrieves dx of the mouse since the last frame
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int getMouseDX() const;
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// retrieves dy of the mouse since the last frame
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int getMouseDY() const;
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// retrieves amount scrolled vertically
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float getMouseScrollX() const;
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// retrieves amount scrolled horizontally
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float getMouseScrollY() const;
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// returns true if button is down
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bool getButton(inputs::MouseButton button) const;
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// returns true if button was just pressed
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bool getButtonPress(inputs::MouseButton button) const;
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// returns true if button was just released
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bool getButtonRelease(inputs::MouseButton button) const;
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// joystick/gamepad events (maybe), other misc events
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// retrieves x coordinate of the mouse
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int getMouseX() const;
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// retrieves y coordinate of the mouse
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int getMouseY() const;
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// retrieves mouse x coordinate normalised for OpenGL
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float getMouseNormX() const;
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// retrieves mouse y coordinate normalised for OpenGL
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float getMouseNormY() const;
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// retrieves dx of the mouse since the last frame
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int getMouseDX() const;
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// retrieves dy of the mouse since the last frame
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int getMouseDY() const;
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// retrieves amount scrolled vertically
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float getMouseScrollX() const;
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// retrieves amount scrolled horizontally
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float getMouseScrollY() const;
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// joystick/gamepad events (maybe), other misc events
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// returns the performance counter value in nanoseconds;
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uint64_t getNanos() const;
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// get the time recorded at the end of the last frame
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uint64_t getLastFrameStamp() const;
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// returns the performance counter value in nanoseconds;
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uint64_t getNanos() const;
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// get the time recorded at the end of the last frame
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uint64_t getLastFrameStamp() const;
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// returns the number of frames elapsed since window creation
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uint64_t getFrameCount() const;
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uint64_t getStartTime() const;;
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float dt() const; // returns delta time in seconds
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uint64_t getFPS() const;
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uint64_t getAvgFPS() const;
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// returns the number of frames elapsed since window creation
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uint64_t getFrameCount() const;
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uint64_t getStartTime() const;;
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float dt() const; // returns delta time in seconds
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uint64_t getFPS() const;
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uint64_t getAvgFPS() const;
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void resetAvgFPS();
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void resetAvgFPS();
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bool infoBox(const std::string& title, const std::string& msg);
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bool infoBox(const std::string& title, const std::string& msg);
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/* STATIC METHODS */
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static void errorBox(const std::string& message);
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/* STATIC METHODS */
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static void errorBox(const std::string& message);
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public:
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SDL_Window* m_handle;
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public:
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SDL_Window* m_handle;
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private:
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private:
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bool m_shouldClose = false;
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bool m_shouldClose = false;
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std::string m_title;
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std::string m_title;
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bool m_fullscreen = false;
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bool m_justResized = false;
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bool m_keyboardFocus = true;
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bool m_fullscreen = false;
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bool m_justResized = false;
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bool m_keyboardFocus = true;
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// size in screen coordinates
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glm::ivec2 m_winSize = glm::vec2(640, 480);
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// size in screen coordinates
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glm::ivec2 m_winSize = glm::vec2(640, 480);
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// performance counter frequency
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uint64_t m_counterFreq;
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// performance counter frequency
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uint64_t m_counterFreq;
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// number of frames swapped
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uint64_t m_frames = 0;
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// frame count offset for fpsAvg
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uint64_t m_avgFpsStartCount = 0;
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// in nanoseconds
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uint64_t m_startTime;
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// in nanoseconds
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uint64_t m_lastFrameStamp;
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// in nanoseconds; elapsed time between frames
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uint64_t m_lastFrameTime = 1; // not 0 to avoid division by zero
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// in nanoseconds
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uint64_t m_avgFpsStart;
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// number of frames swapped
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uint64_t m_frames = 0;
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// frame count offset for fpsAvg
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uint64_t m_avgFpsStartCount = 0;
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// in nanoseconds
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uint64_t m_startTime;
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// in nanoseconds
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uint64_t m_lastFrameStamp;
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// in nanoseconds; elapsed time between frames
|
||||
uint64_t m_lastFrameTime = 1; // not 0 to avoid division by zero
|
||||
// in nanoseconds
|
||||
uint64_t m_avgFpsStart;
|
||||
|
||||
// input stuff
|
||||
// input stuff
|
||||
|
||||
enum class ButtonDelta {
|
||||
SAME = 0,
|
||||
PRESSED,
|
||||
RELEASED
|
||||
enum class ButtonDelta {
|
||||
SAME = 0,
|
||||
PRESSED,
|
||||
RELEASED
|
||||
};
|
||||
|
||||
struct {
|
||||
std::array<bool, SDL_NUM_SCANCODES> keys;
|
||||
std::array<enum ButtonDelta, SDL_NUM_SCANCODES> deltas;
|
||||
} m_keyboard{ };
|
||||
|
||||
struct {
|
||||
std::array<bool, static_cast<int>(inputs::MouseButton::M_SIZE)> buttons;
|
||||
std::array<enum ButtonDelta, 8> deltas;
|
||||
Sint32 x;
|
||||
Sint32 y;
|
||||
Sint32 dx;
|
||||
Sint32 dy;
|
||||
float xscroll;
|
||||
float yscroll;
|
||||
bool captured = false;
|
||||
} m_mouse{ };
|
||||
|
||||
// private methods
|
||||
|
||||
void onResize(Sint32 width, Sint32 height);
|
||||
void resetInputDeltas();
|
||||
|
||||
// event methods (like callbacks)
|
||||
|
||||
void onWindowEvent(SDL_WindowEvent& e);
|
||||
void onKeyEvent(SDL_KeyboardEvent& e);
|
||||
void onMouseButtonEvent(SDL_MouseButtonEvent& e);
|
||||
void onMouseMotionEvent(SDL_MouseMotionEvent& e);
|
||||
void onMouseWheelEvent(SDL_MouseWheelEvent& e);
|
||||
};
|
||||
|
||||
struct {
|
||||
std::array<bool, SDL_NUM_SCANCODES> keys;
|
||||
std::array<enum ButtonDelta, SDL_NUM_SCANCODES> deltas;
|
||||
} m_keyboard{ };
|
||||
|
||||
struct {
|
||||
std::array<bool, static_cast<int>(inputs::MouseButton::M_SIZE)> buttons;
|
||||
std::array<enum ButtonDelta, 8> deltas;
|
||||
Sint32 x;
|
||||
Sint32 y;
|
||||
Sint32 dx;
|
||||
Sint32 dy;
|
||||
float xscroll;
|
||||
float yscroll;
|
||||
bool captured = false;
|
||||
} m_mouse{ };
|
||||
|
||||
// private methods
|
||||
|
||||
void onResize(Sint32 width, Sint32 height);
|
||||
void resetInputDeltas();
|
||||
|
||||
// event methods (like callbacks)
|
||||
|
||||
void onWindowEvent(SDL_WindowEvent& e);
|
||||
void onKeyEvent(SDL_KeyboardEvent& e);
|
||||
void onMouseButtonEvent(SDL_MouseButtonEvent& e);
|
||||
void onMouseMotionEvent(SDL_MouseMotionEvent& e);
|
||||
void onMouseWheelEvent(SDL_MouseWheelEvent& e);
|
||||
};
|
||||
}
|
@ -14,11 +14,12 @@
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
#include <optional>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace engine::gfx {
|
||||
namespace engine {
|
||||
|
||||
static std::vector<const char*> getRequiredVulkanExtensions(SDL_Window* window)
|
||||
{
|
||||
|
297
src/input.cpp
297
src/input.cpp
@ -5,31 +5,33 @@
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
Input::Input(const Window &win) : m_win(win)
|
||||
{
|
||||
m_enabledDevices.fill(true);
|
||||
}
|
||||
namespace engine {
|
||||
|
||||
Input::~Input()
|
||||
{
|
||||
}
|
||||
Input::Input(const Window& win) : m_win(win)
|
||||
{
|
||||
m_enabledDevices.fill(true);
|
||||
}
|
||||
|
||||
// private methods
|
||||
Input::~Input()
|
||||
{
|
||||
}
|
||||
|
||||
float Input::getDeviceAxis(enum InputDevice device, int axis) const
|
||||
{
|
||||
switch (device) {
|
||||
// private methods
|
||||
|
||||
float Input::getDeviceAxis(enum InputDevice device, int axis) const
|
||||
{
|
||||
switch (device) {
|
||||
case InputDevice::MOUSE:
|
||||
switch (static_cast<inputs::MouseAxis>(axis)) {
|
||||
case inputs::MouseAxis::X:
|
||||
return static_cast<float>(m_win.getMouseDX());
|
||||
case inputs::MouseAxis::Y:
|
||||
return static_cast<float>(m_win.getMouseDY());
|
||||
case inputs::MouseAxis::X_SCR:
|
||||
return m_win.getMouseScrollX();
|
||||
case inputs::MouseAxis::Y_SCR:
|
||||
return m_win.getMouseScrollY();
|
||||
default: break;
|
||||
case inputs::MouseAxis::X:
|
||||
return static_cast<float>(m_win.getMouseDX());
|
||||
case inputs::MouseAxis::Y:
|
||||
return static_cast<float>(m_win.getMouseDY());
|
||||
case inputs::MouseAxis::X_SCR:
|
||||
return m_win.getMouseScrollX();
|
||||
case inputs::MouseAxis::Y_SCR:
|
||||
return m_win.getMouseScrollY();
|
||||
default: break;
|
||||
}
|
||||
break;
|
||||
case InputDevice::KEYBOARD:
|
||||
@ -37,13 +39,13 @@ float Input::getDeviceAxis(enum InputDevice device, int axis) const
|
||||
case InputDevice::CONTROLLER:
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
throw std::runtime_error("Error getting device axis");
|
||||
}
|
||||
throw std::runtime_error("Error getting device axis");
|
||||
}
|
||||
|
||||
bool Input::getDeviceButton(enum InputDevice device, int button) const
|
||||
{
|
||||
switch (device) {
|
||||
bool Input::getDeviceButton(enum InputDevice device, int button) const
|
||||
{
|
||||
switch (device) {
|
||||
case InputDevice::MOUSE:
|
||||
return m_win.getButton(static_cast<inputs::MouseButton>(button));
|
||||
case InputDevice::KEYBOARD:
|
||||
@ -51,13 +53,13 @@ bool Input::getDeviceButton(enum InputDevice device, int button) const
|
||||
case InputDevice::CONTROLLER:
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
throw std::runtime_error("Error getting device button");
|
||||
}
|
||||
throw std::runtime_error("Error getting device button");
|
||||
}
|
||||
|
||||
bool Input::getDeviceButtonDown(enum InputDevice device, int button) const
|
||||
{
|
||||
switch (device) {
|
||||
bool Input::getDeviceButtonDown(enum InputDevice device, int button) const
|
||||
{
|
||||
switch (device) {
|
||||
case InputDevice::MOUSE:
|
||||
return m_win.getButtonPress(static_cast<enum inputs::MouseButton>(button));
|
||||
case InputDevice::KEYBOARD:
|
||||
@ -65,13 +67,13 @@ bool Input::getDeviceButtonDown(enum InputDevice device, int button) const
|
||||
case InputDevice::CONTROLLER:
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
throw std::runtime_error("Error getting device button");
|
||||
}
|
||||
throw std::runtime_error("Error getting device button");
|
||||
}
|
||||
|
||||
bool Input::getDeviceButtonUp(enum InputDevice device, int button) const
|
||||
{
|
||||
switch (device) {
|
||||
bool Input::getDeviceButtonUp(enum InputDevice device, int button) const
|
||||
{
|
||||
switch (device) {
|
||||
case InputDevice::MOUSE:
|
||||
return m_win.getButtonRelease(static_cast<enum inputs::MouseButton>(button));
|
||||
case InputDevice::KEYBOARD:
|
||||
@ -79,154 +81,157 @@ bool Input::getDeviceButtonUp(enum InputDevice device, int button) const
|
||||
case InputDevice::CONTROLLER:
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
throw std::runtime_error("Error getting device button");
|
||||
}
|
||||
throw std::runtime_error("Error getting device button");
|
||||
}
|
||||
|
||||
float Input::getButtonAxis(enum InputDevice device, int high, int low) const
|
||||
{
|
||||
float value = 0.0f;
|
||||
if (getDeviceButton(device, high)) value += 1.0f;
|
||||
if (low != 0) {
|
||||
if (getDeviceButton(device, low)) value += -1.0f;
|
||||
float Input::getButtonAxis(enum InputDevice device, int high, int low) const
|
||||
{
|
||||
float value = 0.0f;
|
||||
if (getDeviceButton(device, high)) value += 1.0f;
|
||||
if (low != 0) {
|
||||
if (getDeviceButton(device, low)) value += -1.0f;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// public methods
|
||||
// public methods
|
||||
|
||||
void Input::addInputButton(const std::string& name, InputDevice device, int button)
|
||||
{
|
||||
m_buttonEntries.push_back( { name, device, button } );
|
||||
}
|
||||
void Input::addInputButton(const std::string& name, InputDevice device, int button)
|
||||
{
|
||||
m_buttonEntries.push_back({ name, device, button });
|
||||
}
|
||||
|
||||
void Input::addInputAxis(const std::string& name, InputDevice device, int axis)
|
||||
{
|
||||
m_axisEntries.push_back( { name, device, axis, false, 0, 0 } );
|
||||
}
|
||||
void Input::addInputAxis(const std::string& name, InputDevice device, int axis)
|
||||
{
|
||||
m_axisEntries.push_back({ name, device, axis, false, 0, 0 });
|
||||
}
|
||||
|
||||
void Input::addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low)
|
||||
{
|
||||
m_axisEntries.push_back( { name, device, 0, true, high, low } );
|
||||
}
|
||||
void Input::addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low)
|
||||
{
|
||||
m_axisEntries.push_back({ name, device, 0, true, high, low });
|
||||
}
|
||||
|
||||
// OVERLOADS:
|
||||
// OVERLOADS:
|
||||
|
||||
// Add a mouse input
|
||||
void Input::addInputButton(const std::string& name, inputs::MouseButton button)
|
||||
{
|
||||
addInputButton(name, InputDevice::MOUSE, static_cast<int>(button));
|
||||
}
|
||||
// Add a mouse input
|
||||
void Input::addInputButton(const std::string& name, inputs::MouseButton button)
|
||||
{
|
||||
addInputButton(name, InputDevice::MOUSE, static_cast<int>(button));
|
||||
}
|
||||
|
||||
void Input::addInputAxis(const std::string& name, inputs::MouseAxis axis)
|
||||
{
|
||||
addInputAxis(name, InputDevice::MOUSE, static_cast<int>(axis));
|
||||
}
|
||||
void Input::addInputAxis(const std::string& name, inputs::MouseAxis axis)
|
||||
{
|
||||
addInputAxis(name, InputDevice::MOUSE, static_cast<int>(axis));
|
||||
}
|
||||
|
||||
void Input::addInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low)
|
||||
{
|
||||
addInputButtonAsAxis(name, InputDevice::MOUSE, static_cast<int>(high), static_cast<int>(low));
|
||||
}
|
||||
void Input::addInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low)
|
||||
{
|
||||
addInputButtonAsAxis(name, InputDevice::MOUSE, static_cast<int>(high), static_cast<int>(low));
|
||||
}
|
||||
|
||||
// Add a keyboard input (TODO: add KeyboardButton enum class)
|
||||
void Input::addInputButton(const std::string& name, inputs::Key button)
|
||||
{
|
||||
addInputButton(name, InputDevice::KEYBOARD, static_cast<int>(button));
|
||||
}
|
||||
// Add a keyboard input (TODO: add KeyboardButton enum class)
|
||||
void Input::addInputButton(const std::string& name, inputs::Key button)
|
||||
{
|
||||
addInputButton(name, InputDevice::KEYBOARD, static_cast<int>(button));
|
||||
}
|
||||
|
||||
void Input::addInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low)
|
||||
{
|
||||
addInputButtonAsAxis(name, InputDevice::KEYBOARD, static_cast<int>(high), static_cast<int>(low));
|
||||
}
|
||||
void Input::addInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low)
|
||||
{
|
||||
addInputButtonAsAxis(name, InputDevice::KEYBOARD, static_cast<int>(high), static_cast<int>(low));
|
||||
}
|
||||
|
||||
void Input::delInputButton(int index)
|
||||
{
|
||||
std::vector<struct ButtonEntry>::iterator it = m_buttonEntries.begin();
|
||||
std::advance(it, index);
|
||||
m_buttonEntries.erase(it);
|
||||
}
|
||||
void Input::delInputButton(int index)
|
||||
{
|
||||
std::vector<struct ButtonEntry>::iterator it = m_buttonEntries.begin();
|
||||
std::advance(it, index);
|
||||
m_buttonEntries.erase(it);
|
||||
}
|
||||
|
||||
void Input::delInputAxis(int index)
|
||||
{
|
||||
std::vector<struct AxisEntry>::iterator it = m_axisEntries.begin();
|
||||
std::advance(it, index);
|
||||
m_axisEntries.erase(it);
|
||||
}
|
||||
void Input::delInputAxis(int index)
|
||||
{
|
||||
std::vector<struct AxisEntry>::iterator it = m_axisEntries.begin();
|
||||
std::advance(it, index);
|
||||
m_axisEntries.erase(it);
|
||||
}
|
||||
|
||||
void Input::setDeviceActive(enum InputDevice device, bool active)
|
||||
{
|
||||
m_enabledDevices[static_cast<int>(device)] = active;
|
||||
}
|
||||
void Input::setDeviceActive(enum InputDevice device, bool active)
|
||||
{
|
||||
m_enabledDevices[static_cast<int>(device)] = active;
|
||||
}
|
||||
|
||||
bool Input::getDeviceActive(enum InputDevice device) const
|
||||
{
|
||||
return m_enabledDevices[static_cast<int>(device)];
|
||||
}
|
||||
bool Input::getDeviceActive(enum InputDevice device) const
|
||||
{
|
||||
return m_enabledDevices[static_cast<int>(device)];
|
||||
}
|
||||
|
||||
float Input::getAxis(const std::string& axisName) const
|
||||
{
|
||||
for (const AxisEntry& e : m_axisEntries) {
|
||||
if (e.name == axisName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (e.isButtonAxis) {
|
||||
return getButtonAxis(e.device, e.high, e.low);
|
||||
} else {
|
||||
return getDeviceAxis(e.device, e.axis);
|
||||
float Input::getAxis(const std::string& axisName) const
|
||||
{
|
||||
for (const AxisEntry& e : m_axisEntries) {
|
||||
if (e.name == axisName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (e.isButtonAxis) {
|
||||
return getButtonAxis(e.device, e.high, e.low);
|
||||
}
|
||||
else {
|
||||
return getDeviceAxis(e.device, e.axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0.0f; // instead of throwing an exception, just return nothing
|
||||
// throw std::runtime_error("Unable to find mapping in input table");
|
||||
}
|
||||
return 0.0f; // instead of throwing an exception, just return nothing
|
||||
// throw std::runtime_error("Unable to find mapping in input table");
|
||||
}
|
||||
|
||||
bool Input::getButton(const std::string& buttonName) const
|
||||
{
|
||||
bool isDown = false;
|
||||
bool Input::getButton(const std::string& buttonName) const
|
||||
{
|
||||
bool isDown = false;
|
||||
|
||||
for (const ButtonEntry& e : m_buttonEntries) {
|
||||
if (e.name == buttonName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (getDeviceButton(e.device, e.button) == true) {
|
||||
isDown = true;
|
||||
break;
|
||||
for (const ButtonEntry& e : m_buttonEntries) {
|
||||
if (e.name == buttonName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (getDeviceButton(e.device, e.button) == true) {
|
||||
isDown = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return isDown;
|
||||
}
|
||||
return isDown;
|
||||
}
|
||||
|
||||
bool Input::getButtonPress(const std::string& buttonName) const
|
||||
{
|
||||
bool isPressed = false;
|
||||
bool Input::getButtonPress(const std::string& buttonName) const
|
||||
{
|
||||
bool isPressed = false;
|
||||
|
||||
for (const ButtonEntry& e : m_buttonEntries) {
|
||||
if (e.name == buttonName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (getDeviceButtonDown(e.device, e.button) == true) {
|
||||
isPressed = true;
|
||||
break;
|
||||
for (const ButtonEntry& e : m_buttonEntries) {
|
||||
if (e.name == buttonName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (getDeviceButtonDown(e.device, e.button) == true) {
|
||||
isPressed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return isPressed;
|
||||
}
|
||||
return isPressed;
|
||||
}
|
||||
|
||||
bool Input::getButtonRelease(const std::string& buttonName) const
|
||||
{
|
||||
bool isReleased = false;
|
||||
bool Input::getButtonRelease(const std::string& buttonName) const
|
||||
{
|
||||
bool isReleased = false;
|
||||
|
||||
for (const ButtonEntry& e : m_buttonEntries) {
|
||||
if (e.name == buttonName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (getDeviceButtonUp(e.device, e.button) == true) {
|
||||
isReleased = true;
|
||||
break;
|
||||
for (const ButtonEntry& e : m_buttonEntries) {
|
||||
if (e.name == buttonName) {
|
||||
if (m_enabledDevices[static_cast<int>(e.device)]) {
|
||||
if (getDeviceButtonUp(e.device, e.button) == true) {
|
||||
isReleased = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return isReleased;
|
||||
}
|
||||
return isReleased;
|
||||
}
|
||||
|
||||
}
|
696
src/window.cpp
696
src/window.cpp
@ -7,100 +7,102 @@
|
||||
|
||||
const uint64_t BILLION = 1000000000;
|
||||
|
||||
Window::Window(const std::string& title) : m_title(title)
|
||||
{
|
||||
namespace engine {
|
||||
|
||||
// init SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
const std::string errMsg("Unable to initialise SDL: " + std::string(SDL_GetError()));
|
||||
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "SDL error", errMsg.c_str(), NULL) != 0) {
|
||||
std::cerr << errMsg << "\nAre you in a graphical environment?\n";
|
||||
Window::Window(const std::string& title) : m_title(title)
|
||||
{
|
||||
|
||||
// init SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
const std::string errMsg("Unable to initialise SDL: " + std::string(SDL_GetError()));
|
||||
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "SDL error", errMsg.c_str(), NULL) != 0) {
|
||||
std::cerr << errMsg << "\nAre you in a graphical environment?\n";
|
||||
}
|
||||
throw std::runtime_error(errMsg);
|
||||
}
|
||||
throw std::runtime_error(errMsg);
|
||||
}
|
||||
|
||||
m_counterFreq = SDL_GetPerformanceFrequency();
|
||||
m_startTime = getNanos();
|
||||
m_lastFrameStamp = m_startTime - 1;
|
||||
m_avgFpsStart = m_startTime;
|
||||
m_counterFreq = SDL_GetPerformanceFrequency();
|
||||
m_startTime = getNanos();
|
||||
m_lastFrameStamp = m_startTime - 1;
|
||||
m_avgFpsStart = m_startTime;
|
||||
|
||||
// create the window
|
||||
m_handle = SDL_CreateWindow(
|
||||
// create the window
|
||||
m_handle = SDL_CreateWindow(
|
||||
m_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
static_cast<int>(m_winSize.x),
|
||||
static_cast<int>(m_winSize.y),
|
||||
SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN);
|
||||
if (m_handle == NULL) {
|
||||
SDL_Quit();
|
||||
throw std::runtime_error("Unable to create window: " + std::string(SDL_GetError()));
|
||||
if (m_handle == NULL) {
|
||||
SDL_Quit();
|
||||
throw std::runtime_error("Unable to create window: " + std::string(SDL_GetError()));
|
||||
}
|
||||
|
||||
// get window size
|
||||
int winWidth, winHeight;
|
||||
SDL_GetWindowSize(m_handle, &winWidth, &winHeight);
|
||||
m_winSize.x = winWidth;
|
||||
m_winSize.y = winHeight;
|
||||
|
||||
const int WINDOWED_MIN_WIDTH = 640;
|
||||
const int WINDOWED_MIN_HEIGHT = 480;
|
||||
SDL_SetWindowMinimumSize(m_handle, WINDOWED_MIN_WIDTH, WINDOWED_MIN_HEIGHT);
|
||||
|
||||
/*
|
||||
m_glContext = SDL_GL_CreateContext(m_handle);
|
||||
if (m_glContext == NULL) {
|
||||
SDL_DestroyWindow(m_handle);
|
||||
SDL_Quit();
|
||||
throw std::runtime_error("Unable to create OpenGL context: " + std::string(SDL_GetError()));
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) {
|
||||
SDL_DestroyWindow(m_handle);
|
||||
SDL_Quit();
|
||||
throw std::runtime_error("Unable to initialise GLAD");
|
||||
}
|
||||
*/
|
||||
|
||||
// onResize(m_winSize.x, m_winSize.y);
|
||||
|
||||
}
|
||||
|
||||
// get window size
|
||||
int winWidth, winHeight;
|
||||
SDL_GetWindowSize(m_handle, &winWidth, &winHeight);
|
||||
m_winSize.x = winWidth;
|
||||
m_winSize.y = winHeight;
|
||||
|
||||
const int WINDOWED_MIN_WIDTH = 640;
|
||||
const int WINDOWED_MIN_HEIGHT = 480;
|
||||
SDL_SetWindowMinimumSize(m_handle, WINDOWED_MIN_WIDTH, WINDOWED_MIN_HEIGHT);
|
||||
|
||||
/*
|
||||
m_glContext = SDL_GL_CreateContext(m_handle);
|
||||
if (m_glContext == NULL) {
|
||||
Window::~Window()
|
||||
{
|
||||
SDL_DestroyWindow(m_handle);
|
||||
SDL_Quit();
|
||||
throw std::runtime_error("Unable to create OpenGL context: " + std::string(SDL_GetError()));
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) {
|
||||
SDL_DestroyWindow(m_handle);
|
||||
SDL_Quit();
|
||||
throw std::runtime_error("Unable to initialise GLAD");
|
||||
// private methods
|
||||
|
||||
void Window::onResize(Sint32 width, Sint32 height)
|
||||
{
|
||||
// get window size
|
||||
m_winSize.x = static_cast<int>(width);
|
||||
m_winSize.y = static_cast<int>(height);
|
||||
|
||||
m_justResized = true;
|
||||
}
|
||||
*/
|
||||
|
||||
// onResize(m_winSize.x, m_winSize.y);
|
||||
void Window::resetInputDeltas()
|
||||
{
|
||||
m_justResized = false;
|
||||
|
||||
}
|
||||
m_keyboard.deltas.fill(ButtonDelta::SAME);
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
SDL_DestroyWindow(m_handle);
|
||||
SDL_Quit();
|
||||
}
|
||||
m_mouse.deltas.fill(ButtonDelta::SAME);
|
||||
m_mouse.dx = 0;
|
||||
m_mouse.dy = 0;
|
||||
m_mouse.xscroll = 0.0f;
|
||||
m_mouse.yscroll = 0.0f;
|
||||
}
|
||||
|
||||
// private methods
|
||||
// TODO event methods (like callbacks)
|
||||
|
||||
void Window::onResize(Sint32 width, Sint32 height)
|
||||
{
|
||||
// get window size
|
||||
m_winSize.x = static_cast<int>(width);
|
||||
m_winSize.y = static_cast<int>(height);
|
||||
void Window::onWindowEvent(SDL_WindowEvent& e)
|
||||
{
|
||||
|
||||
m_justResized = true;
|
||||
}
|
||||
|
||||
void Window::resetInputDeltas()
|
||||
{
|
||||
m_justResized = false;
|
||||
|
||||
m_keyboard.deltas.fill(ButtonDelta::SAME);
|
||||
|
||||
m_mouse.deltas.fill(ButtonDelta::SAME);
|
||||
m_mouse.dx = 0;
|
||||
m_mouse.dy = 0;
|
||||
m_mouse.xscroll = 0.0f;
|
||||
m_mouse.yscroll = 0.0f;
|
||||
}
|
||||
|
||||
// TODO event methods (like callbacks)
|
||||
|
||||
void Window::onWindowEvent(SDL_WindowEvent &e)
|
||||
{
|
||||
|
||||
switch (e.event) {
|
||||
switch (e.event) {
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
onResize(e.data1, e.data2);
|
||||
break;
|
||||
@ -110,23 +112,23 @@ void Window::onWindowEvent(SDL_WindowEvent &e)
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
m_keyboardFocus = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Window::onKeyEvent(SDL_KeyboardEvent &e)
|
||||
{
|
||||
bool keyWasDown = m_keyboard.keys[e.keysym.scancode];
|
||||
bool keyIsDown = (e.state == SDL_PRESSED);
|
||||
m_keyboard.keys[e.keysym.scancode] = keyIsDown;
|
||||
if (keyIsDown != keyWasDown) { // (if key was pressed or released)
|
||||
m_keyboard.deltas[e.keysym.scancode] = keyIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
|
||||
void Window::onKeyEvent(SDL_KeyboardEvent& e)
|
||||
{
|
||||
bool keyWasDown = m_keyboard.keys[e.keysym.scancode];
|
||||
bool keyIsDown = (e.state == SDL_PRESSED);
|
||||
m_keyboard.keys[e.keysym.scancode] = keyIsDown;
|
||||
if (keyIsDown != keyWasDown) { // (if key was pressed or released)
|
||||
m_keyboard.deltas[e.keysym.scancode] = keyIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Window::onMouseButtonEvent(SDL_MouseButtonEvent &e)
|
||||
{
|
||||
enum inputs::MouseButton button = inputs::MouseButton::M_INVALID;
|
||||
switch (e.button) {
|
||||
void Window::onMouseButtonEvent(SDL_MouseButtonEvent& e)
|
||||
{
|
||||
enum inputs::MouseButton button = inputs::MouseButton::M_INVALID;
|
||||
switch (e.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
button = inputs::MouseButton::M_LEFT;
|
||||
break;
|
||||
@ -142,59 +144,60 @@ void Window::onMouseButtonEvent(SDL_MouseButtonEvent &e)
|
||||
case SDL_BUTTON_X2:
|
||||
button = inputs::MouseButton::M_X2;
|
||||
break;
|
||||
}
|
||||
int buttonIndex = static_cast<int>(button);
|
||||
bool buttonWasDown = m_mouse.buttons.at(buttonIndex);
|
||||
bool buttonIsDown = (e.state == SDL_PRESSED);
|
||||
m_mouse.buttons.at(buttonIndex) = buttonIsDown;
|
||||
if (buttonIsDown != buttonWasDown) { // (if button was pressed or released)
|
||||
// only sets delta if it hasn't already been set this frame (to detect very fast presses)
|
||||
if (m_mouse.deltas[buttonIndex] == ButtonDelta::SAME) {
|
||||
m_mouse.deltas[buttonIndex] = buttonIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
|
||||
}
|
||||
int buttonIndex = static_cast<int>(button);
|
||||
bool buttonWasDown = m_mouse.buttons.at(buttonIndex);
|
||||
bool buttonIsDown = (e.state == SDL_PRESSED);
|
||||
m_mouse.buttons.at(buttonIndex) = buttonIsDown;
|
||||
if (buttonIsDown != buttonWasDown) { // (if button was pressed or released)
|
||||
// only sets delta if it hasn't already been set this frame (to detect very fast presses)
|
||||
if (m_mouse.deltas[buttonIndex] == ButtonDelta::SAME) {
|
||||
m_mouse.deltas[buttonIndex] = buttonIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Window::onMouseMotionEvent(SDL_MouseMotionEvent &e)
|
||||
{
|
||||
m_mouse.x = e.x;
|
||||
m_mouse.y = e.y;
|
||||
m_mouse.dx = e.xrel;
|
||||
m_mouse.dy = e.yrel;
|
||||
}
|
||||
|
||||
void Window::onMouseWheelEvent(SDL_MouseWheelEvent &e)
|
||||
{
|
||||
if (e.direction == SDL_MOUSEWHEEL_NORMAL) {
|
||||
m_mouse.xscroll = e.preciseX;
|
||||
m_mouse.yscroll = e.preciseY;
|
||||
} else { // flipped
|
||||
m_mouse.xscroll = -e.preciseX;
|
||||
m_mouse.yscroll = -e.preciseY;
|
||||
void Window::onMouseMotionEvent(SDL_MouseMotionEvent& e)
|
||||
{
|
||||
m_mouse.x = e.x;
|
||||
m_mouse.y = e.y;
|
||||
m_mouse.dx = e.xrel;
|
||||
m_mouse.dy = e.yrel;
|
||||
}
|
||||
}
|
||||
|
||||
// public methods
|
||||
void Window::onMouseWheelEvent(SDL_MouseWheelEvent& e)
|
||||
{
|
||||
if (e.direction == SDL_MOUSEWHEEL_NORMAL) {
|
||||
m_mouse.xscroll = e.preciseX;
|
||||
m_mouse.yscroll = e.preciseY;
|
||||
}
|
||||
else { // flipped
|
||||
m_mouse.xscroll = -e.preciseX;
|
||||
m_mouse.yscroll = -e.preciseY;
|
||||
}
|
||||
}
|
||||
|
||||
std::string Window::getTitle() const
|
||||
{
|
||||
return m_title;
|
||||
}
|
||||
// public methods
|
||||
|
||||
void Window::getInputAndEvents()
|
||||
{
|
||||
std::string Window::getTitle() const
|
||||
{
|
||||
return m_title;
|
||||
}
|
||||
|
||||
m_frames++;
|
||||
uint64_t currentFrameStamp = getNanos();
|
||||
m_lastFrameTime = currentFrameStamp - m_lastFrameStamp;
|
||||
m_lastFrameStamp = currentFrameStamp;
|
||||
void Window::getInputAndEvents()
|
||||
{
|
||||
|
||||
resetInputDeltas();
|
||||
m_frames++;
|
||||
uint64_t currentFrameStamp = getNanos();
|
||||
m_lastFrameTime = currentFrameStamp - m_lastFrameStamp;
|
||||
m_lastFrameStamp = currentFrameStamp;
|
||||
|
||||
// loop through all available events
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
switch (e.type) {
|
||||
resetInputDeltas();
|
||||
|
||||
// loop through all available events
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
switch (e.type) {
|
||||
|
||||
case SDL_QUIT:
|
||||
setCloseFlag();
|
||||
@ -222,233 +225,238 @@ void Window::getInputAndEvents()
|
||||
onMouseWheelEvent(e.wheel);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Window::setTitle(std::string title)
|
||||
{
|
||||
SDL_SetWindowTitle(m_handle, title.c_str());
|
||||
}
|
||||
|
||||
bool Window::getWindowResized() const
|
||||
{
|
||||
return m_justResized;
|
||||
}
|
||||
|
||||
void Window::show()
|
||||
{
|
||||
SDL_ShowWindow(m_handle);
|
||||
}
|
||||
|
||||
void Window::hide()
|
||||
{
|
||||
SDL_HideWindow(m_handle);
|
||||
}
|
||||
|
||||
void Window::focus()
|
||||
{
|
||||
SDL_RaiseWindow(m_handle);
|
||||
m_keyboardFocus = true;
|
||||
}
|
||||
|
||||
bool Window::hasFocus() const
|
||||
{
|
||||
return m_keyboardFocus;
|
||||
}
|
||||
|
||||
void Window::setCloseFlag()
|
||||
{
|
||||
m_shouldClose = true;
|
||||
}
|
||||
|
||||
bool Window::isRunning() const
|
||||
{
|
||||
return !m_shouldClose;
|
||||
}
|
||||
|
||||
void Window::setFullscreen(bool fullscreen, bool exclusive)
|
||||
{
|
||||
if (SDL_SetWindowFullscreen(m_handle, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) {
|
||||
throw std::runtime_error("Unable to set window to fullscreen/windowed");
|
||||
}
|
||||
m_fullscreen = fullscreen;
|
||||
if (fullscreen) {
|
||||
int width, height;
|
||||
SDL_GetWindowSize(m_handle, &width, &height);
|
||||
onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Window::setTitle(std::string title)
|
||||
{
|
||||
SDL_SetWindowTitle(m_handle, title.c_str());
|
||||
}
|
||||
|
||||
bool Window::getWindowResized() const
|
||||
{
|
||||
return m_justResized;
|
||||
}
|
||||
|
||||
void Window::show()
|
||||
{
|
||||
SDL_ShowWindow(m_handle);
|
||||
}
|
||||
|
||||
void Window::hide()
|
||||
{
|
||||
SDL_HideWindow(m_handle);
|
||||
}
|
||||
|
||||
void Window::focus()
|
||||
{
|
||||
SDL_RaiseWindow(m_handle);
|
||||
m_keyboardFocus = true;
|
||||
}
|
||||
|
||||
bool Window::hasFocus() const
|
||||
{
|
||||
return m_keyboardFocus;
|
||||
}
|
||||
|
||||
void Window::setCloseFlag()
|
||||
{
|
||||
m_shouldClose = true;
|
||||
}
|
||||
|
||||
bool Window::isRunning() const
|
||||
{
|
||||
return !m_shouldClose;
|
||||
}
|
||||
|
||||
void Window::setFullscreen(bool fullscreen, bool exclusive)
|
||||
{
|
||||
if (SDL_SetWindowFullscreen(m_handle, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) {
|
||||
throw std::runtime_error("Unable to set window to fullscreen/windowed");
|
||||
void Window::toggleFullscreen()
|
||||
{
|
||||
setFullscreen(!m_fullscreen);
|
||||
}
|
||||
m_fullscreen = fullscreen;
|
||||
if (fullscreen) {
|
||||
int width, height;
|
||||
SDL_GetWindowSize(m_handle, &width, &height);
|
||||
onResize(width, height);
|
||||
|
||||
bool Window::isFullscreen() const
|
||||
{
|
||||
return m_fullscreen;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::toggleFullscreen()
|
||||
{
|
||||
setFullscreen(!m_fullscreen);
|
||||
}
|
||||
|
||||
bool Window::isFullscreen() const
|
||||
{
|
||||
return m_fullscreen;
|
||||
}
|
||||
|
||||
bool Window::setRelativeMouseMode(bool enabled)
|
||||
{
|
||||
m_mouse.captured = enabled;
|
||||
int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled));
|
||||
if (code != 0) {
|
||||
throw std::runtime_error("Unable to set relative mouse mode");
|
||||
} else {
|
||||
return true;
|
||||
bool Window::setRelativeMouseMode(bool enabled)
|
||||
{
|
||||
m_mouse.captured = enabled;
|
||||
int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled));
|
||||
if (code != 0) {
|
||||
throw std::runtime_error("Unable to set relative mouse mode");
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Window::mouseCaptured()
|
||||
{
|
||||
return m_mouse.captured;
|
||||
}
|
||||
|
||||
// getting input
|
||||
|
||||
bool Window::getKey(inputs::Key key) const
|
||||
{
|
||||
return m_keyboard.keys[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
bool Window::getKeyPress(inputs::Key key) const
|
||||
{
|
||||
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED;
|
||||
}
|
||||
|
||||
bool Window::getKeyRelease(inputs::Key key) const
|
||||
{
|
||||
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED;
|
||||
}
|
||||
|
||||
// TODO mouse input
|
||||
|
||||
bool Window::getButton(inputs::MouseButton button) const
|
||||
{
|
||||
return m_mouse.buttons[static_cast<int>(button)];
|
||||
}
|
||||
|
||||
bool Window::getButtonPress(inputs::MouseButton button) const
|
||||
{
|
||||
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED;
|
||||
}
|
||||
|
||||
bool Window::getButtonRelease(inputs::MouseButton button) const
|
||||
{
|
||||
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED;
|
||||
}
|
||||
|
||||
int Window::getMouseX() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.x);
|
||||
}
|
||||
|
||||
int Window::getMouseY() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.y);
|
||||
}
|
||||
|
||||
float Window::getMouseNormX() const
|
||||
{
|
||||
return ((float)m_mouse.x * 2.0f / (float)m_winSize.x) - 1.0f;
|
||||
}
|
||||
|
||||
float Window::getMouseNormY() const
|
||||
{
|
||||
return ((float)m_mouse.y * -2.0f / (float)m_winSize.y) + 1.0f;
|
||||
}
|
||||
|
||||
int Window::getMouseDX() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.dx);
|
||||
}
|
||||
|
||||
int Window::getMouseDY() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.dy);
|
||||
}
|
||||
|
||||
float Window::getMouseScrollX() const
|
||||
{
|
||||
return m_mouse.xscroll;
|
||||
}
|
||||
|
||||
float Window::getMouseScrollY() const
|
||||
{
|
||||
return m_mouse.yscroll;
|
||||
}
|
||||
|
||||
// TODO game pad
|
||||
|
||||
// get timer value
|
||||
uint64_t Window::getNanos() const
|
||||
{
|
||||
uint64_t count;
|
||||
|
||||
count = SDL_GetPerformanceCounter();
|
||||
if (m_counterFreq == BILLION) {
|
||||
return count;
|
||||
} else {
|
||||
return count * (BILLION / m_counterFreq);
|
||||
bool Window::mouseCaptured()
|
||||
{
|
||||
return m_mouse.captured;
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t Window::getLastFrameStamp() const
|
||||
{
|
||||
return m_lastFrameStamp;
|
||||
}
|
||||
// getting input
|
||||
|
||||
uint64_t Window::getFrameCount() const
|
||||
{
|
||||
return m_frames;
|
||||
}
|
||||
|
||||
uint64_t Window::getStartTime() const
|
||||
{
|
||||
return m_startTime;
|
||||
}
|
||||
|
||||
float Window::dt() const
|
||||
{
|
||||
return (float)m_lastFrameTime / (float)BILLION;
|
||||
}
|
||||
|
||||
uint64_t Window::getFPS() const
|
||||
{
|
||||
if (m_lastFrameTime == 0) return 0;
|
||||
return BILLION / m_lastFrameTime;
|
||||
}
|
||||
|
||||
uint64_t Window::getAvgFPS() const
|
||||
{
|
||||
uint64_t delta_t = getNanos() - m_avgFpsStart;
|
||||
if (delta_t == 0) return 0;
|
||||
return BILLION * (m_frames - m_avgFpsStartCount) / delta_t;
|
||||
}
|
||||
|
||||
void Window::resetAvgFPS()
|
||||
{
|
||||
m_avgFpsStart = getNanos();
|
||||
m_avgFpsStartCount = getFrameCount();
|
||||
}
|
||||
|
||||
bool Window::infoBox(const std::string& title, const std::string& msg)
|
||||
{
|
||||
if (isFullscreen() == false) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
bool Window::getKey(inputs::Key key) const
|
||||
{
|
||||
return m_keyboard.keys[static_cast<int>(key)];
|
||||
}
|
||||
}
|
||||
|
||||
/* STATIC METHODS */
|
||||
bool Window::getKeyPress(inputs::Key key) const
|
||||
{
|
||||
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED;
|
||||
}
|
||||
|
||||
// Display an error message box
|
||||
void Window::errorBox(const std::string& message)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL);
|
||||
}
|
||||
bool Window::getKeyRelease(inputs::Key key) const
|
||||
{
|
||||
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED;
|
||||
}
|
||||
|
||||
// TODO mouse input
|
||||
|
||||
bool Window::getButton(inputs::MouseButton button) const
|
||||
{
|
||||
return m_mouse.buttons[static_cast<int>(button)];
|
||||
}
|
||||
|
||||
bool Window::getButtonPress(inputs::MouseButton button) const
|
||||
{
|
||||
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED;
|
||||
}
|
||||
|
||||
bool Window::getButtonRelease(inputs::MouseButton button) const
|
||||
{
|
||||
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED;
|
||||
}
|
||||
|
||||
int Window::getMouseX() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.x);
|
||||
}
|
||||
|
||||
int Window::getMouseY() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.y);
|
||||
}
|
||||
|
||||
float Window::getMouseNormX() const
|
||||
{
|
||||
return ((float)m_mouse.x * 2.0f / (float)m_winSize.x) - 1.0f;
|
||||
}
|
||||
|
||||
float Window::getMouseNormY() const
|
||||
{
|
||||
return ((float)m_mouse.y * -2.0f / (float)m_winSize.y) + 1.0f;
|
||||
}
|
||||
|
||||
int Window::getMouseDX() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.dx);
|
||||
}
|
||||
|
||||
int Window::getMouseDY() const
|
||||
{
|
||||
return static_cast<int>(m_mouse.dy);
|
||||
}
|
||||
|
||||
float Window::getMouseScrollX() const
|
||||
{
|
||||
return m_mouse.xscroll;
|
||||
}
|
||||
|
||||
float Window::getMouseScrollY() const
|
||||
{
|
||||
return m_mouse.yscroll;
|
||||
}
|
||||
|
||||
// TODO game pad
|
||||
|
||||
// get timer value
|
||||
uint64_t Window::getNanos() const
|
||||
{
|
||||
uint64_t count;
|
||||
|
||||
count = SDL_GetPerformanceCounter();
|
||||
if (m_counterFreq == BILLION) {
|
||||
return count;
|
||||
}
|
||||
else {
|
||||
return count * (BILLION / m_counterFreq);
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t Window::getLastFrameStamp() const
|
||||
{
|
||||
return m_lastFrameStamp;
|
||||
}
|
||||
|
||||
uint64_t Window::getFrameCount() const
|
||||
{
|
||||
return m_frames;
|
||||
}
|
||||
|
||||
uint64_t Window::getStartTime() const
|
||||
{
|
||||
return m_startTime;
|
||||
}
|
||||
|
||||
float Window::dt() const
|
||||
{
|
||||
return (float)m_lastFrameTime / (float)BILLION;
|
||||
}
|
||||
|
||||
uint64_t Window::getFPS() const
|
||||
{
|
||||
if (m_lastFrameTime == 0) return 0;
|
||||
return BILLION / m_lastFrameTime;
|
||||
}
|
||||
|
||||
uint64_t Window::getAvgFPS() const
|
||||
{
|
||||
uint64_t delta_t = getNanos() - m_avgFpsStart;
|
||||
if (delta_t == 0) return 0;
|
||||
return BILLION * (m_frames - m_avgFpsStartCount) / delta_t;
|
||||
}
|
||||
|
||||
void Window::resetAvgFPS()
|
||||
{
|
||||
m_avgFpsStart = getNanos();
|
||||
m_avgFpsStartCount = getFrameCount();
|
||||
}
|
||||
|
||||
bool Window::infoBox(const std::string& title, const std::string& msg)
|
||||
{
|
||||
if (isFullscreen() == false) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* STATIC METHODS */
|
||||
|
||||
// Display an error message box
|
||||
void Window::errorBox(const std::string& message)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user