Convert back to a static library

This commit is contained in:
Bailey Harrison 2022-10-02 16:34:51 +01:00
parent 50ca206428
commit d7a79abb1c
10 changed files with 751 additions and 720 deletions

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@ -6,7 +6,7 @@ project(engine LANGUAGES CXX
VERSION "0.1.0" VERSION "0.1.0"
) )
add_library(${PROJECT_NAME} SHARED add_library(${PROJECT_NAME} STATIC
"src/engine.cpp" "src/engine.cpp"
"src/window.cpp" "src/window.cpp"
@ -74,6 +74,8 @@ add_library(${PROJECT_NAME} SHARED
target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS") target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
@ -143,8 +145,8 @@ add_subdirectory(dependencies/glm)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glm) target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glm)
# spdlog # spdlog
set(SPDLOG_BUILD_SHARED ON CACHE INTERNAL "" FORCE) set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS ON) set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/spdlog) add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog) target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/spdlog/include) target_include_directories(${PROJECT_NAME} PUBLIC dependencies/spdlog/include)

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@ -2,9 +2,12 @@
#include "engine_api.h" #include "engine_api.h"
namespace engine {
class Window;
class Input;
}
class Object; class Object;
class Window;
class Input;
class ResourceManager; class ResourceManager;
class ENGINE_API Component { class ENGINE_API Component {
@ -30,8 +33,8 @@ public:
Object& parent; Object& parent;
protected: protected:
Window& win; engine::Window& win;
Input& inp; engine::Input& inp;
ResourceManager& res; ResourceManager& res;
private: private:

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@ -11,3 +11,5 @@
# define ENGINE_API # define ENGINE_API
# endif # endif
#endif #endif
#define ENGINE_API

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@ -8,7 +8,7 @@
struct SDL_Window; struct SDL_Window;
namespace engine::gfx { namespace engine {
class ENGINE_API GFXDevice { class ENGINE_API GFXDevice {

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@ -9,19 +9,21 @@
#include <array> #include <array>
#include <string> #include <string>
class Window; namespace engine {
enum class InputDevice : int { class Window;
enum class InputDevice : int {
MOUSE, MOUSE,
KEYBOARD, KEYBOARD,
CONTROLLER, CONTROLLER,
SIZE SIZE
}; };
// This class should be used to get platform/input-device independent input // This class should be used to get platform/input-device independent input
class ENGINE_API Input { class ENGINE_API Input {
public: public:
// requires a window reference to get input from // requires a window reference to get input from
Input(const Window& win); Input(const Window& win);
@ -49,7 +51,7 @@ public:
bool getButtonRelease(const std::string& buttonName) const; bool getButtonRelease(const std::string& buttonName) const;
private: private:
struct ButtonEntry { struct ButtonEntry {
std::string name; std::string name;
@ -86,4 +88,6 @@ private:
void addInputAxis(const std::string& name, InputDevice device, int axis); void addInputAxis(const std::string& name, InputDevice device, int axis);
void addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low); void addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low);
}; };
}

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@ -12,8 +12,10 @@
#include <memory> #include <memory>
#include <stdexcept> #include <stdexcept>
class Window; namespace engine {
class Input; class Window;
class Input;
}
class ResourceManager; class ResourceManager;
class SceneRoot; class SceneRoot;
@ -28,8 +30,8 @@ namespace components {
} }
struct GameIO { struct GameIO {
Window * const win; engine::Window * const win;
Input * const input; engine::Input * const input;
ResourceManager * const resMan; ResourceManager * const resMan;
}; };
@ -43,8 +45,8 @@ public:
Object& operator=(const Object&) = delete; Object& operator=(const Object&) = delete;
~Object(); ~Object();
Window& win; engine::Window& win;
Input& inp; engine::Input& inp;
ResourceManager& res; ResourceManager& res;
SceneRoot& root; SceneRoot& root;

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@ -17,9 +17,11 @@
ENGINE_API extern const uint64_t BILLION; ENGINE_API extern const uint64_t BILLION;
class ENGINE_API Window { namespace engine {
public: class ENGINE_API Window {
public:
Window(const std::string& title); Window(const std::string& title);
Window(const Window&) = delete; Window(const Window&) = delete;
Window& operator=(const Window&) = delete; Window& operator=(const Window&) = delete;
@ -48,7 +50,7 @@ public:
// Returns true if the window should remain open // Returns true if the window should remain open
bool isRunning() const; bool isRunning() const;
void setFullscreen(bool fullscreen, bool exclusive=true); void setFullscreen(bool fullscreen, bool exclusive = true);
void toggleFullscreen(); void toggleFullscreen();
bool isFullscreen() const; bool isFullscreen() const;
@ -127,10 +129,10 @@ public:
/* STATIC METHODS */ /* STATIC METHODS */
static void errorBox(const std::string& message); static void errorBox(const std::string& message);
public: public:
SDL_Window* m_handle; SDL_Window* m_handle;
private: private:
bool m_shouldClose = false; bool m_shouldClose = false;
@ -196,4 +198,6 @@ private:
void onMouseButtonEvent(SDL_MouseButtonEvent& e); void onMouseButtonEvent(SDL_MouseButtonEvent& e);
void onMouseMotionEvent(SDL_MouseMotionEvent& e); void onMouseMotionEvent(SDL_MouseMotionEvent& e);
void onMouseWheelEvent(SDL_MouseWheelEvent& e); void onMouseWheelEvent(SDL_MouseWheelEvent& e);
}; };
}

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@ -14,11 +14,12 @@
#include <assert.h> #include <assert.h>
#include <array>
#include <iostream> #include <iostream>
#include <optional> #include <optional>
#include <unordered_set> #include <unordered_set>
namespace engine::gfx { namespace engine {
static std::vector<const char*> getRequiredVulkanExtensions(SDL_Window* window) static std::vector<const char*> getRequiredVulkanExtensions(SDL_Window* window)
{ {

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@ -5,19 +5,21 @@
#include <string> #include <string>
#include <stdexcept> #include <stdexcept>
Input::Input(const Window &win) : m_win(win) namespace engine {
{
Input::Input(const Window& win) : m_win(win)
{
m_enabledDevices.fill(true); m_enabledDevices.fill(true);
} }
Input::~Input() Input::~Input()
{ {
} }
// private methods // private methods
float Input::getDeviceAxis(enum InputDevice device, int axis) const float Input::getDeviceAxis(enum InputDevice device, int axis) const
{ {
switch (device) { switch (device) {
case InputDevice::MOUSE: case InputDevice::MOUSE:
switch (static_cast<inputs::MouseAxis>(axis)) { switch (static_cast<inputs::MouseAxis>(axis)) {
@ -39,10 +41,10 @@ float Input::getDeviceAxis(enum InputDevice device, int axis) const
default: break; default: break;
} }
throw std::runtime_error("Error getting device axis"); throw std::runtime_error("Error getting device axis");
} }
bool Input::getDeviceButton(enum InputDevice device, int button) const bool Input::getDeviceButton(enum InputDevice device, int button) const
{ {
switch (device) { switch (device) {
case InputDevice::MOUSE: case InputDevice::MOUSE:
return m_win.getButton(static_cast<inputs::MouseButton>(button)); return m_win.getButton(static_cast<inputs::MouseButton>(button));
@ -53,10 +55,10 @@ bool Input::getDeviceButton(enum InputDevice device, int button) const
default: break; default: break;
} }
throw std::runtime_error("Error getting device button"); throw std::runtime_error("Error getting device button");
} }
bool Input::getDeviceButtonDown(enum InputDevice device, int button) const bool Input::getDeviceButtonDown(enum InputDevice device, int button) const
{ {
switch (device) { switch (device) {
case InputDevice::MOUSE: case InputDevice::MOUSE:
return m_win.getButtonPress(static_cast<enum inputs::MouseButton>(button)); return m_win.getButtonPress(static_cast<enum inputs::MouseButton>(button));
@ -67,10 +69,10 @@ bool Input::getDeviceButtonDown(enum InputDevice device, int button) const
default: break; default: break;
} }
throw std::runtime_error("Error getting device button"); throw std::runtime_error("Error getting device button");
} }
bool Input::getDeviceButtonUp(enum InputDevice device, int button) const bool Input::getDeviceButtonUp(enum InputDevice device, int button) const
{ {
switch (device) { switch (device) {
case InputDevice::MOUSE: case InputDevice::MOUSE:
return m_win.getButtonRelease(static_cast<enum inputs::MouseButton>(button)); return m_win.getButtonRelease(static_cast<enum inputs::MouseButton>(button));
@ -81,107 +83,108 @@ bool Input::getDeviceButtonUp(enum InputDevice device, int button) const
default: break; default: break;
} }
throw std::runtime_error("Error getting device button"); throw std::runtime_error("Error getting device button");
} }
float Input::getButtonAxis(enum InputDevice device, int high, int low) const float Input::getButtonAxis(enum InputDevice device, int high, int low) const
{ {
float value = 0.0f; float value = 0.0f;
if (getDeviceButton(device, high)) value += 1.0f; if (getDeviceButton(device, high)) value += 1.0f;
if (low != 0) { if (low != 0) {
if (getDeviceButton(device, low)) value += -1.0f; if (getDeviceButton(device, low)) value += -1.0f;
} }
return value; return value;
} }
// public methods // public methods
void Input::addInputButton(const std::string& name, InputDevice device, int button) void Input::addInputButton(const std::string& name, InputDevice device, int button)
{ {
m_buttonEntries.push_back( { name, device, button } ); m_buttonEntries.push_back({ name, device, button });
} }
void Input::addInputAxis(const std::string& name, InputDevice device, int axis) void Input::addInputAxis(const std::string& name, InputDevice device, int axis)
{ {
m_axisEntries.push_back( { name, device, axis, false, 0, 0 } ); m_axisEntries.push_back({ name, device, axis, false, 0, 0 });
} }
void Input::addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low) void Input::addInputButtonAsAxis(const std::string& name, InputDevice device, int high, int low)
{ {
m_axisEntries.push_back( { name, device, 0, true, high, low } ); m_axisEntries.push_back({ name, device, 0, true, high, low });
} }
// OVERLOADS: // OVERLOADS:
// Add a mouse input // Add a mouse input
void Input::addInputButton(const std::string& name, inputs::MouseButton button) void Input::addInputButton(const std::string& name, inputs::MouseButton button)
{ {
addInputButton(name, InputDevice::MOUSE, static_cast<int>(button)); addInputButton(name, InputDevice::MOUSE, static_cast<int>(button));
} }
void Input::addInputAxis(const std::string& name, inputs::MouseAxis axis) void Input::addInputAxis(const std::string& name, inputs::MouseAxis axis)
{ {
addInputAxis(name, InputDevice::MOUSE, static_cast<int>(axis)); addInputAxis(name, InputDevice::MOUSE, static_cast<int>(axis));
} }
void Input::addInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low) void Input::addInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low)
{ {
addInputButtonAsAxis(name, InputDevice::MOUSE, static_cast<int>(high), static_cast<int>(low)); addInputButtonAsAxis(name, InputDevice::MOUSE, static_cast<int>(high), static_cast<int>(low));
} }
// Add a keyboard input (TODO: add KeyboardButton enum class) // Add a keyboard input (TODO: add KeyboardButton enum class)
void Input::addInputButton(const std::string& name, inputs::Key button) void Input::addInputButton(const std::string& name, inputs::Key button)
{ {
addInputButton(name, InputDevice::KEYBOARD, static_cast<int>(button)); addInputButton(name, InputDevice::KEYBOARD, static_cast<int>(button));
} }
void Input::addInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low) void Input::addInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low)
{ {
addInputButtonAsAxis(name, InputDevice::KEYBOARD, static_cast<int>(high), static_cast<int>(low)); addInputButtonAsAxis(name, InputDevice::KEYBOARD, static_cast<int>(high), static_cast<int>(low));
} }
void Input::delInputButton(int index) void Input::delInputButton(int index)
{ {
std::vector<struct ButtonEntry>::iterator it = m_buttonEntries.begin(); std::vector<struct ButtonEntry>::iterator it = m_buttonEntries.begin();
std::advance(it, index); std::advance(it, index);
m_buttonEntries.erase(it); m_buttonEntries.erase(it);
} }
void Input::delInputAxis(int index) void Input::delInputAxis(int index)
{ {
std::vector<struct AxisEntry>::iterator it = m_axisEntries.begin(); std::vector<struct AxisEntry>::iterator it = m_axisEntries.begin();
std::advance(it, index); std::advance(it, index);
m_axisEntries.erase(it); m_axisEntries.erase(it);
} }
void Input::setDeviceActive(enum InputDevice device, bool active) void Input::setDeviceActive(enum InputDevice device, bool active)
{ {
m_enabledDevices[static_cast<int>(device)] = active; m_enabledDevices[static_cast<int>(device)] = active;
} }
bool Input::getDeviceActive(enum InputDevice device) const bool Input::getDeviceActive(enum InputDevice device) const
{ {
return m_enabledDevices[static_cast<int>(device)]; return m_enabledDevices[static_cast<int>(device)];
} }
float Input::getAxis(const std::string& axisName) const float Input::getAxis(const std::string& axisName) const
{ {
for (const AxisEntry& e : m_axisEntries) { for (const AxisEntry& e : m_axisEntries) {
if (e.name == axisName) { if (e.name == axisName) {
if (m_enabledDevices[static_cast<int>(e.device)]) { if (m_enabledDevices[static_cast<int>(e.device)]) {
if (e.isButtonAxis) { if (e.isButtonAxis) {
return getButtonAxis(e.device, e.high, e.low); return getButtonAxis(e.device, e.high, e.low);
} else { }
else {
return getDeviceAxis(e.device, e.axis); return getDeviceAxis(e.device, e.axis);
} }
} }
} }
} }
return 0.0f; // instead of throwing an exception, just return nothing return 0.0f; // instead of throwing an exception, just return nothing
// throw std::runtime_error("Unable to find mapping in input table"); // throw std::runtime_error("Unable to find mapping in input table");
} }
bool Input::getButton(const std::string& buttonName) const bool Input::getButton(const std::string& buttonName) const
{ {
bool isDown = false; bool isDown = false;
for (const ButtonEntry& e : m_buttonEntries) { for (const ButtonEntry& e : m_buttonEntries) {
@ -195,10 +198,10 @@ bool Input::getButton(const std::string& buttonName) const
} }
} }
return isDown; return isDown;
} }
bool Input::getButtonPress(const std::string& buttonName) const bool Input::getButtonPress(const std::string& buttonName) const
{ {
bool isPressed = false; bool isPressed = false;
for (const ButtonEntry& e : m_buttonEntries) { for (const ButtonEntry& e : m_buttonEntries) {
@ -212,10 +215,10 @@ bool Input::getButtonPress(const std::string& buttonName) const
} }
} }
return isPressed; return isPressed;
} }
bool Input::getButtonRelease(const std::string& buttonName) const bool Input::getButtonRelease(const std::string& buttonName) const
{ {
bool isReleased = false; bool isReleased = false;
for (const ButtonEntry& e : m_buttonEntries) { for (const ButtonEntry& e : m_buttonEntries) {
@ -229,4 +232,6 @@ bool Input::getButtonRelease(const std::string& buttonName) const
} }
} }
return isReleased; return isReleased;
}
} }

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@ -7,8 +7,10 @@
const uint64_t BILLION = 1000000000; const uint64_t BILLION = 1000000000;
Window::Window(const std::string& title) : m_title(title) namespace engine {
{
Window::Window(const std::string& title) : m_title(title)
{
// init SDL // init SDL
if (SDL_Init(SDL_INIT_VIDEO) != 0) { if (SDL_Init(SDL_INIT_VIDEO) != 0) {
@ -61,29 +63,29 @@ Window::Window(const std::string& title) : m_title(title)
} }
*/ */
// onResize(m_winSize.x, m_winSize.y); // onResize(m_winSize.x, m_winSize.y);
} }
Window::~Window() Window::~Window()
{ {
SDL_DestroyWindow(m_handle); SDL_DestroyWindow(m_handle);
SDL_Quit(); SDL_Quit();
} }
// private methods // private methods
void Window::onResize(Sint32 width, Sint32 height) void Window::onResize(Sint32 width, Sint32 height)
{ {
// get window size // get window size
m_winSize.x = static_cast<int>(width); m_winSize.x = static_cast<int>(width);
m_winSize.y = static_cast<int>(height); m_winSize.y = static_cast<int>(height);
m_justResized = true; m_justResized = true;
} }
void Window::resetInputDeltas() void Window::resetInputDeltas()
{ {
m_justResized = false; m_justResized = false;
m_keyboard.deltas.fill(ButtonDelta::SAME); m_keyboard.deltas.fill(ButtonDelta::SAME);
@ -93,12 +95,12 @@ void Window::resetInputDeltas()
m_mouse.dy = 0; m_mouse.dy = 0;
m_mouse.xscroll = 0.0f; m_mouse.xscroll = 0.0f;
m_mouse.yscroll = 0.0f; m_mouse.yscroll = 0.0f;
} }
// TODO event methods (like callbacks) // TODO event methods (like callbacks)
void Window::onWindowEvent(SDL_WindowEvent &e) void Window::onWindowEvent(SDL_WindowEvent& e)
{ {
switch (e.event) { switch (e.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED: case SDL_WINDOWEVENT_SIZE_CHANGED:
@ -111,20 +113,20 @@ void Window::onWindowEvent(SDL_WindowEvent &e)
m_keyboardFocus = false; m_keyboardFocus = false;
break; break;
} }
} }
void Window::onKeyEvent(SDL_KeyboardEvent &e) void Window::onKeyEvent(SDL_KeyboardEvent& e)
{ {
bool keyWasDown = m_keyboard.keys[e.keysym.scancode]; bool keyWasDown = m_keyboard.keys[e.keysym.scancode];
bool keyIsDown = (e.state == SDL_PRESSED); bool keyIsDown = (e.state == SDL_PRESSED);
m_keyboard.keys[e.keysym.scancode] = keyIsDown; m_keyboard.keys[e.keysym.scancode] = keyIsDown;
if (keyIsDown != keyWasDown) { // (if key was pressed or released) if (keyIsDown != keyWasDown) { // (if key was pressed or released)
m_keyboard.deltas[e.keysym.scancode] = keyIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED; m_keyboard.deltas[e.keysym.scancode] = keyIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
} }
} }
void Window::onMouseButtonEvent(SDL_MouseButtonEvent &e) void Window::onMouseButtonEvent(SDL_MouseButtonEvent& e)
{ {
enum inputs::MouseButton button = inputs::MouseButton::M_INVALID; enum inputs::MouseButton button = inputs::MouseButton::M_INVALID;
switch (e.button) { switch (e.button) {
case SDL_BUTTON_LEFT: case SDL_BUTTON_LEFT:
@ -153,36 +155,37 @@ void Window::onMouseButtonEvent(SDL_MouseButtonEvent &e)
m_mouse.deltas[buttonIndex] = buttonIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED; m_mouse.deltas[buttonIndex] = buttonIsDown ? ButtonDelta::PRESSED : ButtonDelta::RELEASED;
} }
} }
} }
void Window::onMouseMotionEvent(SDL_MouseMotionEvent &e) void Window::onMouseMotionEvent(SDL_MouseMotionEvent& e)
{ {
m_mouse.x = e.x; m_mouse.x = e.x;
m_mouse.y = e.y; m_mouse.y = e.y;
m_mouse.dx = e.xrel; m_mouse.dx = e.xrel;
m_mouse.dy = e.yrel; m_mouse.dy = e.yrel;
} }
void Window::onMouseWheelEvent(SDL_MouseWheelEvent &e) void Window::onMouseWheelEvent(SDL_MouseWheelEvent& e)
{ {
if (e.direction == SDL_MOUSEWHEEL_NORMAL) { if (e.direction == SDL_MOUSEWHEEL_NORMAL) {
m_mouse.xscroll = e.preciseX; m_mouse.xscroll = e.preciseX;
m_mouse.yscroll = e.preciseY; m_mouse.yscroll = e.preciseY;
} else { // flipped }
else { // flipped
m_mouse.xscroll = -e.preciseX; m_mouse.xscroll = -e.preciseX;
m_mouse.yscroll = -e.preciseY; m_mouse.yscroll = -e.preciseY;
} }
} }
// public methods // public methods
std::string Window::getTitle() const std::string Window::getTitle() const
{ {
return m_title; return m_title;
} }
void Window::getInputAndEvents() void Window::getInputAndEvents()
{ {
m_frames++; m_frames++;
uint64_t currentFrameStamp = getNanos(); uint64_t currentFrameStamp = getNanos();
@ -225,51 +228,51 @@ void Window::getInputAndEvents()
} }
} }
} }
void Window::setTitle(std::string title) void Window::setTitle(std::string title)
{ {
SDL_SetWindowTitle(m_handle, title.c_str()); SDL_SetWindowTitle(m_handle, title.c_str());
} }
bool Window::getWindowResized() const bool Window::getWindowResized() const
{ {
return m_justResized; return m_justResized;
} }
void Window::show() void Window::show()
{ {
SDL_ShowWindow(m_handle); SDL_ShowWindow(m_handle);
} }
void Window::hide() void Window::hide()
{ {
SDL_HideWindow(m_handle); SDL_HideWindow(m_handle);
} }
void Window::focus() void Window::focus()
{ {
SDL_RaiseWindow(m_handle); SDL_RaiseWindow(m_handle);
m_keyboardFocus = true; m_keyboardFocus = true;
} }
bool Window::hasFocus() const bool Window::hasFocus() const
{ {
return m_keyboardFocus; return m_keyboardFocus;
} }
void Window::setCloseFlag() void Window::setCloseFlag()
{ {
m_shouldClose = true; m_shouldClose = true;
} }
bool Window::isRunning() const bool Window::isRunning() const
{ {
return !m_shouldClose; return !m_shouldClose;
} }
void Window::setFullscreen(bool fullscreen, bool exclusive) void Window::setFullscreen(bool fullscreen, bool exclusive)
{ {
if (SDL_SetWindowFullscreen(m_handle, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) { if (SDL_SetWindowFullscreen(m_handle, fullscreen ? (exclusive ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP) : 0) != 0) {
throw std::runtime_error("Unable to set window to fullscreen/windowed"); throw std::runtime_error("Unable to set window to fullscreen/windowed");
} }
@ -279,176 +282,181 @@ void Window::setFullscreen(bool fullscreen, bool exclusive)
SDL_GetWindowSize(m_handle, &width, &height); SDL_GetWindowSize(m_handle, &width, &height);
onResize(width, height); onResize(width, height);
} }
} }
void Window::toggleFullscreen() void Window::toggleFullscreen()
{ {
setFullscreen(!m_fullscreen); setFullscreen(!m_fullscreen);
} }
bool Window::isFullscreen() const bool Window::isFullscreen() const
{ {
return m_fullscreen; return m_fullscreen;
} }
bool Window::setRelativeMouseMode(bool enabled) bool Window::setRelativeMouseMode(bool enabled)
{ {
m_mouse.captured = enabled; m_mouse.captured = enabled;
int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled)); int code = SDL_SetRelativeMouseMode(static_cast<SDL_bool>(enabled));
if (code != 0) { if (code != 0) {
throw std::runtime_error("Unable to set relative mouse mode"); throw std::runtime_error("Unable to set relative mouse mode");
} else { }
else {
return true; return true;
} }
} }
bool Window::mouseCaptured() bool Window::mouseCaptured()
{ {
return m_mouse.captured; return m_mouse.captured;
} }
// getting input // getting input
bool Window::getKey(inputs::Key key) const bool Window::getKey(inputs::Key key) const
{ {
return m_keyboard.keys[static_cast<int>(key)]; return m_keyboard.keys[static_cast<int>(key)];
} }
bool Window::getKeyPress(inputs::Key key) const bool Window::getKeyPress(inputs::Key key) const
{ {
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED; return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::PRESSED;
} }
bool Window::getKeyRelease(inputs::Key key) const bool Window::getKeyRelease(inputs::Key key) const
{ {
return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED; return m_keyboard.deltas[static_cast<int>(key)] == ButtonDelta::RELEASED;
} }
// TODO mouse input // TODO mouse input
bool Window::getButton(inputs::MouseButton button) const bool Window::getButton(inputs::MouseButton button) const
{ {
return m_mouse.buttons[static_cast<int>(button)]; return m_mouse.buttons[static_cast<int>(button)];
} }
bool Window::getButtonPress(inputs::MouseButton button) const bool Window::getButtonPress(inputs::MouseButton button) const
{ {
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED; return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::PRESSED;
} }
bool Window::getButtonRelease(inputs::MouseButton button) const bool Window::getButtonRelease(inputs::MouseButton button) const
{ {
return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED; return m_mouse.deltas[static_cast<int>(button)] == ButtonDelta::RELEASED;
} }
int Window::getMouseX() const int Window::getMouseX() const
{ {
return static_cast<int>(m_mouse.x); return static_cast<int>(m_mouse.x);
} }
int Window::getMouseY() const int Window::getMouseY() const
{ {
return static_cast<int>(m_mouse.y); return static_cast<int>(m_mouse.y);
} }
float Window::getMouseNormX() const float Window::getMouseNormX() const
{ {
return ((float)m_mouse.x * 2.0f / (float)m_winSize.x) - 1.0f; return ((float)m_mouse.x * 2.0f / (float)m_winSize.x) - 1.0f;
} }
float Window::getMouseNormY() const float Window::getMouseNormY() const
{ {
return ((float)m_mouse.y * -2.0f / (float)m_winSize.y) + 1.0f; return ((float)m_mouse.y * -2.0f / (float)m_winSize.y) + 1.0f;
} }
int Window::getMouseDX() const int Window::getMouseDX() const
{ {
return static_cast<int>(m_mouse.dx); return static_cast<int>(m_mouse.dx);
} }
int Window::getMouseDY() const int Window::getMouseDY() const
{ {
return static_cast<int>(m_mouse.dy); return static_cast<int>(m_mouse.dy);
} }
float Window::getMouseScrollX() const float Window::getMouseScrollX() const
{ {
return m_mouse.xscroll; return m_mouse.xscroll;
} }
float Window::getMouseScrollY() const float Window::getMouseScrollY() const
{ {
return m_mouse.yscroll; return m_mouse.yscroll;
} }
// TODO game pad // TODO game pad
// get timer value // get timer value
uint64_t Window::getNanos() const uint64_t Window::getNanos() const
{ {
uint64_t count; uint64_t count;
count = SDL_GetPerformanceCounter(); count = SDL_GetPerformanceCounter();
if (m_counterFreq == BILLION) { if (m_counterFreq == BILLION) {
return count; return count;
} else { }
else {
return count * (BILLION / m_counterFreq); return count * (BILLION / m_counterFreq);
} }
} }
uint64_t Window::getLastFrameStamp() const uint64_t Window::getLastFrameStamp() const
{ {
return m_lastFrameStamp; return m_lastFrameStamp;
} }
uint64_t Window::getFrameCount() const uint64_t Window::getFrameCount() const
{ {
return m_frames; return m_frames;
} }
uint64_t Window::getStartTime() const uint64_t Window::getStartTime() const
{ {
return m_startTime; return m_startTime;
} }
float Window::dt() const float Window::dt() const
{ {
return (float)m_lastFrameTime / (float)BILLION; return (float)m_lastFrameTime / (float)BILLION;
} }
uint64_t Window::getFPS() const uint64_t Window::getFPS() const
{ {
if (m_lastFrameTime == 0) return 0; if (m_lastFrameTime == 0) return 0;
return BILLION / m_lastFrameTime; return BILLION / m_lastFrameTime;
} }
uint64_t Window::getAvgFPS() const uint64_t Window::getAvgFPS() const
{ {
uint64_t delta_t = getNanos() - m_avgFpsStart; uint64_t delta_t = getNanos() - m_avgFpsStart;
if (delta_t == 0) return 0; if (delta_t == 0) return 0;
return BILLION * (m_frames - m_avgFpsStartCount) / delta_t; return BILLION * (m_frames - m_avgFpsStartCount) / delta_t;
} }
void Window::resetAvgFPS() void Window::resetAvgFPS()
{ {
m_avgFpsStart = getNanos(); m_avgFpsStart = getNanos();
m_avgFpsStartCount = getFrameCount(); m_avgFpsStartCount = getFrameCount();
} }
bool Window::infoBox(const std::string& title, const std::string& msg) bool Window::infoBox(const std::string& title, const std::string& msg)
{ {
if (isFullscreen() == false) { if (isFullscreen() == false) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), m_handle);
return true; return true;
} else { }
else {
return false; return false;
} }
} }
/* STATIC METHODS */ /* STATIC METHODS */
// Display an error message box // Display an error message box
void Window::errorBox(const std::string& message) void Window::errorBox(const std::string& message)
{ {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Game Error", message.c_str(), NULL);
}
} }