Add font render to texture

This commit is contained in:
Bailey Harrison 2023-05-14 22:05:22 +01:00
parent 83e0935b15
commit f9099e9ddf
6 changed files with 215 additions and 53 deletions

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@ -148,7 +148,7 @@ else()
endif()
# stb
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/stb)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/stb)
# assimp
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)

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@ -2,19 +2,33 @@
#define ENGINE_INCLUDE_RESOURCES_FONT_H_
#include <string>
#include <map>
#include <vector>
#include <memory>
#include <stb_truetype.h>
namespace engine {
namespace resources {
class Font {
public:
Font(const std::string& path);
~Font();
Font(const Font&) = delete;
Font& operator=(const Font&) = delete;
std::unique_ptr<std::vector<uint8_t>> GetTextBitmap(const std::string& text,
float height_px,
int& width_out,
int& height_out);
private:
std::unique_ptr<stbtt_fontinfo> font_info_{};
std::unique_ptr<std::vector<uint8_t>> font_buffer_{};
std::map<int, int> unicode_to_glyph_{};
int GetGlyphIndex(int unicode_codepoint);
};
} // namespace resources

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@ -20,6 +20,9 @@ class Texture {
Texture(RenderData* render_data, const std::string& path,
Filtering filtering);
Texture(RenderData* render_data, const uint8_t* bitmap, int width, int height,
Filtering filtering);
~Texture();
Texture(const Texture&) = delete;
Texture& operator=(const Texture&) = delete;

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@ -1,6 +1,7 @@
#include "resources/font.h"
#include <string>
#include <stdexcept>
#include <stb_truetype.h>
@ -10,17 +11,117 @@
namespace engine::resources {
Font::Font(const std::string& path) {
// auto font_buffer = util::ReadBinaryFile(path);
font_buffer_ = util::ReadBinaryFile(path);
font_info_ = std::make_unique<stbtt_fontinfo>();
// constexpr int FIRST_CHAR = 32;
// constexpr int NUM_CHARS = 96;
// constexpr float SCALE = 128.0f;
// TODO finish this
if (stbtt_InitFont(font_info_.get(), font_buffer_->data(), 0) == 0) {
throw std::runtime_error("Failed to initialise font!");
}
LOG_INFO("Loaded font: {}", path);
}
Font::~Font() {}
std::unique_ptr<std::vector<uint8_t>> Font::GetTextBitmap(
const std::string& text, float height_px, int& width_out, int& height_out) {
const float sf = stbtt_ScaleForPixelHeight(font_info_.get(), height_px);
int ascent, descent, line_gap;
stbtt_GetFontVMetrics(font_info_.get(), &ascent, &descent, &line_gap);
struct CharacterRenderInfo {
int advance; // bitmap advance
bool isEmpty;
int xoff, yoff, width, height;
unsigned char* bitmap;
};
std::vector<CharacterRenderInfo> characterRenderInfos{};
int width = 0;
for (size_t i = 0; i < text.size(); i++) {
const int glyph_index = GetGlyphIndex(static_cast<int>(text.at(i)));
int advanceWidth, leftSideBearing;
stbtt_GetGlyphHMetrics(font_info_.get(), glyph_index, &advanceWidth,
&leftSideBearing);
if (i == 0 && leftSideBearing < 0) {
// if the character extends before the current point
width -= leftSideBearing;
}
width += advanceWidth;
CharacterRenderInfo renderInfo{};
renderInfo.advance = advanceWidth * sf;
if (stbtt_IsGlyphEmpty(font_info_.get(), glyph_index) == 0) {
renderInfo.isEmpty = false;
} else {
renderInfo.isEmpty = true;
}
if (!renderInfo.isEmpty) {
renderInfo.bitmap = stbtt_GetGlyphBitmap(
font_info_.get(), sf, sf, glyph_index, &renderInfo.width,
&renderInfo.height, &renderInfo.xoff, &renderInfo.yoff);
}
characterRenderInfos.push_back(renderInfo);
}
const size_t bitmap_width = std::ceil(static_cast<float>(width) * sf);
const size_t bitmap_height =
std::ceil(static_cast<float>(ascent - descent) * sf);
auto bitmap =
std::make_unique<std::vector<uint8_t>>(bitmap_width * bitmap_height * 4);
int top_left_x = 0;
for (const auto& renderInfo : characterRenderInfos) {
if (renderInfo.isEmpty == false) {
top_left_x += renderInfo.xoff;
const int top_left_y = static_cast<int>(ascent * sf) + renderInfo.yoff;
const int char_bitmap_width = renderInfo.width;
const int char_bitmap_height = renderInfo.height;
// copy the 8bpp char bitmap to the 4bpp output
for (int y = 0; y < char_bitmap_height; y++) {
for (int x = 0; x < char_bitmap_width; x++) {
const int out_index =
((bitmap_width * (top_left_y + y)) + (top_left_x + x)) * 4;
const uint8_t pixel = renderInfo.bitmap[y * char_bitmap_width + x];
(*bitmap)[out_index + 0] = pixel;
(*bitmap)[out_index + 1] = pixel;
(*bitmap)[out_index + 2] = pixel;
(*bitmap)[out_index + 3] = 0xFF;
}
}
stbtt_FreeBitmap(renderInfo.bitmap, nullptr);
}
top_left_x += renderInfo.advance - renderInfo.xoff;
}
width_out = bitmap_width;
height_out = bitmap_height;
return bitmap;
}
int Font::GetGlyphIndex(int unicode_codepoint) {
if (unicode_to_glyph_.contains(unicode_codepoint)) {
return unicode_to_glyph_.at(unicode_codepoint);
} else {
const int glyph_index =
stbtt_FindGlyphIndex(font_info_.get(), unicode_codepoint);
if (glyph_index == 0) {
throw std::runtime_error("Glyph not found in font!");
}
unicode_to_glyph_.emplace(std::make_pair(unicode_codepoint, glyph_index));
return glyph_index;
}
}
} // namespace engine::resources

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@ -8,54 +8,96 @@
namespace engine::resources {
Texture::Texture(RenderData* renderData, const std::string& path, Filtering filtering)
: gfx_(renderData->gfxdev.get())
{
Texture::Texture(RenderData* renderData, const std::string& path,
Filtering filtering)
: gfx_(renderData->gfxdev.get()) {
int width, height;
std::unique_ptr<std::vector<uint8_t>> texbuf =
util::ReadImageFile(path, &width, &height);
int width, height;
std::unique_ptr<std::vector<uint8_t>> texbuf = util::ReadImageFile(path, &width, &height);
gfx::SamplerInfo samplerInfo{};
gfx::SamplerInfo samplerInfo{};
samplerInfo.magnify = gfx::Filter::kLinear;
samplerInfo.magnify = gfx::Filter::kLinear;
switch (filtering) {
case Filtering::kOff:
samplerInfo.minify = gfx::Filter::kNearest;
samplerInfo.mipmap = gfx::Filter::kNearest;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kBilinear:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kNearest;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kTrilinear:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kLinear;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kAnisotropic:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kLinear;
samplerInfo.anisotropic_filtering = true;
}
switch (filtering) {
case Filtering::kOff:
samplerInfo.minify = gfx::Filter::kNearest;
samplerInfo.mipmap = gfx::Filter::kNearest;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kBilinear:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kNearest;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kTrilinear:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kLinear;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kAnisotropic:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kLinear;
samplerInfo.anisotropic_filtering = true;
}
if (renderData->samplers.contains(samplerInfo) == false) {
renderData->samplers.insert(
std::make_pair(samplerInfo, gfx_->CreateSampler(samplerInfo)));
}
if (renderData->samplers.contains(samplerInfo) == false) {
renderData->samplers.insert(std::make_pair(samplerInfo, gfx_->CreateSampler(samplerInfo)));
}
image_ = gfx_->CreateImage(width, height, texbuf->data());
descriptor_set_ = gfx_->AllocateDescriptorSet(renderData->material_set_layout);
gfx_->UpdateDescriptorCombinedImageSampler(descriptor_set_, 0, image_, renderData->samplers.at(samplerInfo));
LOG_INFO("Loaded texture: {}, width: {} height: {}", path, width, height);
image_ = gfx_->CreateImage(width, height, texbuf->data());
descriptor_set_ =
gfx_->AllocateDescriptorSet(renderData->material_set_layout);
gfx_->UpdateDescriptorCombinedImageSampler(
descriptor_set_, 0, image_, renderData->samplers.at(samplerInfo));
LOG_INFO("Loaded texture: {}, width: {} height: {}", path, width, height);
}
Texture::~Texture()
{
gfx_->DestroyImage(image_);
Texture::Texture(RenderData* render_data, const uint8_t* bitmap, int width,
int height, Filtering filtering)
: gfx_(render_data->gfxdev.get()) {
gfx::SamplerInfo samplerInfo{};
samplerInfo.magnify = gfx::Filter::kLinear;
switch (filtering) {
case Filtering::kOff:
samplerInfo.minify = gfx::Filter::kNearest;
samplerInfo.mipmap = gfx::Filter::kNearest;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kBilinear:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kNearest;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kTrilinear:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kLinear;
samplerInfo.anisotropic_filtering = false;
break;
case Filtering::kAnisotropic:
samplerInfo.minify = gfx::Filter::kLinear;
samplerInfo.mipmap = gfx::Filter::kLinear;
samplerInfo.anisotropic_filtering = true;
}
if (render_data->samplers.contains(samplerInfo) == false) {
render_data->samplers.insert(
std::make_pair(samplerInfo, gfx_->CreateSampler(samplerInfo)));
}
image_ = gfx_->CreateImage(width, height, bitmap);
descriptor_set_ =
gfx_->AllocateDescriptorSet(render_data->material_set_layout);
gfx_->UpdateDescriptorCombinedImageSampler(
descriptor_set_, 0, image_, render_data->samplers.at(samplerInfo));
LOG_INFO("Loaded texture: BITMAP, width: {} height: {}", width, height);
}
}
Texture::~Texture() { gfx_->DestroyImage(image_); }
} // namespace engine::resources

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@ -7,6 +7,7 @@
#include "components/transform.h"
#include "input_manager.h"
#include "meshgen.hpp"
#include "resources/font.h"
#include "resources/material.h"
#include "resources/texture.h"
#include "scene.h"
@ -86,6 +87,7 @@ void PlayGame(GameSettings settings) {
auto grass_texture = std::make_shared<engine::resources::Texture>(
&app.render_data_, app.GetResourcePath("textures/grass.jpg"),
engine::resources::Texture::Filtering::kAnisotropic);
auto space_texture = std::make_shared<engine::resources::Texture>(
&app.render_data_, app.GetResourcePath("textures/space2.png"),
engine::resources::Texture::Filtering::kAnisotropic);
@ -99,8 +101,8 @@ void PlayGame(GameSettings settings) {
my_scene->AddComponent<engine::RenderableComponent>(cube);
cube_renderable->material = std::make_shared<engine::resources::Material>(
app.GetResource<engine::resources::Shader>("builtin.standard"));
cube_renderable->material->texture_ =
app.GetResource<engine::resources::Texture>("builtin.white");
cube_renderable->material->texture_ = grass_texture;
// app.GetResource<engine::resources::Texture>("builtin.white");
cube_renderable->mesh = GenCuboidMesh(app.gfxdev(), 1.0f, 1.0f, 1.0f, 1);
auto cube_collider =
my_scene->AddComponent<engine::ColliderComponent>(cube);
@ -127,8 +129,8 @@ void PlayGame(GameSettings settings) {
floor_collider->aabb = {{0.0f, 0.0f, 0.0f}, {10000.0f, 1.0f, 10000.0f}};
}
engine::util::LoadMeshFromFile(
my_scene, app.GetResourcePath("models/astronaut/astronaut.dae"));
//engine::util::LoadMeshFromFile(
// my_scene, app.GetResourcePath("models/astronaut/astronaut.dae"));
/* skybox */
{