bailehuni
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0603d77917
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Improve shadows
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2024-03-30 23:49:29 +00:00 |
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bailehuni
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28dcc9a3f7
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make shadows look slightly better
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2024-03-28 23:18:25 +00:00 |
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bailehuni
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716dc8f5f0
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Fix shadow mapping for alpha-clipped meshes
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2024-03-28 00:14:09 +00:00 |
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bailehuni
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dfd892b146
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Make the lighting directional again
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2024-03-27 15:01:05 +00:00 |
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bailehuni
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cda6a99e5c
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Clean up
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2024-03-27 00:28:31 +00:00 |
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bailehuni
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81ed78de51
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Get Dear ImGui working again and make the scene dark and forboding
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2024-03-26 12:14:03 +00:00 |
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bailehuni
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f04c516d2b
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Begin adding shadow mapping and a few vulkan fixes
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2024-03-23 21:16:30 +00:00 |
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bailehuni
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8aa8085f69
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change version
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2024-03-19 11:58:40 +00:00 |
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bailehuni
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5b4dc87165
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Better screenshot
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2024-03-19 11:54:05 +00:00 |
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bailehuni
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11641c6179
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Add skybox and crude IBL approximation
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2024-03-19 11:32:51 +00:00 |
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bailehuni
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1b0af6cd8b
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Get player controller wall collisions working
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2024-03-18 01:04:33 +00:00 |
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a4d58a1490
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Add test models and try to improve player controller
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2024-03-14 19:37:44 +00:00 |
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bailehuni
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daba5332b9
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fix collision tree
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2024-03-14 04:25:02 +00:00 |
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bailehuni
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d9ea79170f
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add bvh tree for collisions, begin basic debug rendering support
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2024-03-03 23:22:23 +00:00 |
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bailehuni
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984941d546
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Get PBR rendering working
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2024-02-28 22:18:19 +00:00 |
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bailehuni
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59eb1842e4
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Fix normal maps being loaded as srgb
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2024-02-25 01:35:07 +00:00 |
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deb8ad13a6
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formatting stuff
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2024-02-24 15:16:30 +00:00 |
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17763968bd
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Get base color value gltf working
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2024-02-17 00:22:22 +00:00 |
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b06403ff32
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get tangent generation working again
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2024-02-16 22:08:14 +00:00 |
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6d726e6501
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get glTF loader working
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2024-02-14 00:30:51 +00:00 |
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b947cc68e0
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get gltf mesh loading working
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2024-02-05 16:02:14 +00:00 |
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620525758d
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work on model loader
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2024-02-03 00:01:01 +00:00 |
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3b81f12d56
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Show resource files in VS tree
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2024-01-31 16:30:48 +00:00 |
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69802afb50
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Support glTF meshes without UVs
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2024-01-31 15:53:30 +00:00 |
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0b959f0625
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Work on model loader
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2023-12-21 18:54:15 +00:00 |
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7115acab87
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get gltf mesh loading half done
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2023-12-12 09:56:37 +00:00 |
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0b911d11d6
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10/12/2023
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2023-12-10 20:57:47 +00:00 |
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7aca66ff06
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pbr work
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2023-11-28 12:50:55 +00:00 |
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33ee5aa321
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get normal maps working
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2023-11-05 14:39:19 +00:00 |
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b58d343c8d
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try getting normal maps to work
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2023-11-05 01:04:05 +00:00 |
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53804696b3
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Cleanup libs; change clangformat
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2023-10-02 12:54:37 +01:00 |
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84f7647258
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Add imgui
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2023-10-01 11:38:27 +01:00 |
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35f4340380
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change coordinate system to Z-up
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2023-09-19 13:53:19 +01:00 |
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591d0ea3c2
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Attempt to fix coordinate system
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2023-09-19 12:29:40 +01:00 |
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604513f44d
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Use 'Entity' type instead of uint32_t
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2023-09-19 08:40:45 +01:00 |
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3f013b2860
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add imgui source
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2023-09-18 19:27:22 +01:00 |
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ee31d72c1a
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remove unused models and textures
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2023-09-12 19:32:50 +01:00 |
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e1fd364027
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Test fullscreen exclusive support
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2023-09-12 19:03:23 +01:00 |
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977da197e2
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Render dynamic meshes
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2023-08-31 14:18:42 +01:00 |
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c86809af66
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add static rendering
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2023-08-31 10:51:12 +01:00 |
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87f98ce4c6
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Add renderer methods
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2023-08-29 22:10:05 +01:00 |
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0145bf187d
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write out renderer class
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2023-08-29 18:06:04 +01:00 |
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6a8c8b1c3e
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optimise ecs; build static mesh render lists
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2023-08-22 23:41:08 +01:00 |
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a8ac1dbe1a
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support shader draw calls without vertex data
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2023-08-04 21:33:14 +01:00 |
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a26fa5153b
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add text to demo
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2023-08-01 16:32:47 +01:00 |
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cdb57ede9f
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Slightly improve custom behaviour components
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2023-08-01 16:13:33 +01:00 |
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9131eab404
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stop loading test_scene.dae
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2023-08-01 10:34:25 +01:00 |
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d6848fffea
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Fix string overrun error
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2023-07-31 22:55:06 +01:00 |
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2db3cf8722
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Begin collision/physics rewrite
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2023-07-04 17:08:28 +01:00 |
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64ee9120b8
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Begin improving gfx
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2023-06-03 22:40:11 +01:00 |
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